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yet-another-cad-viewer/yacv_server/gltf.py

132 lines
5.3 KiB
Python

import numpy as np
from pygltflib import *
_checkerboard_image = Image(uri='data:image/png;base64,'
'iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAIAAAD91JpzAAAAF0lEQVQI12N49OjR////Gf'
'/////48WMATwULS8tcyj8AAAAASUVORK5CYII=')
def create_gltf(vertices: np.ndarray, indices: np.ndarray, tex_coord: np.ndarray, mode: int = TRIANGLES,
material: Optional[Material] = None, images: Optional[List[Image]] = None) -> GLTF2:
"""Create a glTF object from vertices and optionally indices.
If indices are not set, vertices are interpreted as line_strip."""
assert vertices.ndim == 2
assert vertices.shape[1] == 3
vertices = vertices.astype(np.float32)
vertices_blob = vertices.tobytes()
# print(vertices)
indices = indices.astype(np.uint8)
indices_blob = indices.flatten().tobytes()
# print(indices)
tex_coord = tex_coord.astype(np.float32)
tex_coord_blob = tex_coord.tobytes()
# print(tex_coord)
if images is None:
images = []
image_blob = b''
image_blob_pointers = []
for img in images:
assert img.bufferView is None
assert img.uri is not None
assert img.uri.startswith('data:')
image_blob_pointers.append(len(image_blob))
image_blob += base64.decodebytes(img.uri.split('base64,', maxsplit=1)[1].encode('ascii'))
img.mimeType = img.uri.split(';', maxsplit=1)[0].split(':', maxsplit=1)[1]
img.uri = None
img.bufferView = 3 + len(image_blob_pointers) - 1
gltf = GLTF2(
scene=0,
scenes=[Scene(nodes=[0])],
nodes=[Node(mesh=0)],
meshes=[
Mesh(
primitives=[
Primitive(
attributes=Attributes(POSITION=1, TEXCOORD_0=2) if len(tex_coord) > 0 else Attributes(
POSITION=1),
indices=0,
mode=mode,
material=0 if material is not None else None,
)
]
)
],
materials=[material] if material is not None else [],
accessors=[
Accessor(
bufferView=0,
componentType=UNSIGNED_BYTE,
count=indices.size,
type=SCALAR,
max=[int(indices.max())],
min=[int(indices.min())],
),
Accessor(
bufferView=1,
componentType=FLOAT,
count=len(vertices),
type=VEC3,
max=vertices.max(axis=0).tolist(),
min=vertices.min(axis=0).tolist(),
),
] + ([
Accessor(
bufferView=2,
componentType=FLOAT,
count=len(tex_coord),
type=VEC2,
max=tex_coord.max(axis=0).tolist(),
min=tex_coord.min(axis=0).tolist(),
)] if len(tex_coord) > 0 else [])
,
bufferViews=[
BufferView(
buffer=0,
byteLength=len(indices_blob),
target=ELEMENT_ARRAY_BUFFER,
),
BufferView(
buffer=0,
byteOffset=len(indices_blob),
byteLength=len(vertices_blob),
target=ARRAY_BUFFER,
),
] + (
[
BufferView(
buffer=0,
byteOffset=len(indices_blob) + len(vertices_blob),
byteLength=len(tex_coord_blob),
target=ARRAY_BUFFER,
),
] if len(tex_coord) > 0 else []) + (
[
BufferView(
buffer=0,
byteOffset=len(indices_blob) + len(
vertices_blob) + len(tex_coord_blob) + image_blob_pointers[i],
byteLength=image_blob_pointers[i + 1] - image_blob_pointers[i] if i + 1 < len(
image_blob_pointers) else len(image_blob) - image_blob_pointers[i],
)
for i, img in enumerate(images)
] if len(images) > 0 else []),
buffers=[
Buffer(
byteLength=len(indices_blob) + len(vertices_blob) + len(tex_coord_blob) + len(image_blob),
)
],
samplers=[Sampler(magFilter=NEAREST, minFilter=NEAREST_MIPMAP_NEAREST)] if len(images) > 0 else [],
textures=[Texture(source=i, sampler=0) for i, _ in enumerate(images)],
images=images,
)
gltf.set_binary_blob(indices_blob + vertices_blob + tex_coord_blob + image_blob)
return gltf