mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-20 14:37:03 +01:00
better bounding box supporting selection and slightly better ortho raycasting
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@@ -6,11 +6,12 @@ import type {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {mdiCubeOutline, mdiCursorDefaultClick, mdiFeatureSearch, mdiRuler} from '@mdi/js';
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import type {Intersection, Material, Object3D} from "three";
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import {Raycaster, Vector3} from "three";
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import {Box3, Matrix4, Raycaster, Vector3} from "three";
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import type ModelViewerWrapperT from "./ModelViewerWrapper.vue";
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import {extrasNameKey} from "../misc/gltf";
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import {SceneMgr} from "../misc/scene";
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import {Document} from "@gltf-transform/core";
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import {AxesColors} from "../misc/helpers";
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export type MObject3D = Object3D & {
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userData: { noHit?: boolean },
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@@ -27,6 +28,9 @@ let showBoundingBox = ref<Boolean>(false);
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let mouseDownAt: [number, number] | null = null;
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let selectFilter = ref('Any');
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const raycaster = new Raycaster();
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raycaster.params.Line.threshold = 0.2;
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raycaster.params.Points.threshold = 0.8;
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let selectionMoveListener = (event: MouseEvent) => {
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mouseDownAt = [event.clientX, event.clientY];
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@@ -52,21 +56,18 @@ let selectionListener = (event: MouseEvent) => {
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// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
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let scene: ModelScene = props.viewer?.scene;
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const ndcCoords = scene.getNDC(event.clientX, event.clientY);
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//const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
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raycaster.setFromCamera(ndcCoords, (scene as any).camera);
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if ((scene as any).camera.isOrthographicCamera) {
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// Need to fix the ray direction for ortho camera
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// FIXME: Still buggy (but less so :)
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raycaster.ray.direction.copy(
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scene.getTarget().clone().add(scene.target.position).sub((scene as any).camera.position).normalize());
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raycaster.setFromCamera(ndcCoords, scene.camera);
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if (!scene.camera.isPerspectiveCamera) {
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// Need to fix the ray direction for ortho camera FIXME: Still buggy...
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raycaster.ray.direction.copy(scene.camera.getWorldDirection(new Vector3()));
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}
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console.log('Ray', raycaster.ray);
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//console.log('Ray', raycaster.ray);
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// TODO DEBUG: Draw the ray for debugging
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let actualFrom = scene.getTarget().clone().add(scene.target.position);
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let actualTo = actualFrom.clone().add(raycaster.ray.direction.clone().multiplyScalar(50));
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let lineHandle = props.viewer?.addLine3D(actualFrom, actualTo, "Ray")
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setTimeout(() => props.viewer?.removeLine3D(lineHandle), 30000)
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// DEBUG: Draw the ray
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// let actualFrom = scene.getTarget().clone().add(raycaster.ray.origin);
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// let actualTo = actualFrom.clone().add(raycaster.ray.direction.clone().multiplyScalar(50));
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// let lineHandle = props.viewer?.addLine3D(actualFrom, actualTo, "Ray")
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// setTimeout(() => props.viewer?.removeLine3D(lineHandle), 30000)
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// Find all hit objects and select the wanted one based on the filter
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const hits = raycaster.intersectObject(scene, true);
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@@ -93,6 +94,7 @@ let selectionListener = (event: MouseEvent) => {
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} else {
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deselectAll();
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}
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updateBoundingBox();
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} else {
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// Otherwise, highlight the model that owns the hit
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emit('findModel', hit.object.userData[extrasNameKey])
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@@ -149,7 +151,7 @@ function toggleSelection() {
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} else {
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deselectAll(false);
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}
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props.viewer.scene.queueRender() // Force rerender of model-viewer
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props.viewer.scene?.queueRender() // Force rerender of model-viewer
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}
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function toggleHighlightNextSelection() {
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@@ -217,9 +219,17 @@ function updateBoundingBox() {
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boundingBoxLineIds.forEach((id) => props.viewer?.removeLine3D(id));
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boundingBoxLineIds = [];
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if (!showBoundingBox.value) return;
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let bb = SceneMgr.getBoundingBox(document);
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// TODO: Get bounding box of selection instead if selection is enabled
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// For each edge of the bounding box, draw a line
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let bb: Box3
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if (selected.value.length > 0) {
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bb = new Box3();
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for (let hit of selected.value) {
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bb.expandByObject(hit.object);
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}
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bb.applyMatrix4(new Matrix4().makeTranslation(props.viewer?.scene.getTarget()));
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} else {
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bb = SceneMgr.getBoundingBox(document);
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}
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// Define each edge of the bounding box, to draw a line for each axis
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let corners = [
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[bb.min.x, bb.min.y, bb.min.z],
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[bb.min.x, bb.min.y, bb.max.z],
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@@ -231,29 +241,35 @@ function updateBoundingBox() {
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[bb.max.x, bb.max.y, bb.max.z],
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];
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let edgesByAxis = [
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[[0, 1], [2, 3], [4, 5], [6, 7]], // X
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[[0, 2], [1, 3], [4, 6], [5, 7]], // Y
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[[0, 4], [1, 5], [2, 6], [3, 7]], // Z
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[[0, 4], [1, 5], [2, 6], [3, 7]], // X (CAD)
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[[0, 2], [1, 3], [4, 6], [5, 7]], // Z (CAD)
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[[0, 1], [2, 3], [4, 5], [6, 7]], // Y (CAD)
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];
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for (let axisEdges of edgesByAxis) {
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// Only draw one edge per axis, the closest one to the camera
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let edgeToDraw: Array<number> = axisEdges[0];
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let edgeToDrawDist = Infinity;
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let cameraPos: Vector3 = props.viewer?.scene.camera.position;
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for (let edge of axisEdges) {
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let from = new Vector3(...corners[edge[0]]);
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let to = new Vector3(...corners[edge[1]]);
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let mid = from.clone().add(to).multiplyScalar(0.5);
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let newDist = cameraPos.distanceTo(mid);
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if (newDist < edgeToDrawDist) {
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edgeToDraw = edge;
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edgeToDrawDist = newDist;
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// Only draw one edge per axis, the 2nd closest one to the camera
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for (let edgeI in edgesByAxis) {
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let axisEdges = edgesByAxis[edgeI];
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let edge: Array<number> = axisEdges[0];
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for (let i = 0; i < 2; i++) { // Find the 2nd closest one by running twice dropping the first
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edge = axisEdges[0];
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let edgeDist = Infinity;
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let cameraPos: Vector3 = props.viewer?.scene.camera.position;
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for (let testEdge of axisEdges) {
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let from = new Vector3(...corners[testEdge[0]]);
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let to = new Vector3(...corners[testEdge[1]]);
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let mid = from.clone().add(to).multiplyScalar(0.5);
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let newDist = cameraPos.distanceTo(mid);
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if (newDist < edgeDist) {
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edge = testEdge;
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edgeDist = newDist;
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}
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}
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axisEdges = axisEdges.filter((e) => e !== edge);
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}
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let from = new Vector3(...corners[edgeToDraw[0]]);
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let to = new Vector3(...corners[edgeToDraw[1]]);
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let from = new Vector3(...corners[edge[0]]);
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let to = new Vector3(...corners[edge[1]]);
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let color = [AxesColors.x, AxesColors.y, AxesColors.z][edgeI][1]; // Secondary colors
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let lineHandle = props.viewer?.addLine3D(from, to, to.clone().sub(from).length().toFixed(1) + "mm", {
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"stroke": "blue",
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"stroke": "rgb(" + color.join(',') + ")",
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"stroke-width": "2"
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});
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boundingBoxLineIds.push(lineHandle);
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