mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
148 lines
5.9 KiB
Python
148 lines
5.9 KiB
Python
from typing import List, Dict, Tuple, Optional
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from OCP.BRep import BRep_Tool
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from OCP.BRepAdaptor import BRepAdaptor_Curve
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from OCP.GCPnts import GCPnts_TangentialDeflection
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from OCP.OCP.BRepLib import BRepLib_ToolTriangulatedShape
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from OCP.OCP.TopAbs import TopAbs_Orientation
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from OCP.TopLoc import TopLoc_Location
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from OCP.TopoDS import TopoDS_Face, TopoDS_Edge, TopoDS_Shape, TopoDS_Vertex
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from build123d import Vertex, Face, Location, Compound, Vector
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from pygltflib import GLTF2
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from yacv_server.cad import CADCoreLike, ColorTuple
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from yacv_server.gltf import GLTFMgr
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from yacv_server.mylogger import logger
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def tessellate(
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cad_like: CADCoreLike, color_faces: ColorTuple, color_edges: ColorTuple, color_vertices: ColorTuple,
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color_obj: Optional[ColorTuple] = None, tolerance: float = 0.1, angular_tolerance: float = 0.1,
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faces: bool = True, edges: bool = True, vertices: bool = True, texture: Optional[Tuple[bytes, str]] = None,
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) -> GLTF2:
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"""Tessellate a whole shape into a list of triangle vertices and a list of triangle indices."""
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if texture is None:
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mgr = GLTFMgr()
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else:
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mgr = GLTFMgr(texture)
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if isinstance(cad_like, TopLoc_Location):
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mgr.add_location(Location(cad_like))
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elif isinstance(cad_like, TopoDS_Shape):
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shape = Compound(cad_like)
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# Perform tessellation tasks
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edge_to_faces: Dict[str, List[TopoDS_Face]] = {}
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vertex_to_faces: Dict[str, List[TopoDS_Face]] = {}
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if faces and hasattr(shape, 'faces'):
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shape_faces = shape.faces()
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for face in shape_faces:
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_tessellate_face(mgr, face.wrapped, color_obj or color_faces, tolerance, angular_tolerance)
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if edges:
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for edge in face.edges():
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edge_to_faces[edge.wrapped] = edge_to_faces.get(edge.wrapped, []) + [face.wrapped]
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if vertices:
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for vertex in face.vertices():
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vertex_to_faces[vertex.wrapped] = vertex_to_faces.get(vertex.wrapped, []) + [face.wrapped]
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if len(shape_faces) > 0: color_obj = None # Don't color edges/vertices if faces are colored
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if edges and hasattr(shape, 'edges'):
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shape_edges = shape.edges()
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for edge in shape_edges:
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_tessellate_edge(mgr, edge.wrapped, edge_to_faces.get(edge.wrapped, []), color_obj or color_edges,
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angular_tolerance, angular_tolerance)
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if len(shape_edges) > 0: color_obj = None # Don't color vertices if edges are colored
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if vertices and hasattr(shape, 'vertices'):
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for vertex in shape.vertices():
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_tessellate_vertex(mgr, vertex.wrapped, vertex_to_faces.get(vertex.wrapped, []),
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color_obj or color_vertices)
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else:
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raise TypeError(f"Unsupported type: {type(cad_like)}: {cad_like}")
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return mgr.build()
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def _tessellate_face(
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mgr: GLTFMgr,
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ocp_face: TopoDS_Face,
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color: ColorTuple,
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tolerance: float = 1e-3,
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angular_tolerance: float = 0.1,
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):
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face = Compound(ocp_face)
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# face.mesh(tolerance, angular_tolerance)
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tri_mesh = face.tessellate(tolerance, angular_tolerance)
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# noinspection PyArgumentList
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poly = BRep_Tool.Triangulation_s(face.wrapped, TopLoc_Location())
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if poly is None:
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logger.warn("No triangulation found for face")
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return GLTF2()
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# Get the normal for each vertex (for smooth instead of flat shading!)
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BRepLib_ToolTriangulatedShape.ComputeNormals_s(face.wrapped, poly)
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reversed_face = face.wrapped.Orientation() == TopAbs_Orientation.TopAbs_REVERSED
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normals = [
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-Vector(v) if reversed_face else Vector(v)
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for v in (poly.Normal(i) for i in range(1, poly.NbNodes() + 1))
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]
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# Get UV of each face from the parameters
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uv = [
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(v.X(), v.Y())
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for v in (poly.UVNode(i) for i in range(1, poly.NbNodes() + 1))
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]
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vertices = tri_mesh[0]
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indices = tri_mesh[1]
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mgr.add_face(vertices, normals, indices, uv, color)
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return None
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def _push_point(v: Tuple[float, float, float], faces: List[TopoDS_Face]) -> Tuple[float, float, float]:
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# Use the connected faces to push edges/vertices and make them always visible
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push_dir = (0, 0, 0)
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for ocp_face in faces:
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normal = Face(ocp_face).normal_at(v)
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push_dir = (push_dir[0] + normal.X, push_dir[1] + normal.Y, push_dir[2] + normal.Z)
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if push_dir != (0, 0, 0):
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# Normalize the push direction by the number of faces and a constant factor
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# NOTE: Don't overdo it, or metrics will be (more) wrong
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n = 1e-3 / len(faces)
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push_dir = (push_dir[0] * n, push_dir[1] * n, push_dir[2] * n)
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# Push the vertex by the normal
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v = (v[0] + push_dir[0], v[1] + push_dir[1], v[2] + push_dir[2])
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return v
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def _tessellate_edge(
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mgr: GLTFMgr,
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ocp_edge: TopoDS_Edge,
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faces: List[TopoDS_Face],
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color: ColorTuple,
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angular_deflection: float = 0.1,
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curvature_deflection: float = 0.1,
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):
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# Use a curve discretizer to get the vertices
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curve = BRepAdaptor_Curve(ocp_edge)
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discretizer = GCPnts_TangentialDeflection(curve, angular_deflection, curvature_deflection)
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assert discretizer.NbPoints() > 1, "Edge is too small??"
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# add vertices
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vertices = [
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_push_point((v.X(), v.Y(), v.Z()), faces)
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for v in (
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discretizer.Value(i) # .Transformed(transformation)
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for i in range(1, discretizer.NbPoints() + 1)
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)
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]
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# Convert strip of vertices to a list of pairs of vertices
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vertices = [(vertices[i], vertices[i + 1]) for i in range(len(vertices) - 1)]
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mgr.add_edge(vertices, color)
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def _tessellate_vertex(mgr: GLTFMgr, ocp_vertex: TopoDS_Vertex, faces: List[TopoDS_Face], color: ColorTuple):
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c = Vertex(ocp_vertex).center()
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mgr.add_vertex(_push_point((c.X, c.Y, c.Z), faces), color)
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