Files
yet-another-cad-viewer/src/misc/scene.ts

90 lines
4.3 KiB
TypeScript

import {Ref, ShallowRef} from 'vue';
import {Document} from '@gltf-transform/core';
import {extrasNameKey, mergeFinalize, mergePartial, removeModel, toBuffer} from "./gltf";
import {newAxes, newGridBox} from "./helpers";
import {Box3, Matrix4, Vector3} from 'three';
/** This class helps manage SceneManagerData. All methods are static to support reactivity... */
export class SceneMgr {
/** Loads a GLB model from a URL and adds it to the viewer or replaces it if the names match */
static async loadModel(sceneUrl: Ref<string>, document: ShallowRef<Document>, name: string, url: string) {
let loadStart = performance.now();
// Start merging into the current document, replacing or adding as needed
document.value = await mergePartial(url, name, document.value);
if (name !== "__helpers") {
// Reload the helpers to fit the new model
await this.reloadHelpers(sceneUrl, document);
} else {
// Display the final fully loaded model
await this.showCurrentDoc(sceneUrl, document);
}
console.log("Model", name, "loaded in", performance.now() - loadStart, "ms");
return document;
}
private static async reloadHelpers(sceneUrl: Ref<string>, document: ShallowRef<Document>) {
let bb = SceneMgr.getBoundingBox(document);
// Create the helper axes and grid box
let helpersDoc = new Document();
let transform = (new Matrix4()).makeTranslation(bb.getCenter(new Vector3()));
newAxes(helpersDoc, bb.getSize(new Vector3()).multiplyScalar(0.5), transform);
newGridBox(helpersDoc, bb.getSize(new Vector3()), transform);
let helpersUrl = URL.createObjectURL(new Blob([await toBuffer(helpersDoc)]));
await SceneMgr.loadModel(sceneUrl, document, "__helpers", helpersUrl);
}
static getBoundingBox(document: ShallowRef<Document>): Box3 {
// Get bounding box of the model and use it to set the size of the helpers
let bbMin: number[] = [1e6, 1e6, 1e6];
let bbMax: number[] = [-1e6, -1e6, -1e6];
document.value.getRoot().listNodes().forEach(node => {
if ((node.getExtras()[extrasNameKey] ?? "__helpers") === "__helpers") return;
let transform = new Matrix4(...node.getWorldMatrix());
for (let prim of node.getMesh()?.listPrimitives() ?? []) {
let accessor = prim.getAttribute('POSITION');
if (!accessor) continue;
let objMin = new Vector3(...accessor.getMin([0, 0, 0]))
.applyMatrix4(transform);
let objMax = new Vector3(...accessor.getMax([0, 0, 0]))
.applyMatrix4(transform);
bbMin = bbMin.map((v, i) => Math.min(v, objMin.getComponent(i)));
bbMax = bbMax.map((v, i) => Math.max(v, objMax.getComponent(i)));
}
});
let bbSize = new Vector3().fromArray(bbMax).sub(new Vector3().fromArray(bbMin));
let bbCenter = new Vector3().fromArray(bbMin).add(bbSize.clone().multiplyScalar(0.5));
return new Box3().setFromCenterAndSize(bbCenter, bbSize);
}
/** Removes a model from the viewer */
static async removeModel(sceneUrl: Ref<string>, document: ShallowRef<Document>, name: string) {
let loadStart = performance.now();
// Remove the model from the document
document.value = await removeModel(name, document.value)
console.log("Model", name, "removed in", performance.now() - loadStart, "ms");
// Reload the helpers to fit the new model (will also show the document)
await this.reloadHelpers(sceneUrl, document);
return document;
}
/** Serializes the current document into a GLB and updates the viewerSrc */
private static async showCurrentDoc(sceneUrl: Ref<string>, document: ShallowRef<Document>) {
// Make sure the document is fully loaded and ready to be shown
document.value = await mergeFinalize(document.value);
// Serialize the document into a GLB and update the viewerSrc
let buffer = await toBuffer(document.value);
let blob = new Blob([buffer], {type: 'model/gltf-binary'});
console.debug("Showing current doc", document, "as", Array.from(buffer));
sceneUrl.value = URL.createObjectURL(blob);
}
}