add the ability to expand models by clicking on them

This commit is contained in:
Yeicor
2024-02-25 21:22:14 +01:00
parent 16155e7db5
commit 20b785a89a
5 changed files with 112 additions and 33 deletions

View File

@@ -26,6 +26,7 @@ let openSidebarsByDefault: Ref<boolean> = ref(window.innerWidth > 1200);
let sceneUrl = ref("")
let viewer: Ref<InstanceType<typeof ModelViewerWrapperT> | null> = ref(null);
let document = shallowRef(new Document());
let models: Ref<InstanceType<typeof Models> | null> = ref(null)
async function onModelLoadRequest(model: NetworkUpdateEvent) {
await SceneMgr.loadModel(sceneUrl, document, model.name, model.url);
@@ -37,6 +38,10 @@ function onModelRemoveRequest(name: string) {
document.value = document.value.clone(); // Force update from this component!
}
function onFindModel(name: string) {
Models.value.findModel(name);
}
// Set up the load model event listener
let networkMgr = new NetworkManager();
networkMgr.addEventListener('update', onModelLoadRequest);
@@ -69,7 +74,7 @@ async function loadModelManual() {
<svg-icon type="mdi" :path="mdiPlus"/>
</v-btn>
</template>
<models :viewer="viewer" :document="document" @remove="onModelRemoveRequest"/>
<models ref="models" :viewer="viewer" :document="document" @remove="onModelRemoveRequest"/>
</sidebar>
<!-- The right collapsible sidebar has the list of tools -->
@@ -77,7 +82,7 @@ async function loadModelManual() {
<template #toolbar>
<v-toolbar-title>Tools</v-toolbar-title>
</template>
<tools :viewer="viewer"/>
<tools :viewer="viewer" @findModel="(name) => models.findModel(name)"/>
</sidebar>
</v-layout>

View File

@@ -25,17 +25,22 @@ const emit = defineEmits<{ remove: [] }>()
let modelName = props.meshes[0].getExtras()[extrasNameKey] // + " blah blah blah blah blag blah blah blah"
// Reactive properties
const enabledFeatures = defineModel<Array<number>>("enabledFeatures", {default: [0, 1, 2]});
const opacity = defineModel<number>("opacity", {default: 1});
// TODO: Clipping planes (+ stencil!)
// Count the number of faces, edges and vertices
let faceCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.TRIANGLES).length).reduce((a, b) => a + b, 0)
let edgeCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() in [WebGL2RenderingContext.LINE_STRIP, WebGL2RenderingContext.LINES]).length).reduce((a, b) => a + b, 0)
let vertexCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.POINTS).length).reduce((a, b) => a + b, 0)
const enabledFeatures = defineModel<Array<number>>("enabledFeatures", {default: [0, 1, 2]});
const opacity = defineModel<number>("opacity", {default: 1});
// Set initial defaults for the enabled features
if (faceCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 0)
if (edgeCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 1)
if (vertexCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 2)
// Listeners for changes in the properties (or viewer reloads)
function onEnabledFeaturesChange(newEnabledFeatures: Array<number>) {
//console.log('Enabled features may have changed', newEnabledFeatures)
let scene = props.viewer?.scene;
@@ -106,7 +111,6 @@ function onModelLoad() {
scene.queueRender()
// Furthermore...
// Enabled features may have been reset after a reload
onEnabledFeaturesChange(enabledFeatures.value)
// Opacity may have been reset after a reload
@@ -124,7 +128,7 @@ if (props.viewer.elem) {
</script>
<template>
<v-expansion-panel>
<v-expansion-panel :value="modelName">
<v-expansion-panel-title expand-icon="hide-this-icon" collapse-icon="hide-this-icon">
<v-btn-toggle v-model="enabledFeatures" multiple @click.stop color="surface-light">
<v-btn icon>

View File

@@ -5,10 +5,13 @@ import Loading from "../misc/Loading.vue";
import {Document, Mesh} from "@gltf-transform/core";
import {extrasNameKey} from "../misc/gltf";
import Model from "./Model.vue";
import {ref} from "vue";
const props = defineProps<{ viewer: InstanceType<typeof ModelViewerWrapper> | null, document: Document }>();
const emit = defineEmits<{ remove: [string] }>()
let expandedNames = ref<Array<string>>([]);
function meshesList(document: Document): Array<Array<Mesh>> {
// Grouped by shared name
return document.getRoot().listMeshes().reduce((acc, mesh) => {
@@ -30,11 +33,19 @@ function meshName(mesh: Mesh) {
function onRemove(mesh: Mesh) {
emit('remove', meshName(mesh))
}
function findModel(name: string) {
console.log('Find model', name);
if (!expandedNames.value.includes(name)) expandedNames.value.push(name);
console.log('Expanded', expandedNames.value);
}
defineExpose({findModel})
</script>
<template>
<Loading v-if="!props.document"/>
<v-expansion-panels v-else v-for="meshes in meshesList(props.document)" :key="meshName(meshes[0])">
<v-expansion-panels v-else v-for="meshes in meshesList(props.document)" :key="meshName(meshes[0])" v-model="expandedNames" multiple>
<model :meshes="meshes" :viewer="props.viewer" :document="props.document" @remove="onRemove(meshes[0])"/>
</v-expansion-panels>
</template>

View File

@@ -4,10 +4,11 @@ import {VBtn, VSelect, VTooltip} from "vuetify/lib/components";
import SvgIcon from '@jamescoyle/vue-icon/lib/svg-icon.vue';
import type {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {mdiCursorDefaultClick} from '@mdi/js';
import {mdiCubeOutline, mdiCursorDefaultClick, mdiFeatureSearch, mdiRuler} from '@mdi/js';
import type {Intersection, Material, Object3D} from "three";
import {Raycaster} from "three";
import type ModelViewerWrapperT from "./ModelViewerWrapper.vue";
import {extrasNameKey} from "../misc/gltf";
export type MObject3D = Object3D & {
userData: { noHit?: boolean },
@@ -15,12 +16,16 @@ export type MObject3D = Object3D & {
};
let props = defineProps<{ viewer: typeof ModelViewerWrapperT | null }>();
let emit = defineEmits<{ findModel: [string] }>();
let selectionEnabled = ref(false);
let selectedMaterials = defineModel<Array<Intersection<MObject3D>>>({default: []});
let selected = defineModel<Array<Intersection<MObject3D>>>({default: []});
let highlightNextSelection = ref([false, false]); // Second is whether selection was enabled before
let showBoundingBox = ref<Boolean>(false);
let hasListener = false;
let mouseDownAt: [number, number] | null = null;
let selectFilter = ref('Any');
const ray_caster = new Raycaster();
const raycaster = new Raycaster();
let selectionMoveListener = (event: MouseEvent) => {
if (!selectionEnabled.value) return;
@@ -44,15 +49,15 @@ let selectionListener = (event: MouseEvent) => {
// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
const ndcCoords = scene.getNDC(event.clientX, event.clientY);
//const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
ray_caster.setFromCamera(ndcCoords, (scene as any).camera);
raycaster.setFromCamera(ndcCoords, (scene as any).camera);
if ((scene as any).camera.isOrthographicCamera) {
// Need to fix the ray direction for ortho camera
// FIXME: Still buggy (but less so :)
ray_caster.ray.direction.copy(
raycaster.ray.direction.copy(
scene.getTarget().clone().add(scene.target.position).sub((scene as any).camera.position).normalize());
}
// console.log('NDC', ndcCoords, 'Camera', (scene as any).camera, 'Ray', ray_caster.ray);
const hits = ray_caster.intersectObject(scene, true);
const hits = raycaster.intersectObject(scene, true);
let hit = hits.find((hit) => {
const kind = hit.object.type
const kindOk = (selectFilter.value === 'Any') ||
@@ -62,24 +67,31 @@ let selectionListener = (event: MouseEvent) => {
return hit.object.visible && !hit.object.userData.noHit && kindOk;
}) as Intersection<MObject3D> | undefined;
console.log('Hit', hit)
if (!hit) {
deselectAll();
} else {
// Toggle selection
const wasSelected = selectedMaterials.value.find((m) => m.object.name === hit.object.name) !== undefined;
if (wasSelected) {
deselect(hit)
if (!highlightNextSelection.value[0]) {
if (!hit) {
deselectAll();
} else {
select(hit)
// Toggle selection
const wasSelected = selected.value.find((m) => m.object.name === hit.object.name) !== undefined;
if (wasSelected) {
deselect(hit)
} else {
select(hit)
}
}
} else {
// Otherwise, highlight the model that owns the hit
emit('findModel', hit.object.userData[extrasNameKey])
// And reset the selection mode
toggleHighlightNextSelection()
}
scene.queueRender() // Force rerender of model-viewer
};
}
function select(hit: Intersection<MObject3D>) {
console.log('Selecting', hit.object.name)
if (selectedMaterials.value.find((m) => m.object.name === hit.object.name) === undefined) {
selectedMaterials.value.push(hit);
if (selected.value.find((m) => m.object.name === hit.object.name) === undefined) {
selected.value.push(hit);
}
hit.object.material.__prevBaseColorFactor = [
hit.object.material.color.r,
@@ -95,8 +107,8 @@ function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
console.log('Deselecting', hit.object.name)
if (alsoRemove) {
// Remove the matching object from the selection
let toRemove = selectedMaterials.value.findIndex((m) => m.object.name === hit.object.name);
selectedMaterials.value.splice(toRemove, 1);
let toRemove = selected.value.findIndex((m) => m.object.name === hit.object.name);
selected.value.splice(toRemove, 1);
}
hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
@@ -106,7 +118,7 @@ function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
function deselectAll(alsoRemove = true) {
// Clear selection (shallow copy to avoid modifying the array while iterating)
let toClear = selectedMaterials.value.slice();
let toClear = selected.value.slice();
for (let material of toClear) {
deselect(material, alsoRemove);
}
@@ -122,7 +134,7 @@ function toggleSelection() {
viewer.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
hasListener = true;
}
for (let material of selectedMaterials.value) {
for (let material of selected.value) {
select(material);
}
} else {
@@ -130,23 +142,69 @@ function toggleSelection() {
}
props.viewer.scene.queueRender() // Force rerender of model-viewer
}
function toggleHighlightNextSelection() {
highlightNextSelection.value = [
!highlightNextSelection.value[0],
highlightNextSelection.value[0] ? highlightNextSelection.value[1] : selectionEnabled.value
];
if (highlightNextSelection.value[0]) {
// Reuse selection code to identify the model
if (!selectionEnabled.value) toggleSelection()
} else {
if (selectionEnabled.value !== highlightNextSelection.value[1]) toggleSelection()
highlightNextSelection.value = [false, false];
}
}
function toggleShowBoundingBox() {
// let scene: ModelScene = props.viewer?.scene;
// if (!scene) return;
showBoundingBox.value = !showBoundingBox.value;
// scene.model?.traverse((child) => {
// if (child.userData[extrasNameKey] === modelName) {
// if (child.type === 'BoxHelper') {
// child.visible = showBoundingBox.value;
// }
// }
// });
// scene.queueRender() // Force rerender of model-viewer
}
</script>
<template>
<div class="select-parent">
<v-btn icon @click="toggleSelection" :color="selectionEnabled ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ selectionEnabled ? 'Disable Selection Mode' : 'Enable Selection Mode' }}
<v-tooltip activator="parent">{{ selectionEnabled ? 'Disable selection mode' : 'Enable selection mode' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiCursorDefaultClick"/>
</v-btn>
<v-tooltip :text="'Select Only ' + selectFilter" :open-on-click="false">
<v-tooltip :text="'Select only ' + selectFilter.toString().toLocaleLowerCase()" :open-on-click="false">
<template v-slot:activator="{ props }">
<!-- TODO: Keyboard shortcuts for fast selection (& other tools) -->
<v-select v-bind="props" class="select-only" variant="underlined" :items="['Any', 'Faces', 'Edges', 'Vertices']"
<v-select v-bind="props" class="select-only" variant="underlined"
:items="['Any', 'Faces', 'Edges', 'Vertices']"
v-model="selectFilter"/>
</template>
</v-tooltip>
</div>
<v-btn icon @click="toggleHighlightNextSelection" :color="highlightNextSelection[0] ? 'surface-light' : ''">
<v-tooltip activator="parent">Highlight the next clicked element in the models list</v-tooltip>
<svg-icon type="mdi" :path="mdiFeatureSearch"/>
</v-btn>
<!-- TODO: Show BB -->
<v-btn icon disabled @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection bounds' : 'Show selection bounds' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiCubeOutline"/>
</v-btn>
<!-- TODO: Show distances of selections (min/center/max distance) -->
<v-btn icon disabled @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection dimensions' : 'Show selection dimensions' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiRuler"/>
</v-btn>
</template>
<style scoped>

View File

@@ -36,6 +36,7 @@ const LicensesDialogContent = defineAsyncComponent({
let props = defineProps<{ viewer: InstanceType<typeof ModelViewerWrapper> | null }>();
const emit = defineEmits<{ findModel: [string] }>()
let selection: Ref<Array<Intersection<typeof MObject3D>>> = ref([]);
let selectionFaceCount = () => selection.value.filter((s) => s.object.type == "Mesh" || s.object.type == "SkinnedMesh").length
@@ -115,7 +116,7 @@ async function openGithub() {
</v-btn>
<v-divider/>
<h5>Selection ({{ selectionFaceCount() }}F {{ selectionEdgeCount() }}E {{ selectionVertexCount() }}V)</h5>
<selection-component :viewer="props.viewer" v-model="selection"/>
<selection-component :viewer="props.viewer" v-model="selection" @findModel="(name) => emit('findModel', name)"/>
<v-divider/>
<v-spacer></v-spacer>
<h5>Extras</h5>