diff --git a/.vuerc.js b/.vuerc.js
deleted file mode 100644
index 68a062c..0000000
--- a/.vuerc.js
+++ /dev/null
@@ -1,6 +0,0 @@
-// noinspection JSUnusedGlobalSymbols,JSUnresolvedReference
-module.exports = {
- compilerOptions: {
- isCustomElement: tag => tag === 'model-viewer'
- }
-}
\ No newline at end of file
diff --git a/assets/favicon.ico b/assets/favicon.ico
new file mode 100644
index 0000000..b2ec58e
Binary files /dev/null and b/assets/favicon.ico differ
diff --git a/assets/licenses.txt b/assets/licenses.txt
index 1f07e5f..1357b18 100644
--- a/assets/licenses.txt
+++ b/assets/licenses.txt
@@ -1288,6 +1288,70 @@ third-party archives.
-----------
+The following npm package may be included in this product:
+
+ - typescript@5.3.3
+
+This package contains the following license and notice below:
+
+Apache License
+
+Version 2.0, January 2004
+
+http://www.apache.org/licenses/
+
+TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+1. Definitions.
+
+"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
+
+"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
+
+"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
+
+"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
+
+"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
+
+"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
+
+"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
+
+"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
+
+"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."
+
+"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
+
+2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
+
+3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
+
+4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
+
+You must give any other recipients of the Work or Derivative Works a copy of this License; and
+
+You must cause any modified files to carry prominent notices stating that You changed the files; and
+
+You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and
+
+If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License. You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
+
+5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
+
+6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
+
+7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
+
+8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
+
+9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.
+
+END OF TERMS AND CONDITIONS
+
+-----------
+
The following npm packages may be included in this product:
- @lit/reactive-element@1.6.3
diff --git a/build.py b/build.py
index 4586cfa..2c78249 100644
--- a/build.py
+++ b/build.py
@@ -4,4 +4,4 @@ import subprocess
if __name__ == "__main__":
# When building the backend, make sure the frontend is built first
subprocess.run(['yarn', 'install'], check=True)
- subprocess.run(['yarn', 'build', '--dist-dir', 'yacv_server/frontend'], check=True)
+ subprocess.run(['yarn', 'build', '--outDir', 'yacv_server/frontend'], check=True)
diff --git a/src/App.vue b/frontend/App.vue
similarity index 90%
rename from src/App.vue
rename to frontend/App.vue
index 641ee72..39f652e 100644
--- a/src/App.vue
+++ b/frontend/App.vue
@@ -1,11 +1,11 @@
diff --git a/src/misc/Sidebar.vue b/frontend/misc/Sidebar.vue
similarity index 85%
rename from src/misc/Sidebar.vue
rename to frontend/misc/Sidebar.vue
index 03559e6..27bc911 100644
--- a/src/misc/Sidebar.vue
+++ b/frontend/misc/Sidebar.vue
@@ -1,16 +1,16 @@
diff --git a/src/misc/distances.ts b/frontend/misc/distances.ts
similarity index 88%
rename from src/misc/distances.ts
rename to frontend/misc/distances.ts
index 2b5f5cf..0bc2a90 100644
--- a/src/misc/distances.ts
+++ b/frontend/misc/distances.ts
@@ -3,13 +3,13 @@ import type {MObject3D} from "../tools/Selection.vue";
import type { ModelScene } from '@google/model-viewer/lib/three-components/ModelScene';
-function getCenterAndVertexList(obj: InstanceType, scene: ModelScene): {
+function getCenterAndVertexList(obj: MObject3D, scene: ModelScene): {
center: Vector3,
vertices: Array
} {
obj.updateMatrixWorld();
- let pos: InterleavedBufferAttribute = obj.geometry.getAttribute('position');
- let ind: BufferAttribute = obj.geometry.index;
+ let pos: BufferAttribute | InterleavedBufferAttribute = obj.geometry.getAttribute('position');
+ let ind: BufferAttribute | null = obj.geometry.index;
if (!ind) {
ind = new BufferAttribute(new Uint16Array(pos.count), 1);
for (let i = 0; i < pos.count; i++) {
@@ -34,7 +34,7 @@ function getCenterAndVertexList(obj: InstanceType, scene: Mode
* Given two THREE.Object3D objects, returns their closest and farthest vertices, and the geometric centers.
* All of them are approximated and should not be used for precise calculations.
*/
-export function distances(a: InstanceType, b: InstanceType, scene: ModelScene): {
+export function distances(a: MObject3D, b: MObject3D, scene: ModelScene): {
min: Array,
center: Array,
max: Array
diff --git a/src/misc/gltf.ts b/frontend/misc/gltf.ts
similarity index 97%
rename from src/misc/gltf.ts
rename to frontend/misc/gltf.ts
index a4fa585..82c943b 100644
--- a/src/misc/gltf.ts
+++ b/frontend/misc/gltf.ts
@@ -1,4 +1,4 @@
-import {Document, Scene, Transform, WebIO, Buffer} from "@gltf-transform/core";
+import {Document, Scene, type Transform, WebIO, Buffer} from "@gltf-transform/core";
import {unpartition} from "@gltf-transform/functions";
let io = new WebIO();
diff --git a/src/misc/helpers.ts b/frontend/misc/helpers.ts
similarity index 92%
rename from src/misc/helpers.ts
rename to frontend/misc/helpers.ts
index 1db463f..6bdc034 100644
--- a/src/misc/helpers.ts
+++ b/frontend/misc/helpers.ts
@@ -1,7 +1,7 @@
-import {Document, TypedArray} from '@gltf-transform/core'
-import {Vector2} from 'three/src/math/Vector2'
-import {Vector3} from 'three/src/math/Vector3'
-import {Matrix4} from 'three/src/math/Matrix4'
+import {Document, type TypedArray} from '@gltf-transform/core'
+import {Vector2} from "three/src/math/Vector2.js"
+import {Vector3} from "three/src/math/Vector3.js"
+import {Matrix4} from "three/src/math/Matrix4.js"
/** Exports the colors used for the axes, primary and secondary. They match the orientation gizmo. */
@@ -22,10 +22,13 @@ function buildSimpleGltf(doc: Document, rawPositions: number[], rawIndices: numb
.setArray(new Uint32Array(rawIndices) as TypedArray)
.setType('SCALAR')
.setBuffer(buffer)
- const colors = doc.createAccessor(name + 'Color')
- .setArray(new Float32Array(rawColors) as TypedArray)
- .setType('VEC3')
- .setBuffer(buffer)
+ let colors = null;
+ if (rawColors) {
+ colors = doc.createAccessor(name + 'Color')
+ .setArray(new Float32Array(rawColors) as TypedArray)
+ .setType('VEC3')
+ .setBuffer(buffer);
+ }
const material = doc.createMaterial(name + 'Material')
.setAlphaMode('OPAQUE')
const geometry = doc.createPrimitive()
diff --git a/src/misc/network.ts b/frontend/misc/network.ts
similarity index 94%
rename from src/misc/network.ts
rename to frontend/misc/network.ts
index 7fe2a6b..584d020 100644
--- a/src/misc/network.ts
+++ b/frontend/misc/network.ts
@@ -13,7 +13,7 @@ export class NetworkUpdateEvent extends Event {
/** Listens for updates and emits events when a model changes */
export class NetworkManager extends EventTarget {
- private knownObjectHashes: { [name: string]: string } = {};
+ private knownObjectHashes: { [name: string]: string | null } = {};
/**
* Tries to load a new model (.glb) from the given URL.
@@ -55,7 +55,7 @@ export class NetworkManager extends EventTarget {
ws.onopen = () => clearTimeout(timeoutFaster);
}
- private foundModel(name: string, hash: string, url: string) {
+ private foundModel(name: string, hash: string | null, url: string) {
let prevHash = this.knownObjectHashes[name];
if (!hash || hash !== prevHash) {
this.knownObjectHashes[name] = hash;
diff --git a/src/misc/scene.ts b/frontend/misc/scene.ts
similarity index 96%
rename from src/misc/scene.ts
rename to frontend/misc/scene.ts
index b9f9a29..9f5159f 100644
--- a/src/misc/scene.ts
+++ b/frontend/misc/scene.ts
@@ -1,10 +1,10 @@
-import {Ref} from 'vue';
+import {type Ref} from 'vue';
import {Document} from '@gltf-transform/core';
import {extrasNameKey, extrasNameValueHelpers, mergeFinalize, mergePartial, removeModel, toBuffer} from "./gltf";
import {newAxes, newGridBox} from "./helpers";
-import {Vector3} from 'three/src/math/Vector3'
-import {Box3} from 'three/src/math/Box3'
-import {Matrix4} from 'three/src/math/Matrix4'
+import {Vector3} from "three/src/math/Vector3.js"
+import {Box3} from "three/src/math/Box3.js"
+import {Matrix4} from "three/src/math/Matrix4.js"
/** This class helps manage SceneManagerData. All methods are static to support reactivity... */
export class SceneMgr {
diff --git a/src/misc/settings.ts b/frontend/misc/settings.ts
similarity index 89%
rename from src/misc/settings.ts
rename to frontend/misc/settings.ts
index 9ffd27e..f505129 100644
--- a/src/misc/settings.ts
+++ b/frontend/misc/settings.ts
@@ -23,11 +23,11 @@ export const settings = {
background: '',
}
-const firstTimeNames = []; // Needed for array values, which clear the array when overridden
+const firstTimeNames: Array = []; // Needed for array values, which clear the array when overridden
function parseSetting(name: string, value: string): any {
let arrayElem = name.endsWith(".0")
if (arrayElem) name = name.slice(0, -2);
- let prevValue = settings[name];
+ let prevValue = (settings as any)[name];
if (prevValue === undefined) throw new Error(`Unknown setting: ${name}`);
if (Array.isArray(prevValue) && !arrayElem) {
let toExtend = []
@@ -54,5 +54,5 @@ function parseSetting(name: string, value: string): any {
// Auto-override any settings from the URL
const url = new URL(window.location.href);
url.searchParams.forEach((value, key) => {
- if (key in settings) settings[key] = parseSetting(key, value);
+ if (key in settings) (settings as any)[key] = parseSetting(key, value);
})
\ No newline at end of file
diff --git a/src/models/Model.vue b/frontend/models/Model.vue
similarity index 92%
rename from src/models/Model.vue
rename to frontend/models/Model.vue
index ecf9043..ac3b4e6 100644
--- a/src/models/Model.vue
+++ b/frontend/models/Model.vue
@@ -10,10 +10,10 @@ import {
VSlider,
VSpacer,
VTooltip,
-} from "vuetify/lib/components";
+} from "vuetify/lib/components/index.mjs";
import {extrasNameKey, extrasNameValueHelpers} from "../misc/gltf";
import {Document, Mesh} from "@gltf-transform/core";
-import {inject, ref, ShallowRef, watch, Ref} from "vue";
+import {inject, ref, type ShallowRef, watch} from "vue";
import type ModelViewerWrapper from "../viewer/ModelViewerWrapper.vue";
import {
mdiCircleOpacity,
@@ -26,11 +26,12 @@ import {
} from '@mdi/js'
import SvgIcon from '@jamescoyle/vue-icon';
import {SceneMgr} from "../misc/scene";
-import {BackSide, FrontSide} from "three/src/constants";
-import {Box3} from "three/src/math/Box3";
-import {Color} from "three/src/math/Color";
-import {Plane} from "three/src/math/Plane";
-import {Vector3} from "three/src/math/Vector3";
+import {BackSide, FrontSide} from "three/src/constants.js";
+import {Box3} from "three/src/math/Box3.js";
+import {Color} from "three/src/math/Color.js";
+import {Plane} from "three/src/math/Plane.js";
+import {Vector3} from "three/src/math/Vector3.js";
+import type {MObject3D} from "../tools/Selection.vue";
const props = defineProps<{
meshes: Array,
@@ -69,7 +70,7 @@ function onEnabledFeaturesChange(newEnabledFeatures: Array) {
// Iterate all primitives of the mesh and set their visibility based on the enabled features
// Use the scene graph instead of the document to avoid reloading the same model, at the cost
// of not actually removing the primitives from the scene graph
- sceneModel.traverse((child) => {
+ sceneModel.traverse((child: MObject3D) => {
if (child.userData[extrasNameKey] === modelName) {
let childIsFace = child.type == 'Mesh' || child.type == 'SkinnedMesh'
let childIsEdge = child.type == 'Line' || child.type == 'LineSegments'
@@ -96,7 +97,7 @@ function onOpacityChange(newOpacity: number) {
// Use the scene graph instead of the document to avoid reloading the same model, at the cost
// of not actually removing the primitives from the scene graph
// console.log('Opacity may have changed', newOpacity)
- sceneModel.traverse((child) => {
+ sceneModel.traverse((child: MObject3D) => {
if (child.userData[extrasNameKey] === modelName) {
if (child.material && child.material.opacity !== newOpacity) {
child.material.transparent = newOpacity < 1;
@@ -110,7 +111,7 @@ function onOpacityChange(newOpacity: number) {
watch(opacity, onOpacityChange);
-let {sceneDocument}: {sceneDocument: ShallowRef} = inject('sceneDocument');
+let {sceneDocument} = inject<{ sceneDocument: ShallowRef }>('sceneDocument')!!;
function onClipPlanesChange() {
let scene = props.viewer?.scene;
@@ -128,7 +129,7 @@ function onClipPlanesChange() {
bbox = SceneMgr.getBoundingBox(sceneDocument.value);
bbox.translate(scene.getTarget());
}
- sceneModel.traverse((child) => {
+ sceneModel.traverse((child: MObject3D) => {
if (child.userData[extrasNameKey] === modelName) {
if (child.material) {
if (bbox) {
@@ -165,7 +166,7 @@ watch(clipPlaneSwappedX, onClipPlanesChange);
watch(clipPlaneSwappedY, onClipPlanesChange);
watch(clipPlaneSwappedZ, onClipPlanesChange);
// Clip planes are also affected by the camera position, so we need to listen to camera changes
-props.viewer.onElemReady((elem) => elem.addEventListener('camera-change', onClipPlanesChange))
+props.viewer!!.onElemReady((elem) => elem.addEventListener('camera-change', onClipPlanesChange))
function onModelLoad() {
let scene = props.viewer?.scene;
@@ -174,8 +175,8 @@ function onModelLoad() {
// Iterate all primitives of the mesh and set their visibility based on the enabled features
// Use the scene graph instead of the document to avoid reloading the same model, at the cost
// of not actually removing the primitives from the scene graph
- let childrenToAdd = [];
- sceneModel.traverse((child) => {
+ let childrenToAdd: Array = [];
+ sceneModel.traverse((child: MObject3D) => {
if (child.userData[extrasNameKey] === modelName) {
if (child.type == 'Mesh' || child.type == 'SkinnedMesh') {
// We could implement cutting planes using the stencil buffer:
@@ -192,7 +193,7 @@ function onModelLoad() {
backChild.material.side = BackSide;
backChild.material.color = new Color(0.25, 0.25, 0.25)
child.userData.backChild = backChild;
- childrenToAdd.push(backChild);
+ childrenToAdd.push(backChild as MObject3D);
}
}
// if (child.type == 'Line' || child.type == 'LineSegments') {
@@ -200,12 +201,12 @@ function onModelLoad() {
// If wide lines are really needed, we need https://threejs.org/examples/?q=line#webgl_lines_fat
// }
if (child.type == 'Points') {
- child.material.size = 5;
+ (child.material as any).size = 5;
child.material.needsUpdate = true;
}
}
});
- childrenToAdd.forEach((child) => sceneModel.add(child));
+ childrenToAdd.forEach((child: MObject3D) => sceneModel.add(child));
scene.queueRender()
// Furthermore...
@@ -218,7 +219,7 @@ function onModelLoad() {
}
// props.viewer.elem may not yet be available, so we need to wait for it
-props.viewer.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
+props.viewer!!.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
diff --git a/src/models/Models.vue b/frontend/models/Models.vue
similarity index 93%
rename from src/models/Models.vue
rename to frontend/models/Models.vue
index f192b68..a4456aa 100644
--- a/src/models/Models.vue
+++ b/frontend/models/Models.vue
@@ -1,16 +1,15 @@
diff --git a/src/tools/OrientationGizmo.vue b/frontend/tools/OrientationGizmo.vue
similarity index 90%
rename from src/tools/OrientationGizmo.vue
rename to frontend/tools/OrientationGizmo.vue
index b6f4889..4fe166c 100644
--- a/src/tools/OrientationGizmo.vue
+++ b/frontend/tools/OrientationGizmo.vue
@@ -10,11 +10,13 @@ import {Matrix4} from "three/src/math/Matrix4.js";
globalThis.THREE = {Vector3, Matrix4} as any // HACK: Required for the gizmo to work
+const OrientationGizmo = OrientationGizmoRaw.default;
+
const props = defineProps<{ elem: ModelViewerElement | null, scene: ModelScene }>();
function createGizmo(expectedParent: HTMLElement, scene: ModelScene): HTMLElement {
// noinspection SpellCheckingInspection
- let gizmo = new OrientationGizmoRaw(scene.camera, {
+ let gizmo = new OrientationGizmoRaw.default(scene.camera, {
size: expectedParent.clientWidth,
bubbleSizePrimary: expectedParent.clientWidth / 12,
bubbleSizeSeconday: expectedParent.clientWidth / 14,
@@ -22,8 +24,8 @@ function createGizmo(expectedParent: HTMLElement, scene: ModelScene): HTMLElemen
});
// HACK: Swap axes to fake the CAD orientation
for (let swap of [["y", "-z"], ["z", "-y"], ["z", "-z"]]) {
- let indexA = gizmo.bubbles.findIndex((bubble) => bubble.axis == swap[0])
- let indexB = gizmo.bubbles.findIndex((bubble) => bubble.axis == swap[1])
+ let indexA = gizmo.bubbles.findIndex((bubble: any) => bubble.axis == swap[0])
+ let indexB = gizmo.bubbles.findIndex((bubble: any) => bubble.axis == swap[1])
let dirA = gizmo.bubbles[indexA].direction.clone();
let dirB = gizmo.bubbles[indexB].direction.clone();
gizmo.bubbles[indexA].direction.copy(dirB);
@@ -63,6 +65,7 @@ function updateGizmo() {
}
let reinstall = () => {
+ if(!container.value) return;
if (gizmo) container.value.removeChild(gizmo);
gizmo = createGizmo(container.value, props.scene as ModelScene) as typeof gizmo;
container.value.appendChild(gizmo);
diff --git a/src/tools/Selection.vue b/frontend/tools/Selection.vue
similarity index 89%
rename from src/tools/Selection.vue
rename to frontend/tools/Selection.vue
index 12c1510..3232b8e 100644
--- a/src/tools/Selection.vue
+++ b/frontend/tools/Selection.vue
@@ -1,27 +1,27 @@
-
+
Camera
{{ toggleProjectionText }}
@@ -129,7 +131,7 @@ window.addEventListener('keydown', (event) => {
Selection ({{ selectionFaceCount() }}F {{ selectionEdgeCount() }}E {{ selectionVertexCount() }}V)
- emit('findModel', name)"/>
diff --git a/src/viewer/ModelViewerWrapper.vue b/frontend/viewer/ModelViewerWrapper.vue
similarity index 75%
rename from src/viewer/ModelViewerWrapper.vue
rename to frontend/viewer/ModelViewerWrapper.vue
index 4970c75..fe589cd 100644
--- a/src/viewer/ModelViewerWrapper.vue
+++ b/frontend/viewer/ModelViewerWrapper.vue
@@ -3,7 +3,7 @@
+
+
+
+