* Initial work to support curv
* Correct the initial code file location
* Preview and stl mvp working
* Prepare changes for review and preview build
* Run curv inside of /tmp
When exporting an stl it writes temporary files which is not allowed
when deployed to aws unless it's in temp.
* Lock in specific curv commit for reproducible builds
see: https://discord.com/channels/412182089279209474/886321278821216277/912507472441401385
* Add curv to backend schema
* Frontend changes to accommodate curv deploy
* Use vcount instead of vsize, as it's independant of geometry size,
This is good for CadHub usecase where we don't know anything about the
user's project
* Final tweaks for deploy
virtual screen size does matter,and curv is a little more memory hungry
than the other functions
* Format project
Co-authored-by: lf94 <inbox@leefallat.ca>
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
I three people mention to me "what is getting all distorted. Obviously
it's not clear that it's a stylistic effect. plus the home page
animation is busy enough as it is.
* Switched to Miniconda image
* Update cad endpoint url
and some minor tweaks
Co-authored-by: Jeremy Wright <wrightjmf@gmail.com>
Co-authored-by: Jeremy Wright <wrightjmf@gmail.com>
* Rough changes to make the CadQuery integration work with the customizer
* Tweak runCQ
* Switched to Anaconda
* Cleaned up code
* Update CadHub after anaconda
Related to #547
* Add final tweaks to CQ customizer
* Separated out customizer.json from params.json
* Changes after discussing CadHub integration
* linting runCQ
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update menuConfig.tsx
* Revert "Update menuConfig.tsx"
This reverts commit 7be28e2a76.
* second attempt
* Update mosaic tree to remove and add the console.
* Added Toggle UI component
* Remove console noise from Toggle component
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
Co-authored-by: Frank Johnson <frankjohnson1993@gmail.com>
If there's an error in netlify's prerendering service,
we don't have access to the log so we have to spin it up locally to
check.
textures was causing a issue on the home page resulting in "Fatal Error"
as the social preview text, not good.
As a bonus I thing I fix FE sentry logging too.
* Only send customizer params when it's open
* Add customizer reset button and have two modes of customizer vs not
depending of if the customizer is open.
* Remove re-render on customizer open/close in project profile
The draft page used to automatically create a new project and route
the user to the new project if the user was signed in. Problem arose
if the user use the back button as they would end up creating more
project. resolved my moving this logic into the plus button itself
Resolves#511