mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
better networked model loading
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@@ -25,7 +25,7 @@ let sData: Ref<SceneManagerData> = SceneMgr.newData();
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// Set up the load model event listener
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let networkMgr = new NetworkManager();
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networkMgr.addEventListener('update', (model: NetworkUpdateEvent) => {
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sData.value.viewerSrc = model.url;
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SceneMgr.loadModel(sData.value, model.name, model.url);
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});
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// Start loading all configured models ASAP
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for (let model of settings.preloadModels) {
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@@ -1,6 +1,7 @@
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export class NetworkUpdateEvent extends Event {
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name: string;
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url: string;
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constructor(name: string, url: string) {
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super("update");
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this.name = name;
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@@ -27,15 +28,11 @@ export class NetworkManager extends EventTarget {
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// Get the last part of the URL as the "name" of the model
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let name = url.split("/").pop();
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name = name?.split(".")[0] || `unknown-${Math.random()}`;
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let prevHash = this.knownObjectHashes[name];
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// Use a head request to get the hash of the file
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let response = await fetch(url, { method: "HEAD" });
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let response = await fetch(url, {method: "HEAD"});
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let hash = response.headers.get("etag");
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// Only trigger an update if the hash has changed
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if (hash !== prevHash) {
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this.knownObjectHashes[name] = hash;
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this.dispatchEvent(new NetworkUpdateEvent(name, url));
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}
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this.foundModel(name, hash, url);
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}
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}
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@@ -44,13 +41,7 @@ export class NetworkManager extends EventTarget {
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ws.onmessage = (event) => {
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let data = JSON.parse(event.data);
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console.debug("WebSocket message", data);
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let name = data.name;
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let prevHash = this.knownObjectHashes[name];
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let hash = data.hash;
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if (hash !== prevHash) {
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this.knownObjectHashes[name] = hash;
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this.dispatchEvent(new NetworkUpdateEvent(name, data.url));
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}
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this.foundModel(data.name, data.hash, data.url);
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};
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ws.onerror = (event) => {
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console.error("WebSocket error", event);
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@@ -60,4 +51,12 @@ export class NetworkManager extends EventTarget {
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setTimeout(() => this.monitorWebSocket(url), 500);
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}
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}
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private foundModel(name: string, hash: string, url: string) {
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let prevHash = this.knownObjectHashes[name];
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if (hash !== prevHash) {
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this.knownObjectHashes[name] = hash;
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this.dispatchEvent(new NetworkUpdateEvent(name, url));
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}
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}
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}
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@@ -3,6 +3,7 @@ import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelSc
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import {ref, Ref} from 'vue';
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import {Document} from '@gltf-transform/core';
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import {ModelViewerInfo} from "./viewer/ModelViewerWrapper.vue";
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import {splitGlbs} from "../models/glb/glbs";
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type SceneManagerData = {
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/** When updated, forces the viewer to load a new model replacing the current one */
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@@ -32,6 +33,22 @@ export class SceneMgr {
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});
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}
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/** Loads a GLB/GLBS model from a URL and adds it to the viewer or replaces it if the names match */
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static async loadModel(data: SceneManagerData, name: string, url: string) {
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let response = await fetch(url);
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if (!response.ok) throw new Error("Failed to fetch model: " + response.statusText);
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let glbsSplitter = splitGlbs(response.body!);
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let {value: numChunks} = await glbsSplitter.next();
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console.log("Loading model with", numChunks, "chunks");
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while (true) {
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let {value: chunk, done} = await glbsSplitter.next();
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if (done) break;
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console.log("Got chunk", chunk);
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// Override the current model with the new one
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data.viewerSrc = URL.createObjectURL(new Blob([chunk], {type: 'model/gltf-binary'}));
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}
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}
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/** Should be called any model finishes loading successfully (after a viewerSrc update) */
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static onload(data: SceneManagerData, info: typeof ModelViewerInfo) {
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console.log("ModelViewer loaded", info);
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@@ -1,79 +1,67 @@
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export type SplitGlbsResult = {
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numChunks: number;
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glbReader: ReadableStream<Uint8Array>;
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}
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const textDecoder = new TextDecoder();
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/**
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* Given a stream of binary data (e.g. from a fetch response), splits a GLBS file into its component GLB files and
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* returns them as a stream of Uint8Arrays with known lengths. It also supports simple GLB files by returning itself.
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* returns them as a generator of Uint8Arrays (that starts with the expected length).
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* It also supports simple GLB files (no splitting needed).
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*/
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export async function splitGlbs(reader: ReadableStream<Uint8Array>): Promise<SplitGlbsResult> {
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// Create a transform stream that splits the GLBS file into its component GLB files by reading the length of each
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// chunk and then reading that many bytes from the input stream.
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let buffer4Bytes = new Uint8Array(4);
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let readerImpl = reader.getReader({mode: 'byob'});
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await readerImpl.read(buffer4Bytes);
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if (buffer4Bytes[0] === '{'.charCodeAt(0) || Array.from(buffer4Bytes) === "glTF".split('').map(c => c.charCodeAt(0))) {
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return {numChunks: 1, glbReader: await singleBlob(reader)}
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}
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let isGlbs = Array.from(buffer4Bytes) === "GLBS".split('').map(c => c.charCodeAt(0));
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if (!isGlbs) throw new Error('Invalid magic numbers for expected GLBS file: ' + buffer4Bytes);
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// Create a new readable stream that splits the GLBS file into its component GLB files by reading the length of each
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// chunk and then reading that many bytes from the input stream.
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// - But first, we read the number of chunks (can be 0xFFFFFFFF if the number of chunks is unknown).
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await readerImpl.read(buffer4Bytes);
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export async function* splitGlbs(readerSrc: ReadableStream<Uint8Array>): AsyncGenerator<number | Uint8Array> {
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let reader = readerSrc.getReader();
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let [buffer4Bytes, buffered] = await readN(reader, new Uint8Array(), 4);
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console.assert(buffer4Bytes.length === 4, 'Expected 4 bytes for magic numbers')
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let magic = textDecoder.decode(buffer4Bytes)
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if (magic === 'glTF' /* GLB */ || magic[0] == '{' /* glTF */) {
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yield 1
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let remaining = await readAll(reader, buffered);
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// Add back the header to the beginning of the document
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let finalBuffer = new Uint8Array(buffer4Bytes.length + remaining.length);
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finalBuffer.set(buffer4Bytes);
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finalBuffer.set(remaining, buffer4Bytes.length);
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yield finalBuffer
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} else if (magic !== "GLBS") {
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// First, we read the number of chunks (can be 0xFFFFFFFF if the number of chunks is unknown).
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[buffer4Bytes, buffered] = await readN(reader, buffered, 4);
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let numChunks = new DataView(buffer4Bytes.buffer).getUint32(0, true);
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return {
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numChunks,
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// - Then, we read the length of each chunk followed by the chunk itself.
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glbReader: new ReadableStream<Uint8Array>({
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async start(controller) {
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yield numChunks
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// Then, we read the length of each chunk followed by the chunk itself.
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for (let i = 0; i < numChunks; i++) {
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// - Read length
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let {done} = await readerImpl.read(buffer4Bytes);
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if (done) {
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[buffer4Bytes, buffered] = await readN(reader, buffered, 4);
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if (buffer4Bytes.length === 0) {
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if (numChunks != 0xFFFFFFFF) throw new Error('Unexpected end of stream while reading chunk length');
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else break // We reached the end of the stream of unknown length, so we stop reading chunks.
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}
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let length = new DataView(buffer4Bytes.buffer).getUint32(0, true);
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// - Read chunk
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let chunkReader = await singleBlob(reader, length);
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let {value: fullChunk} = await chunkReader.getReader().read();
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controller.enqueue(fullChunk);
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let chunk: Uint8Array
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[chunk, buffered] = await readN(reader, buffered, length);
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yield chunk
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}
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controller.close();
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}
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})
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};
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} else throw new Error('Invalid magic numbers for expected GLB/GLBS file: ' + magic);
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reader.releaseLock()
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}
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async function singleBlob(reader: ReadableStream<Uint8Array>, stopAfter: number | null = null): Promise<ReadableStream<Uint8Array>> {
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// Make sure the reader reads the entire stream at once.
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const readerImpl = reader.getReader();
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let bufferedChunks: Uint8Array = new Uint8Array();
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let done = false;
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let length = 0;
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while (!done) {
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let {value, done: d} = await readerImpl.read();
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if (value) {
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// TODO: This is inefficient. We should be able to avoid copying the buffer each time. byob?
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let oldBuffer = bufferedChunks;
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let newLength = bufferedChunks.length + value.length;
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if (stopAfter !== null && newLength > stopAfter) {
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newLength = stopAfter;
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value = value.slice(0, stopAfter - bufferedChunks.length);
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/** Reads exactly `n` bytes from the reader and returns them as a Uint8Array.
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* An over-read is possible, in which case the returned array will still have `n` bytes and the over-read bytes will be
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* returned. They should be provided to the next call to `readN` to avoid losing data.
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*/
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async function readN(reader: ReadableStreamDefaultReader<Uint8Array>, buffered: Uint8Array, n: number | null = null): Promise<[Uint8Array, Uint8Array]> {
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let buffer = buffered;
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while (n === null || buffer.length < n) {
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let {done, value} = await reader.read();
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if (done) break;
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let newBuffer = new Uint8Array(buffer.length + value.length);
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newBuffer.set(buffer);
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newBuffer.set(value, buffer.length);
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buffer = newBuffer;
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}
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bufferedChunks = new Uint8Array(newLength);
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bufferedChunks.set(oldBuffer);
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bufferedChunks.set(value, length);
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length += value.length;
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if (n !== null) {
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return [buffer.slice(0, n), buffer.slice(n)]
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} else {
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return [buffer, new Uint8Array()];
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}
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done = d;
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}
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return new ReadableStream<Uint8Array>({
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start(controller) {
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controller.enqueue(bufferedChunks);
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controller.close();
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}
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});
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}
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async function readAll(reader: ReadableStreamDefaultReader<Uint8Array>, buffered: Uint8Array): Promise<Uint8Array> {
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return (await readN(reader, buffered, null))[0];
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}
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@@ -1,5 +1,5 @@
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{
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"compilerOptions": {
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"lib": ["ES2020", "DOM"]
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"lib": ["es2015", "DOM"]
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}
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}
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