mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
add working initial bounding box implementation
This commit is contained in:
@@ -1,6 +1,6 @@
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<!--suppress SillyAssignmentJS -->
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<script setup lang="ts">
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import {defineAsyncComponent, ref, Ref, shallowRef} from "vue";
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import {defineAsyncComponent, ref, Ref, shallowRef, provide} from "vue";
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import Sidebar from "./misc/Sidebar.vue";
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import Loading from "./misc/Loading.vue";
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import Tools from "./tools/Tools.vue";
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@@ -27,6 +27,7 @@ let sceneUrl = ref("")
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let viewer: Ref<InstanceType<typeof ModelViewerWrapperT> | null> = ref(null);
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let document = shallowRef(new Document());
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let models: Ref<InstanceType<typeof Models> | null> = ref(null)
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provide('document', document);
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async function onModelLoadRequest(model: NetworkUpdateEvent) {
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await SceneMgr.loadModel(sceneUrl, document, model.name, model.url);
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@@ -2,7 +2,7 @@ import {Ref, ShallowRef} from 'vue';
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import {Document} from '@gltf-transform/core';
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import {extrasNameKey, mergeFinalize, mergePartial, removeModel, toBuffer} from "./gltf";
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import {newAxes, newGridBox} from "./helpers";
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import {Matrix4, Vector3} from 'three';
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import {Box3, Matrix4, Vector3} from 'three';
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/** This class helps manage SceneManagerData. All methods are static to support reactivity... */
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export class SceneMgr {
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@@ -27,6 +27,18 @@ export class SceneMgr {
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}
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private static async reloadHelpers(sceneUrl: Ref<string>, document: ShallowRef<Document>) {
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let bb = SceneMgr.getBoundingBox(document);
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// Create the helper axes and grid box
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let helpersDoc = new Document();
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let transform = (new Matrix4()).makeTranslation(bb.getCenter(new Vector3()));
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newAxes(helpersDoc, bb.getSize(new Vector3()).multiplyScalar(0.5), transform);
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newGridBox(helpersDoc, bb.getSize(new Vector3()), transform);
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let helpersUrl = URL.createObjectURL(new Blob([await toBuffer(helpersDoc)]));
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await SceneMgr.loadModel(sceneUrl, document, "__helpers", helpersUrl);
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}
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static getBoundingBox(document: ShallowRef<Document>): Box3 {
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// Get bounding box of the model and use it to set the size of the helpers
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let bbMin: number[] = [1e6, 1e6, 1e6];
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let bbMax: number[] = [-1e6, -1e6, -1e6];
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@@ -46,14 +58,7 @@ export class SceneMgr {
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});
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let bbSize = new Vector3().fromArray(bbMax).sub(new Vector3().fromArray(bbMin));
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let bbCenter = new Vector3().fromArray(bbMin).add(bbSize.clone().multiplyScalar(0.5));
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let bbTransform = new Matrix4().makeTranslation(bbCenter.x, bbCenter.y, bbCenter.z);
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// Create the helper axes and grid box
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let helpersDoc = new Document();
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newAxes(helpersDoc, bbSize.clone().multiplyScalar(0.5), bbTransform);
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newGridBox(helpersDoc, bbSize, bbTransform);
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let helpersUrl = URL.createObjectURL(new Blob([await toBuffer(helpersDoc)]));
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await SceneMgr.loadModel(sceneUrl, document, "__helpers", helpersUrl);
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return new Box3().setFromCenterAndSize(bbCenter, bbSize);
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}
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/** Removes a model from the viewer */
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@@ -118,13 +118,9 @@ function onModelLoad() {
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}
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// props.viewer.elem may not yet be available, so we need to wait for it
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if (props.viewer.elem) {
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props.viewer.elem.addEventListener('load', onModelLoad);
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} else {
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watch(() => props.viewer?.elem, (elem) => {
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if (elem) elem.addEventListener('load', onModelLoad);
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});
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}
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watch(() => props.viewer?.elem, (elem) => {
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elem.addEventListener('load', onModelLoad);
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});
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</script>
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<template>
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@@ -1,14 +1,16 @@
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<script setup lang="ts">
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import {defineModel, ref} from "vue";
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import {defineModel, inject, ref, ShallowRef, watch} from "vue";
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import {VBtn, VSelect, VTooltip} from "vuetify/lib/components";
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import SvgIcon from '@jamescoyle/vue-icon/lib/svg-icon.vue';
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import type {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {mdiCubeOutline, mdiCursorDefaultClick, mdiFeatureSearch, mdiRuler} from '@mdi/js';
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import type {Intersection, Material, Object3D} from "three";
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import {Raycaster} from "three";
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import {Raycaster, Vector3} from "three";
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import type ModelViewerWrapperT from "./ModelViewerWrapper.vue";
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import {extrasNameKey} from "../misc/gltf";
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import {SceneMgr} from "../misc/scene";
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import {Document} from "@gltf-transform/core";
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export type MObject3D = Object3D & {
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userData: { noHit?: boolean },
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@@ -22,30 +24,30 @@ let selected = defineModel<Array<Intersection<MObject3D>>>({default: []});
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let highlightNextSelection = ref([false, false]); // Second is whether selection was enabled before
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let showBoundingBox = ref<Boolean>(false);
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let hasListener = false;
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let mouseDownAt: [number, number] | null = null;
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let selectFilter = ref('Any');
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const raycaster = new Raycaster();
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let selectionMoveListener = (event: MouseEvent) => {
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if (!selectionEnabled.value) return;
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mouseDownAt = [event.clientX, event.clientY];
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if (!selectionEnabled.value) return;
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};
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let selectionListener = (event: MouseEvent) => {
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if (!selectionEnabled.value) {
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return;
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}
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// If the mouse moved while clicked (dragging), avoid selection logic
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if (mouseDownAt) {
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let [x, y] = mouseDownAt;
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mouseDownAt = undefined;
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mouseDownAt = null;
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if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5) {
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return;
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}
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}
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// If disabled, avoid selection logic
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if (!selectionEnabled.value) {
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return;
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}
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// Define the 3D ray from the camera to the mouse
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// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
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let scene: ModelScene = props.viewer?.scene;
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@@ -60,6 +62,12 @@ let selectionListener = (event: MouseEvent) => {
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}
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console.log('Ray', raycaster.ray);
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// TODO DEBUG: Draw the ray for debugging
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let actualFrom = scene.getTarget().clone().add(scene.target.position);
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let actualTo = actualFrom.clone().add(raycaster.ray.direction.clone().multiplyScalar(50));
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let lineHandle = props.viewer?.addLine3D(actualFrom, actualTo, "Ray")
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setTimeout(() => props.viewer?.removeLine3D(lineHandle), 30000)
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// Find all hit objects and select the wanted one based on the filter
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const hits = raycaster.intersectObject(scene, true);
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let hit = hits.find((hit) => {
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@@ -135,11 +143,6 @@ function toggleSelection() {
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if (!viewer) return;
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selectionEnabled.value = !selectionEnabled.value;
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if (selectionEnabled.value) {
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if (!hasListener) {
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viewer.addEventListener('mouseup', selectionListener);
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viewer.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
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hasListener = true;
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}
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for (let material of selected.value) {
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select(material);
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}
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@@ -163,19 +166,99 @@ function toggleHighlightNextSelection() {
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}
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}
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function toggleShowBoundingBox() {
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// let scene: ModelScene = props.viewer?.scene;
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// if (!scene) return;
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showBoundingBox.value = !showBoundingBox.value;
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// scene.model?.traverse((child) => {
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// if (child.userData[extrasNameKey] === modelName) {
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// if (child.type === 'BoxHelper') {
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// child.visible = showBoundingBox.value;
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// }
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// }
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// });
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// scene.queueRender() // Force rerender of model-viewer
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let boundingBoxLineIds: Array<number> = []
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function toggleShowBoundingBox() {
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showBoundingBox.value = !showBoundingBox.value;
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updateBoundingBox();
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}
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let hasListeners = false;
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let firstLoad = true;
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watch(() => props.viewer?.elem, (elem) => {
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if (hasListeners) return;
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hasListeners = true;
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elem.addEventListener('mouseup', selectionListener);
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elem.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
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elem.addEventListener('load', () => {
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if (firstLoad) {
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toggleShowBoundingBox();
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firstLoad = false;
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} else {
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updateBoundingBox();
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}
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});
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let isWaiting = false;
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let lastBoundingBoxUpdate = performance.now();
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elem.addEventListener('camera-change', () => {
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// Avoid updates while dragging (slow operation)
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if (isWaiting) return;
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if (performance.now() - lastBoundingBoxUpdate < 1000) return;
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isWaiting = true;
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let waitingHandler: () => void;
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waitingHandler = () => {
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if (mouseDownAt === null) {
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updateBoundingBox();
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isWaiting = false;
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lastBoundingBoxUpdate = performance.now();
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} else {
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// If the mouse is still down, wait a little more
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setTimeout(waitingHandler, 100);
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}
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};
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setTimeout(waitingHandler, 100); // Wait for the camera to stop moving
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});
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});
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let document: ShallowRef<Document> = inject('document');
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function updateBoundingBox() {
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boundingBoxLineIds.forEach((id) => props.viewer?.removeLine3D(id));
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boundingBoxLineIds = [];
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if (!showBoundingBox.value) return;
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let bb = SceneMgr.getBoundingBox(document);
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// TODO: Get bounding box of selection instead if selection is enabled
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// For each edge of the bounding box, draw a line
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let corners = [
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[bb.min.x, bb.min.y, bb.min.z],
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[bb.min.x, bb.min.y, bb.max.z],
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[bb.min.x, bb.max.y, bb.min.z],
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[bb.min.x, bb.max.y, bb.max.z],
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[bb.max.x, bb.min.y, bb.min.z],
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[bb.max.x, bb.min.y, bb.max.z],
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[bb.max.x, bb.max.y, bb.min.z],
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[bb.max.x, bb.max.y, bb.max.z],
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];
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let edgesByAxis = [
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[[0, 1], [2, 3], [4, 5], [6, 7]], // X
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[[0, 2], [1, 3], [4, 6], [5, 7]], // Y
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[[0, 4], [1, 5], [2, 6], [3, 7]], // Z
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];
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for (let axisEdges of edgesByAxis) {
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// Only draw one edge per axis, the closest one to the camera
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let edgeToDraw: Array<number> = axisEdges[0];
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let edgeToDrawDist = Infinity;
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let cameraPos: Vector3 = props.viewer?.scene.camera.position;
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for (let edge of axisEdges) {
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let from = new Vector3(...corners[edge[0]]);
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let to = new Vector3(...corners[edge[1]]);
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let mid = from.clone().add(to).multiplyScalar(0.5);
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let newDist = cameraPos.distanceTo(mid);
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if (newDist < edgeToDrawDist) {
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edgeToDraw = edge;
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edgeToDrawDist = newDist;
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}
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}
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let from = new Vector3(...corners[edgeToDraw[0]]);
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let to = new Vector3(...corners[edgeToDraw[1]]);
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let lineHandle = props.viewer?.addLine3D(from, to, to.clone().sub(from).length().toFixed(1) + "mm", {
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"stroke": "blue",
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"stroke-width": "2"
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});
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boundingBoxLineIds.push(lineHandle);
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}
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props.viewer?.scene?.queueRender() // Force rerender of model-viewer
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}
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</script>
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@@ -200,7 +283,7 @@ function toggleShowBoundingBox() {
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<svg-icon type="mdi" :path="mdiFeatureSearch"/>
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</v-btn>
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<!-- TODO: Show BB -->
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<v-btn icon disabled @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
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<v-btn icon @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
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<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection bounds' : 'Show selection bounds' }}
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</v-tooltip>
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<svg-icon type="mdi" :path="mdiCubeOutline"/>
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@@ -22,27 +22,17 @@ const props = defineProps<{ src: string }>();
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const elem = ref<ModelViewerElement | null>(null);
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const scene = ref<ModelScene | null>(null);
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const renderer = ref<Renderer | null>(null);
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defineExpose({elem, scene, renderer});
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onMounted(() => {
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elem.value.addEventListener('load', async () => {
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if (elem.value) {
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// Delete the initial load banner
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let banner = elem.value.querySelector('.initial-load-banner');
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if (banner) banner.remove();
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// Set the scene
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scene.value = elem.value[$scene] as ModelScene;
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renderer.value = elem.value[$renderer] as Renderer;
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// Emit the load event
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emit('load')
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// Test adding a fake 3D line
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let lineHandle = await addLine3D(new Vector3(0, 0, 0), new Vector3(0, 100, 0), "Hello!", {
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"stroke": "green",
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"stroke-width": "2",
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});
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setTimeout(() => removeLine3D(lineHandle), 10000);
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}
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// Delete the initial load banner
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let banner = elem.value.querySelector('.initial-load-banner');
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if (banner) banner.remove();
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// Set the scene
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scene.value = elem.value[$scene] as ModelScene;
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renderer.value = elem.value[$renderer] as Renderer;
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// Emit the load event
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emit('load')
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});
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elem.value.addEventListener('camera-change', onCameraChange);
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});
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@@ -65,9 +55,11 @@ function positionToHotspot(position: Vector3): string {
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return position.x + ' ' + position.y + ' ' + position.z;
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}
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async function addLine3D(p1: Vector3, p2: Vector3, centerText: string = "", lineAttrs: {
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[key: string]: string
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} = {}): Promise<number> {
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function addLine3D(p1: Vector3, p2: Vector3, centerText: string = "",
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lineAttrs: { [key: string]: string } = {
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"stroke-width": "2",
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"stroke": "red",
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}): number {
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if (!scene.value) return -1;
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let id = nextLineId++;
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let hotspotName1 = 'line' + id + '_start';
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@@ -77,26 +69,23 @@ async function addLine3D(p1: Vector3, p2: Vector3, centerText: string = "", line
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lines.value[id] = {
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startHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName1 + '"]').parentElement,
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endHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName2 + '"]').parentElement,
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start2D: [0, 0],
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end2D: [20, 20],
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start2D: [-1000, -1000],
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end2D: [-1000, -1000],
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centerText: centerText,
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centerTextSize: [0, 0],
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lineAttrs: lineAttrs
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};
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scene.value.queueRender() // Needed to update the hotspots
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requestIdleCallback(() => onCameraChangeLine(id));
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return id;
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}
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function removeLine3D(id: number) {
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if (!scene.value) return;
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if (lines.value[id].startHotspot) {
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scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_start'}));
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lines.value[id].startHotspot.parentElement.remove()
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}
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if (lines.value[id].endHotspot) {
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scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_end'}));
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lines.value[id].endHotspot.parentElement.remove()
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}
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scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_start'}));
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lines.value[id].startHotspot.parentElement.remove()
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scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_end'}));
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lines.value[id].endHotspot.parentElement.remove()
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delete lines.value[id];
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}
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@@ -110,6 +99,7 @@ function onCameraChange() {
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let svg = ref<SVGElement | null>(null);
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function onCameraChangeLine(lineId: number) {
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if (!(lineId in lines.value)) return // Silently ignore (not updated yet)
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// Update start and end 2D positions
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let {x: xB, y: yB} = elem.value.getBoundingClientRect();
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let {x, y} = lines.value[lineId].startHotspot.getBoundingClientRect();
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@@ -127,6 +117,7 @@ function onCameraChangeLine(lineId: number) {
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}
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}
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defineExpose({elem, scene, renderer, addLine3D, removeLine3D});
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</script>
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<template>
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