mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
add the ability to expand models by clicking on them
This commit is contained in:
@@ -26,6 +26,7 @@ let openSidebarsByDefault: Ref<boolean> = ref(window.innerWidth > 1200);
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let sceneUrl = ref("")
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let viewer: Ref<InstanceType<typeof ModelViewerWrapperT> | null> = ref(null);
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let document = shallowRef(new Document());
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let models: Ref<InstanceType<typeof Models> | null> = ref(null)
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async function onModelLoadRequest(model: NetworkUpdateEvent) {
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await SceneMgr.loadModel(sceneUrl, document, model.name, model.url);
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@@ -37,6 +38,10 @@ function onModelRemoveRequest(name: string) {
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document.value = document.value.clone(); // Force update from this component!
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}
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function onFindModel(name: string) {
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Models.value.findModel(name);
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}
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// Set up the load model event listener
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let networkMgr = new NetworkManager();
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networkMgr.addEventListener('update', onModelLoadRequest);
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@@ -69,7 +74,7 @@ async function loadModelManual() {
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<svg-icon type="mdi" :path="mdiPlus"/>
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</v-btn>
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</template>
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<models :viewer="viewer" :document="document" @remove="onModelRemoveRequest"/>
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<models ref="models" :viewer="viewer" :document="document" @remove="onModelRemoveRequest"/>
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</sidebar>
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<!-- The right collapsible sidebar has the list of tools -->
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@@ -77,7 +82,7 @@ async function loadModelManual() {
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<template #toolbar>
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<v-toolbar-title>Tools</v-toolbar-title>
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</template>
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<tools :viewer="viewer"/>
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<tools :viewer="viewer" @findModel="(name) => models.findModel(name)"/>
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</sidebar>
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</v-layout>
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@@ -25,17 +25,22 @@ const emit = defineEmits<{ remove: [] }>()
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let modelName = props.meshes[0].getExtras()[extrasNameKey] // + " blah blah blah blah blag blah blah blah"
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// Reactive properties
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const enabledFeatures = defineModel<Array<number>>("enabledFeatures", {default: [0, 1, 2]});
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const opacity = defineModel<number>("opacity", {default: 1});
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// TODO: Clipping planes (+ stencil!)
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// Count the number of faces, edges and vertices
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let faceCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.TRIANGLES).length).reduce((a, b) => a + b, 0)
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let edgeCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() in [WebGL2RenderingContext.LINE_STRIP, WebGL2RenderingContext.LINES]).length).reduce((a, b) => a + b, 0)
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let vertexCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.POINTS).length).reduce((a, b) => a + b, 0)
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const enabledFeatures = defineModel<Array<number>>("enabledFeatures", {default: [0, 1, 2]});
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const opacity = defineModel<number>("opacity", {default: 1});
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// Set initial defaults for the enabled features
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if (faceCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 0)
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if (edgeCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 1)
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if (vertexCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 2)
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// Listeners for changes in the properties (or viewer reloads)
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function onEnabledFeaturesChange(newEnabledFeatures: Array<number>) {
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//console.log('Enabled features may have changed', newEnabledFeatures)
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let scene = props.viewer?.scene;
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@@ -106,7 +111,6 @@ function onModelLoad() {
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scene.queueRender()
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// Furthermore...
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// Enabled features may have been reset after a reload
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onEnabledFeaturesChange(enabledFeatures.value)
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// Opacity may have been reset after a reload
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@@ -124,7 +128,7 @@ if (props.viewer.elem) {
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</script>
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<template>
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<v-expansion-panel>
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<v-expansion-panel :value="modelName">
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<v-expansion-panel-title expand-icon="hide-this-icon" collapse-icon="hide-this-icon">
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<v-btn-toggle v-model="enabledFeatures" multiple @click.stop color="surface-light">
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<v-btn icon>
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@@ -5,10 +5,13 @@ import Loading from "../misc/Loading.vue";
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import {Document, Mesh} from "@gltf-transform/core";
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import {extrasNameKey} from "../misc/gltf";
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import Model from "./Model.vue";
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import {ref} from "vue";
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const props = defineProps<{ viewer: InstanceType<typeof ModelViewerWrapper> | null, document: Document }>();
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const emit = defineEmits<{ remove: [string] }>()
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let expandedNames = ref<Array<string>>([]);
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function meshesList(document: Document): Array<Array<Mesh>> {
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// Grouped by shared name
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return document.getRoot().listMeshes().reduce((acc, mesh) => {
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@@ -30,11 +33,19 @@ function meshName(mesh: Mesh) {
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function onRemove(mesh: Mesh) {
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emit('remove', meshName(mesh))
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}
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function findModel(name: string) {
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console.log('Find model', name);
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if (!expandedNames.value.includes(name)) expandedNames.value.push(name);
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console.log('Expanded', expandedNames.value);
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}
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defineExpose({findModel})
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</script>
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<template>
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<Loading v-if="!props.document"/>
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<v-expansion-panels v-else v-for="meshes in meshesList(props.document)" :key="meshName(meshes[0])">
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<v-expansion-panels v-else v-for="meshes in meshesList(props.document)" :key="meshName(meshes[0])" v-model="expandedNames" multiple>
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<model :meshes="meshes" :viewer="props.viewer" :document="props.document" @remove="onRemove(meshes[0])"/>
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</v-expansion-panels>
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</template>
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@@ -4,10 +4,11 @@ import {VBtn, VSelect, VTooltip} from "vuetify/lib/components";
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import SvgIcon from '@jamescoyle/vue-icon/lib/svg-icon.vue';
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import type {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {mdiCursorDefaultClick} from '@mdi/js';
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import {mdiCubeOutline, mdiCursorDefaultClick, mdiFeatureSearch, mdiRuler} from '@mdi/js';
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import type {Intersection, Material, Object3D} from "three";
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import {Raycaster} from "three";
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import type ModelViewerWrapperT from "./ModelViewerWrapper.vue";
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import {extrasNameKey} from "../misc/gltf";
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export type MObject3D = Object3D & {
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userData: { noHit?: boolean },
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@@ -15,12 +16,16 @@ export type MObject3D = Object3D & {
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};
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let props = defineProps<{ viewer: typeof ModelViewerWrapperT | null }>();
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let emit = defineEmits<{ findModel: [string] }>();
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let selectionEnabled = ref(false);
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let selectedMaterials = defineModel<Array<Intersection<MObject3D>>>({default: []});
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let selected = defineModel<Array<Intersection<MObject3D>>>({default: []});
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let highlightNextSelection = ref([false, false]); // Second is whether selection was enabled before
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let showBoundingBox = ref<Boolean>(false);
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let hasListener = false;
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let mouseDownAt: [number, number] | null = null;
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let selectFilter = ref('Any');
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const ray_caster = new Raycaster();
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const raycaster = new Raycaster();
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let selectionMoveListener = (event: MouseEvent) => {
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if (!selectionEnabled.value) return;
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@@ -44,15 +49,15 @@ let selectionListener = (event: MouseEvent) => {
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// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
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const ndcCoords = scene.getNDC(event.clientX, event.clientY);
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//const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
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ray_caster.setFromCamera(ndcCoords, (scene as any).camera);
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raycaster.setFromCamera(ndcCoords, (scene as any).camera);
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if ((scene as any).camera.isOrthographicCamera) {
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// Need to fix the ray direction for ortho camera
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// FIXME: Still buggy (but less so :)
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ray_caster.ray.direction.copy(
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raycaster.ray.direction.copy(
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scene.getTarget().clone().add(scene.target.position).sub((scene as any).camera.position).normalize());
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}
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// console.log('NDC', ndcCoords, 'Camera', (scene as any).camera, 'Ray', ray_caster.ray);
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const hits = ray_caster.intersectObject(scene, true);
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const hits = raycaster.intersectObject(scene, true);
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let hit = hits.find((hit) => {
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const kind = hit.object.type
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const kindOk = (selectFilter.value === 'Any') ||
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@@ -62,24 +67,31 @@ let selectionListener = (event: MouseEvent) => {
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return hit.object.visible && !hit.object.userData.noHit && kindOk;
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}) as Intersection<MObject3D> | undefined;
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console.log('Hit', hit)
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if (!hit) {
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deselectAll();
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} else {
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// Toggle selection
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const wasSelected = selectedMaterials.value.find((m) => m.object.name === hit.object.name) !== undefined;
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if (wasSelected) {
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deselect(hit)
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if (!highlightNextSelection.value[0]) {
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if (!hit) {
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deselectAll();
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} else {
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select(hit)
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// Toggle selection
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const wasSelected = selected.value.find((m) => m.object.name === hit.object.name) !== undefined;
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if (wasSelected) {
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deselect(hit)
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} else {
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select(hit)
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}
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}
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} else {
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// Otherwise, highlight the model that owns the hit
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emit('findModel', hit.object.userData[extrasNameKey])
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// And reset the selection mode
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toggleHighlightNextSelection()
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}
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scene.queueRender() // Force rerender of model-viewer
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};
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}
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function select(hit: Intersection<MObject3D>) {
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console.log('Selecting', hit.object.name)
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if (selectedMaterials.value.find((m) => m.object.name === hit.object.name) === undefined) {
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selectedMaterials.value.push(hit);
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if (selected.value.find((m) => m.object.name === hit.object.name) === undefined) {
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selected.value.push(hit);
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}
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hit.object.material.__prevBaseColorFactor = [
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hit.object.material.color.r,
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@@ -95,8 +107,8 @@ function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
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console.log('Deselecting', hit.object.name)
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if (alsoRemove) {
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// Remove the matching object from the selection
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let toRemove = selectedMaterials.value.findIndex((m) => m.object.name === hit.object.name);
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selectedMaterials.value.splice(toRemove, 1);
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let toRemove = selected.value.findIndex((m) => m.object.name === hit.object.name);
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selected.value.splice(toRemove, 1);
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}
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hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
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hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
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@@ -106,7 +118,7 @@ function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
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function deselectAll(alsoRemove = true) {
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// Clear selection (shallow copy to avoid modifying the array while iterating)
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let toClear = selectedMaterials.value.slice();
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let toClear = selected.value.slice();
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for (let material of toClear) {
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deselect(material, alsoRemove);
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}
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@@ -122,7 +134,7 @@ function toggleSelection() {
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viewer.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
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hasListener = true;
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}
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for (let material of selectedMaterials.value) {
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for (let material of selected.value) {
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select(material);
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}
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} else {
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@@ -130,23 +142,69 @@ function toggleSelection() {
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}
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props.viewer.scene.queueRender() // Force rerender of model-viewer
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}
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function toggleHighlightNextSelection() {
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highlightNextSelection.value = [
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!highlightNextSelection.value[0],
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highlightNextSelection.value[0] ? highlightNextSelection.value[1] : selectionEnabled.value
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];
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if (highlightNextSelection.value[0]) {
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// Reuse selection code to identify the model
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if (!selectionEnabled.value) toggleSelection()
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} else {
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if (selectionEnabled.value !== highlightNextSelection.value[1]) toggleSelection()
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highlightNextSelection.value = [false, false];
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}
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}
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function toggleShowBoundingBox() {
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// let scene: ModelScene = props.viewer?.scene;
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// if (!scene) return;
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showBoundingBox.value = !showBoundingBox.value;
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// scene.model?.traverse((child) => {
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// if (child.userData[extrasNameKey] === modelName) {
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// if (child.type === 'BoxHelper') {
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// child.visible = showBoundingBox.value;
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// }
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// }
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// });
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// scene.queueRender() // Force rerender of model-viewer
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}
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</script>
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<template>
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<div class="select-parent">
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<v-btn icon @click="toggleSelection" :color="selectionEnabled ? 'surface-light' : ''">
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<v-tooltip activator="parent">{{ selectionEnabled ? 'Disable Selection Mode' : 'Enable Selection Mode' }}
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<v-tooltip activator="parent">{{ selectionEnabled ? 'Disable selection mode' : 'Enable selection mode' }}
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</v-tooltip>
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<svg-icon type="mdi" :path="mdiCursorDefaultClick"/>
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</v-btn>
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<v-tooltip :text="'Select Only ' + selectFilter" :open-on-click="false">
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<v-tooltip :text="'Select only ' + selectFilter.toString().toLocaleLowerCase()" :open-on-click="false">
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<template v-slot:activator="{ props }">
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<!-- TODO: Keyboard shortcuts for fast selection (& other tools) -->
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<v-select v-bind="props" class="select-only" variant="underlined" :items="['Any', 'Faces', 'Edges', 'Vertices']"
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<v-select v-bind="props" class="select-only" variant="underlined"
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:items="['Any', 'Faces', 'Edges', 'Vertices']"
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v-model="selectFilter"/>
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</template>
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</v-tooltip>
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</div>
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<v-btn icon @click="toggleHighlightNextSelection" :color="highlightNextSelection[0] ? 'surface-light' : ''">
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<v-tooltip activator="parent">Highlight the next clicked element in the models list</v-tooltip>
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<svg-icon type="mdi" :path="mdiFeatureSearch"/>
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</v-btn>
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<!-- TODO: Show BB -->
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<v-btn icon disabled @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
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<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection bounds' : 'Show selection bounds' }}
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</v-tooltip>
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<svg-icon type="mdi" :path="mdiCubeOutline"/>
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</v-btn>
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<!-- TODO: Show distances of selections (min/center/max distance) -->
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<v-btn icon disabled @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
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<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection dimensions' : 'Show selection dimensions' }}
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</v-tooltip>
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<svg-icon type="mdi" :path="mdiRuler"/>
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</v-btn>
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</template>
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<style scoped>
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@@ -36,6 +36,7 @@ const LicensesDialogContent = defineAsyncComponent({
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let props = defineProps<{ viewer: InstanceType<typeof ModelViewerWrapper> | null }>();
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const emit = defineEmits<{ findModel: [string] }>()
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let selection: Ref<Array<Intersection<typeof MObject3D>>> = ref([]);
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let selectionFaceCount = () => selection.value.filter((s) => s.object.type == "Mesh" || s.object.type == "SkinnedMesh").length
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@@ -115,7 +116,7 @@ async function openGithub() {
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</v-btn>
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<v-divider/>
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<h5>Selection ({{ selectionFaceCount() }}F {{ selectionEdgeCount() }}E {{ selectionVertexCount() }}V)</h5>
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<selection-component :viewer="props.viewer" v-model="selection"/>
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<selection-component :viewer="props.viewer" v-model="selection" @findModel="(name) => emit('findModel', name)"/>
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<v-divider/>
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<v-spacer></v-spacer>
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<h5>Extras</h5>
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Reference in New Issue
Block a user