Move worker into webpack build #495
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@hrgdavor This is the initial work to get the working into the build process, I would like to keep working later on this. Like you said because this was proof of concept code that you had copied from previous work, it would be good to trim down dead code not relevant to this use case (e.g. canvas stuff). I removed some that I was confident but my goal atm was just to get it out of the public asset folder atm.
As part of it being moved out of the public folder, suddenly the linter recognised the file as code it could format so this is a much better diff
22da074965The jscad worker code was hosted as a static asset, making it odd
javascript where we have to be conscious of what javascript features we
can use and if it will work on older browsers, plus it can't be
typescript like the rest of the codebase.
Since redwood 0.36 we using webpack 5 should make loading workers easy
https://webpack.js.org/guides/web-workers/
But I had trouble with this (see:
https://community.redwoodjs.com/t/has-anyone-tried-workers-with-webpack-5-rw0-36-x/2394)
and instead used the webpack 4 loader without any issues
This issue relates to #411 , and is a checklist item on #444
Resolves #494
Changes look good.
Worker code is not accessible via debugger, but that is expected for bundled workers.
a lot can be done with console.log :D .... so if debug is really needed at some point for worker, this could be looked into then.
... anyway, it is ok with me
Thanks @hrgdavor