mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
frontend complete migration from parcel to vite for much better production builds
This commit is contained in:
456
frontend/tools/Selection.vue
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456
frontend/tools/Selection.vue
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<script setup lang="ts">
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import {defineModel, inject, ref, type ShallowRef, watch} from "vue";
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import {VBtn, VSelect, VTooltip} from "vuetify/lib/components/index.mjs";
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import SvgIcon from '@jamescoyle/vue-icon';
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import type {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {mdiCubeOutline, mdiCursorDefaultClick, mdiFeatureSearch, mdiRuler} from '@mdi/js';
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import type {Intersection, Material, Mesh, Object3D} from "three";
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import {Box3, Matrix4, Raycaster, Vector3} from "three";
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import type ModelViewerWrapperT from "../viewer/ModelViewerWrapper.vue";
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import {extrasNameKey} from "../misc/gltf";
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import {SceneMgr} from "../misc/scene";
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import {Document} from "@gltf-transform/core";
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import {AxesColors} from "../misc/helpers";
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import {distances} from "../misc/distances";
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export type MObject3D = Mesh & {
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userData: { noHit?: boolean },
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material: Material & { color: { r: number, g: number, b: number }, __prevBaseColorFactor?: [number, number, number] }
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};
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let props = defineProps<{ viewer: typeof ModelViewerWrapperT | null }>();
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let emit = defineEmits<{ findModel: [string] }>();
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let {setDisableTap} = inject<{ setDisableTap: (arg0: boolean) => void }>('disableTap')!!;
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let selectionEnabled = ref(false);
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let selected = defineModel<Array<Intersection<MObject3D>>>({default: []});
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let highlightNextSelection = ref([false, false]); // Second is whether selection was enabled before
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let showBoundingBox = ref<Boolean>(false); // Enabled automatically on start
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let showDistances = ref<Boolean>(true);
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let mouseDownAt: [number, number] | null = null;
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let selectFilter = ref('Any (S)');
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const raycaster = new Raycaster();
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let selectionMoveListener = (event: MouseEvent) => {
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mouseDownAt = [event.clientX, event.clientY];
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if (!selectionEnabled.value) return;
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};
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let selectionListener = (event: MouseEvent) => {
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// If the mouse moved while clicked (dragging), avoid selection logic
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if (mouseDownAt) {
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let [x, y] = mouseDownAt;
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mouseDownAt = null;
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if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5) {
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return;
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}
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}
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// If disabled, avoid selection logic
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if (!selectionEnabled.value) {
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return;
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}
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// Set raycaster parameters
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if (selectFilter.value === 'Any (S)') {
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raycaster.params.Line.threshold = 0.2;
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raycaster.params.Points.threshold = 0.8;
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} else if (selectFilter.value === '(E)dges') {
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raycaster.params.Line.threshold = 0.8;
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raycaster.params.Points.threshold = 0.0;
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} else if (selectFilter.value === '(V)ertices') {
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raycaster.params.Line.threshold = 0.0;
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raycaster.params.Points.threshold = 0.8;
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} else if (selectFilter.value === '(F)aces') {
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raycaster.params.Line.threshold = 0.0;
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raycaster.params.Points.threshold = 0.0;
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}
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// Define the 3D ray from the camera to the mouse
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// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
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let scene: ModelScene = props.viewer?.scene;
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const ndcCoords = scene.getNDC(event.clientX, event.clientY);
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raycaster.setFromCamera(ndcCoords, scene.camera);
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if (!scene.camera.isPerspectiveCamera) {
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// Need to fix the ray direction for ortho camera FIXME: Still buggy...
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raycaster.ray.direction.copy(scene.camera.getWorldDirection(new Vector3()));
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}
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//console.log('Ray', raycaster.ray);
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// DEBUG: Draw the ray
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// let actualFrom = scene.getTarget().clone().add(raycaster.ray.origin);
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// let actualTo = actualFrom.clone().add(raycaster.ray.direction.clone().multiplyScalar(50));
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// let lineHandle = props.viewer?.addLine3D(actualFrom, actualTo, "Ray")
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// setTimeout(() => props.viewer?.removeLine3D(lineHandle), 30000)
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// Find all hit objects and select the wanted one based on the filter
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const hits = raycaster.intersectObject(scene, true);
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let hit = hits.find((hit: Intersection<Object3D>) => {
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if (!hit.object || !(hit.object as any).isMesh) return false;
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const kind = hit.object.type
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let isFace = kind === 'Mesh' || kind === 'SkinnedMesh';
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let isEdge = kind === 'Line' || kind === 'LineSegments';
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let isVertex = kind === 'Points';
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const kindOk = (selectFilter.value === 'Any (S)') ||
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(isFace && selectFilter.value === '(F)aces') ||
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(isEdge && selectFilter.value === '(E)dges') ||
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(isVertex && selectFilter.value === '(V)ertices');
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return hit.object.visible && !hit.object.userData.noHit && kindOk;
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}) as Intersection<MObject3D> | undefined;
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//console.log('Hit', hit)
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if (!highlightNextSelection.value[0]) {
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// If we are selecting, toggle the selection or deselect all if no hit
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if (hit) {
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// Toggle selection
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const wasSelected = selected.value.find((m) => m.object.name === hit?.object?.name) !== undefined;
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if (wasSelected) {
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deselect(hit)
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} else {
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select(hit)
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}
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} else {
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deselectAll();
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}
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updateBoundingBox();
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updateDistances();
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} else if (hit) {
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// Otherwise, highlight the model that owns the hit
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emit('findModel', hit.object.userData[extrasNameKey])
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// And reset the selection mode
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toggleHighlightNextSelection()
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}
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scene.queueRender() // Force rerender of model-viewer
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}
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function select(hit: Intersection<MObject3D>) {
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console.log('Selecting', hit.object.name)
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if (selected.value.find((m) => m.object.name === hit.object.name) === undefined) {
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selected.value.push(hit);
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}
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hit.object.material.__prevBaseColorFactor = [
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hit.object.material.color.r,
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hit.object.material.color.g,
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hit.object.material.color.b,
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];
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hit.object.material.color.r = 1;
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hit.object.material.color.g = 0;
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hit.object.material.color.b = 0;
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}
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function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
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console.log('Deselecting', hit.object.name)
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if (alsoRemove) {
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// Remove the matching object from the selection
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let toRemove = selected.value.findIndex((m) => m.object.name === hit.object.name);
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selected.value.splice(toRemove, 1);
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}
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if (hit.object.material.__prevBaseColorFactor) {
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hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
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hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
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hit.object.material.color.b = hit.object.material.__prevBaseColorFactor[2]
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delete hit.object.material.__prevBaseColorFactor;
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}
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}
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function deselectAll(alsoRemove = true) {
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// Clear selection (shallow copy to avoid modifying the array while iterating)
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let toClear = selected.value.slice();
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for (let material of toClear) {
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deselect(material, alsoRemove);
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}
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}
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function toggleSelection() {
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let viewer: ModelViewerElement = props.viewer?.elem;
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if (!viewer) return;
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selectionEnabled.value = !selectionEnabled.value;
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setDisableTap(selectionEnabled.value);
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}
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function toggleHighlightNextSelection() {
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highlightNextSelection.value = [
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!highlightNextSelection.value[0],
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highlightNextSelection.value[0] ? highlightNextSelection.value[1] : selectionEnabled.value
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];
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if (highlightNextSelection.value[0]) {
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// Reuse selection code to identify the model
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if (!selectionEnabled.value) toggleSelection()
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} else {
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if (selectionEnabled.value !== highlightNextSelection.value[1]) toggleSelection()
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highlightNextSelection.value = [false, false];
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}
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}
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function toggleShowBoundingBox() {
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showBoundingBox.value = !showBoundingBox.value;
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updateBoundingBox();
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}
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let firstLoad = true;
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let hasListeners = false;
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let cameraChangeWaiting = false;
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let cameraChangeLast = 0
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let onCameraChange = () => {
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// Avoid updates while dragging (slow operation)
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cameraChangeLast = performance.now();
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if (cameraChangeWaiting) return;
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cameraChangeWaiting = true;
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let waitingHandler: () => void;
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waitingHandler = () => {
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// Ignore also inertia
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if (performance.now() - cameraChangeLast > 250) {
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updateBoundingBox();
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cameraChangeWaiting = false;
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} else {
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// If the camera is still moving, wait a bit more
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setTimeout(waitingHandler, 100);
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}
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};
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setTimeout(waitingHandler, 100); // Wait for the camera to stop moving
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};
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let onViewerReady = (viewer: typeof ModelViewerWrapperT) => {
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if (!viewer) return;
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// props.viewer.elem may not yet be available, so we need to wait for it
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viewer.onElemReady((elem: ModelViewerElement) => {
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if (hasListeners) return;
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hasListeners = true;
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elem.addEventListener('mouseup', selectionListener);
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elem.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
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elem.addEventListener('load', () => {
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if (firstLoad) {
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toggleShowBoundingBox();
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firstLoad = false;
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} else {
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updateBoundingBox();
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}
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});
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elem.addEventListener('camera-change', onCameraChange);
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});
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};
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if (props.viewer) onViewerReady(props.viewer);
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else watch(() => props.viewer, () => onViewerReady(props.viewer as any));
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let {sceneDocument} = inject<{ sceneDocument: ShallowRef<Document> }>('sceneDocument')!!;
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let boundingBoxLines: { [points: string]: number } = {}
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function updateBoundingBox() {
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if (!showBoundingBox.value) {
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for (let lineId of Object.values(boundingBoxLines)) {
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props.viewer?.removeLine3D(lineId);
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}
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boundingBoxLines = {};
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return;
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}
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let bb: Box3
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let boundingBoxLinesToRemove = Object.keys(boundingBoxLines);
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if (selected.value.length > 0) {
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bb = new Box3();
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for (let hit of selected.value) {
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bb.expandByObject(hit.object);
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}
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bb.applyMatrix4(new Matrix4().makeTranslation(props.viewer?.scene.getTarget()));
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} else {
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bb = SceneMgr.getBoundingBox(sceneDocument.value);
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}
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// Define each edge of the bounding box, to draw a line for each axis
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let corners = [
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[bb.min.x, bb.min.y, bb.min.z],
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[bb.min.x, bb.min.y, bb.max.z],
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[bb.min.x, bb.max.y, bb.min.z],
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[bb.min.x, bb.max.y, bb.max.z],
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[bb.max.x, bb.min.y, bb.min.z],
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[bb.max.x, bb.min.y, bb.max.z],
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[bb.max.x, bb.max.y, bb.min.z],
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[bb.max.x, bb.max.y, bb.max.z],
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];
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let edgesByAxis = [
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[[0, 4], [1, 5], [2, 6], [3, 7]], // X (CAD)
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[[0, 2], [1, 3], [4, 6], [5, 7]], // Z (CAD)
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[[0, 1], [2, 3], [4, 5], [6, 7]], // Y (CAD)
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];
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// Only draw one edge per axis, the 2nd closest one to the camera
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for (let edgeI in edgesByAxis) {
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let axisEdges = edgesByAxis[edgeI];
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let edge: Array<number> = axisEdges[0];
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for (let i = 0; i < 2; i++) { // Find the 2nd closest one by running twice dropping the first
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edge = axisEdges[0];
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let edgeDist = Infinity;
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let cameraPos: Vector3 = props.viewer?.scene.camera.position;
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for (let testEdge of axisEdges) {
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let from = new Vector3(...corners[testEdge[0]]);
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let to = new Vector3(...corners[testEdge[1]]);
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let mid = from.clone().add(to).multiplyScalar(0.5);
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let newDist = cameraPos.distanceTo(mid);
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if (newDist < edgeDist) {
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edge = testEdge;
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edgeDist = newDist;
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}
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}
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axisEdges = axisEdges.filter((e) => e !== edge);
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}
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let from = new Vector3(...corners[edge[0]]);
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let to = new Vector3(...corners[edge[1]]);
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let color = [AxesColors.x, AxesColors.y, AxesColors.z][edgeI][1]; // Secondary colors
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let lineCacheKey = JSON.stringify([from, to]);
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let matchingLine = boundingBoxLines[lineCacheKey];
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if (matchingLine) {
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boundingBoxLinesToRemove = boundingBoxLinesToRemove.filter((l) => l !== lineCacheKey);
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} else {
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let newLineId = props.viewer?.addLine3D(from, to,
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to.clone().sub(from).length().toFixed(1) + "mm", {
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"stroke": "rgb(" + color.join(',') + ")",
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"stroke-width": "2"
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});
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if (newLineId) {
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boundingBoxLines[lineCacheKey] = newLineId;
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}
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}
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}
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// Remove the lines that are no longer needed
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for (let lineLocator of boundingBoxLinesToRemove) {
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if (props.viewer?.removeLine3D(boundingBoxLines[lineLocator])) {
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delete boundingBoxLines[lineLocator];
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}
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}
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}
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function toggleShowDistances() {
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showDistances.value = !showDistances.value;
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updateDistances();
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}
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let distanceLines: { [points: string]: number } = {}
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function updateDistances() {
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if (!showDistances.value || selected.value.length != 2) {
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for (let lineId of Object.values(distanceLines)) {
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props.viewer?.removeLine3D(lineId);
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}
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distanceLines = {};
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return;
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}
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// Set up the line cache (for delta updates)
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let distanceLinesToRemove = Object.keys(distanceLines);
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function ensureLine(from: Vector3, to: Vector3, text: string, color: string) {
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console.log('ensureLine', from, to, text, color)
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let lineCacheKey = JSON.stringify([from, to]);
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let matchingLine = distanceLines[lineCacheKey];
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if (matchingLine) {
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distanceLinesToRemove = distanceLinesToRemove.filter((l) => l !== lineCacheKey);
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} else {
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distanceLines[lineCacheKey] = props.viewer?.addLine3D(from, to, text, {
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"stroke": color,
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"stroke-width": "2",
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"stroke-dasharray": "5"
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});
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}
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}
|
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// Add lines (if not already added)
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let objA = selected.value[0].object;
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let objB = selected.value[1].object;
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let {min, center, max} = distances(objA, objB, props.viewer?.scene);
|
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ensureLine(max[0], max[1], max[1].distanceTo(max[0]).toFixed(1) + "mm", "orange");
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ensureLine(center[0], center[1], center[1].distanceTo(center[0]).toFixed(1) + "mm", "green");
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ensureLine(min[0], min[1], min[1].distanceTo(min[0]).toFixed(1) + "mm", "cyan");
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// Remove the lines that are no longer needed
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||||
for (let lineLocator of distanceLinesToRemove) {
|
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props.viewer?.removeLine3D(distanceLines[lineLocator]);
|
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delete distanceLines[lineLocator];
|
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}
|
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|
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return;
|
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}
|
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|
||||
// Add keyboard shortcuts
|
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window.addEventListener('keydown', (event) => {
|
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if (event.key === 's') {
|
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if (selectFilter.value == 'Any (S)') toggleSelection();
|
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else {
|
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selectFilter.value = 'Any (S)';
|
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if (!selectionEnabled.value) toggleSelection();
|
||||
}
|
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} else if (event.key === 'f') {
|
||||
if (selectFilter.value == '(F)aces') toggleSelection();
|
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else {
|
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selectFilter.value = '(F)aces';
|
||||
if (!selectionEnabled.value) toggleSelection();
|
||||
}
|
||||
} else if (event.key === 'e') {
|
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if (selectFilter.value == '(E)dges') toggleSelection();
|
||||
else {
|
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selectFilter.value = '(E)dges';
|
||||
if (!selectionEnabled.value) toggleSelection();
|
||||
}
|
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} else if (event.key === 'v') {
|
||||
if (selectFilter.value == '(V)ertices') toggleSelection();
|
||||
else {
|
||||
selectFilter.value = '(V)ertices';
|
||||
if (!selectionEnabled.value) toggleSelection();
|
||||
}
|
||||
} else if (event.key === 'b') {
|
||||
toggleShowBoundingBox();
|
||||
} else if (event.key === 'd') {
|
||||
toggleShowDistances();
|
||||
} else if (event.key === 'h') {
|
||||
toggleHighlightNextSelection();
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="select-parent">
|
||||
<v-btn icon @click="toggleSelection" :color="selectionEnabled ? 'surface-light' : ''">
|
||||
<v-tooltip activator="parent">{{ selectionEnabled ? 'Disable (s)election mode' : 'Enable (s)election mode' }}
|
||||
</v-tooltip>
|
||||
<svg-icon type="mdi" :path="mdiCursorDefaultClick"/>
|
||||
</v-btn>
|
||||
<v-tooltip :text="'Select only ' + selectFilter.toString().toLocaleLowerCase()" :open-on-click="false">
|
||||
<template v-slot:activator="{ props }">
|
||||
<v-select v-bind="props" class="select-only" variant="underlined"
|
||||
:items="['Any (S)', '(F)aces', '(E)dges', '(V)ertices']"
|
||||
v-model="selectFilter"/>
|
||||
</template>
|
||||
</v-tooltip>
|
||||
</div>
|
||||
<v-btn icon @click="toggleHighlightNextSelection" :color="highlightNextSelection[0] ? 'surface-light' : ''">
|
||||
<v-tooltip activator="parent">(H)ighlight the next clicked element in the models list</v-tooltip>
|
||||
<svg-icon type="mdi" :path="mdiFeatureSearch"/>
|
||||
</v-btn>
|
||||
<v-btn icon @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
|
||||
<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection (b)ounds' : 'Show selection (b)ounds' }}
|
||||
</v-tooltip>
|
||||
<svg-icon type="mdi" :path="mdiCubeOutline"/>
|
||||
</v-btn>
|
||||
<v-btn icon @click="toggleShowDistances" :color="showDistances ? 'surface-light' : ''">
|
||||
<v-tooltip activator="parent">
|
||||
{{ showDistances ? 'Hide selection (d)istances' : 'Show (d)istances (when a pair of features is selected)' }}
|
||||
</v-tooltip>
|
||||
<svg-icon type="mdi" :path="mdiRuler"/>
|
||||
</v-btn>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
/* Very hacky styling... */
|
||||
.select-parent {
|
||||
height: 48px;
|
||||
}
|
||||
|
||||
.select-parent .v-btn {
|
||||
position: relative;
|
||||
top: -42px;
|
||||
}
|
||||
|
||||
.select-only {
|
||||
display: inline-block;
|
||||
width: calc(100% - 48px);
|
||||
position: relative;
|
||||
top: -12px;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user