frontend complete migration from parcel to vite for much better production builds

This commit is contained in:
Yeicor
2024-03-03 17:54:53 +01:00
parent 0fad65d7b2
commit da0dcea44a
30 changed files with 1142 additions and 1651 deletions

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<script setup lang="ts">
// License text for all dependencies, only downloaded when/if needed
// @ts-ignore
import licenseText from "../../assets/licenses.txt?raw";
</script>
<template>
<pre class="license-text" v-html="licenseText"/>
</template>
<style scoped>
.license-text {
white-space: pre-wrap;
}
</style>

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<script setup lang="ts">
import {onMounted, onUpdated, ref} from "vue";
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import * as OrientationGizmoRaw from "three-orientation-gizmo/src/OrientationGizmo";
import type {ModelViewerElement} from '@google/model-viewer';
// Optimized minimal dependencies from three
import {Vector3} from "three/src/math/Vector3.js";
import {Matrix4} from "three/src/math/Matrix4.js";
globalThis.THREE = {Vector3, Matrix4} as any // HACK: Required for the gizmo to work
const OrientationGizmo = OrientationGizmoRaw.default;
const props = defineProps<{ elem: ModelViewerElement | null, scene: ModelScene }>();
function createGizmo(expectedParent: HTMLElement, scene: ModelScene): HTMLElement {
// noinspection SpellCheckingInspection
let gizmo = new OrientationGizmoRaw.default(scene.camera, {
size: expectedParent.clientWidth,
bubbleSizePrimary: expectedParent.clientWidth / 12,
bubbleSizeSeconday: expectedParent.clientWidth / 14,
fontSize: (expectedParent.clientWidth / 10) + "px"
});
// HACK: Swap axes to fake the CAD orientation
for (let swap of [["y", "-z"], ["z", "-y"], ["z", "-z"]]) {
let indexA = gizmo.bubbles.findIndex((bubble: any) => bubble.axis == swap[0])
let indexB = gizmo.bubbles.findIndex((bubble: any) => bubble.axis == swap[1])
let dirA = gizmo.bubbles[indexA].direction.clone();
let dirB = gizmo.bubbles[indexB].direction.clone();
gizmo.bubbles[indexA].direction.copy(dirB);
gizmo.bubbles[indexB].direction.copy(dirA);
}
// Append and listen for events
gizmo.onAxisSelected = (axis: { direction: { x: any; y: any; z: any; }; }) => {
let lookFrom = scene.getCamera().position.clone();
let lookAt = scene.getTarget().clone().add(scene.target.position);
let magnitude = lookFrom.clone().sub(lookAt).length()
let direction = new Vector3(axis.direction.x, axis.direction.y, axis.direction.z);
let newLookFrom = lookAt.clone().add(direction.clone().multiplyScalar(magnitude));
//console.log("New camera position", newLookFrom)
scene.getCamera().position.copy(newLookFrom);
scene.getCamera().lookAt(lookAt);
if ((scene as any).__perspectiveCamera) { // HACK: Make the hacky ortho also work
(scene as any).__perspectiveCamera.position.copy(newLookFrom);
(scene as any).__perspectiveCamera.lookAt(lookAt);
}
scene.queueRender();
requestIdleCallback(() => props.elem?.dispatchEvent(
new CustomEvent('camera-change', {detail: {source: 'none'}})))
}
return gizmo;
}
// Mount, unmount and listen for scene changes
let container = ref<HTMLElement | null>(null);
let gizmo: HTMLElement & { update: () => void }
function updateGizmo() {
if (gizmo.isConnected) {
gizmo.update();
requestIdleCallback(updateGizmo);
}
}
let reinstall = () => {
if(!container.value) return;
if (gizmo) container.value.removeChild(gizmo);
gizmo = createGizmo(container.value, props.scene as ModelScene) as typeof gizmo;
container.value.appendChild(gizmo);
requestIdleCallback(updateGizmo); // Low priority updates
}
onMounted(reinstall)
onUpdated(reinstall);
// onUnmounted is not needed because the gizmo is removed when the container is removed
</script>
<template>
<div ref="container" class="orientation-gizmo"/>
</template>

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<script setup lang="ts">
import {defineModel, inject, ref, type ShallowRef, watch} from "vue";
import {VBtn, VSelect, VTooltip} from "vuetify/lib/components/index.mjs";
import SvgIcon from '@jamescoyle/vue-icon';
import type {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {mdiCubeOutline, mdiCursorDefaultClick, mdiFeatureSearch, mdiRuler} from '@mdi/js';
import type {Intersection, Material, Mesh, Object3D} from "three";
import {Box3, Matrix4, Raycaster, Vector3} from "three";
import type ModelViewerWrapperT from "../viewer/ModelViewerWrapper.vue";
import {extrasNameKey} from "../misc/gltf";
import {SceneMgr} from "../misc/scene";
import {Document} from "@gltf-transform/core";
import {AxesColors} from "../misc/helpers";
import {distances} from "../misc/distances";
export type MObject3D = Mesh & {
userData: { noHit?: boolean },
material: Material & { color: { r: number, g: number, b: number }, __prevBaseColorFactor?: [number, number, number] }
};
let props = defineProps<{ viewer: typeof ModelViewerWrapperT | null }>();
let emit = defineEmits<{ findModel: [string] }>();
let {setDisableTap} = inject<{ setDisableTap: (arg0: boolean) => void }>('disableTap')!!;
let selectionEnabled = ref(false);
let selected = defineModel<Array<Intersection<MObject3D>>>({default: []});
let highlightNextSelection = ref([false, false]); // Second is whether selection was enabled before
let showBoundingBox = ref<Boolean>(false); // Enabled automatically on start
let showDistances = ref<Boolean>(true);
let mouseDownAt: [number, number] | null = null;
let selectFilter = ref('Any (S)');
const raycaster = new Raycaster();
let selectionMoveListener = (event: MouseEvent) => {
mouseDownAt = [event.clientX, event.clientY];
if (!selectionEnabled.value) return;
};
let selectionListener = (event: MouseEvent) => {
// If the mouse moved while clicked (dragging), avoid selection logic
if (mouseDownAt) {
let [x, y] = mouseDownAt;
mouseDownAt = null;
if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5) {
return;
}
}
// If disabled, avoid selection logic
if (!selectionEnabled.value) {
return;
}
// Set raycaster parameters
if (selectFilter.value === 'Any (S)') {
raycaster.params.Line.threshold = 0.2;
raycaster.params.Points.threshold = 0.8;
} else if (selectFilter.value === '(E)dges') {
raycaster.params.Line.threshold = 0.8;
raycaster.params.Points.threshold = 0.0;
} else if (selectFilter.value === '(V)ertices') {
raycaster.params.Line.threshold = 0.0;
raycaster.params.Points.threshold = 0.8;
} else if (selectFilter.value === '(F)aces') {
raycaster.params.Line.threshold = 0.0;
raycaster.params.Points.threshold = 0.0;
}
// Define the 3D ray from the camera to the mouse
// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
let scene: ModelScene = props.viewer?.scene;
const ndcCoords = scene.getNDC(event.clientX, event.clientY);
raycaster.setFromCamera(ndcCoords, scene.camera);
if (!scene.camera.isPerspectiveCamera) {
// Need to fix the ray direction for ortho camera FIXME: Still buggy...
raycaster.ray.direction.copy(scene.camera.getWorldDirection(new Vector3()));
}
//console.log('Ray', raycaster.ray);
// DEBUG: Draw the ray
// let actualFrom = scene.getTarget().clone().add(raycaster.ray.origin);
// let actualTo = actualFrom.clone().add(raycaster.ray.direction.clone().multiplyScalar(50));
// let lineHandle = props.viewer?.addLine3D(actualFrom, actualTo, "Ray")
// setTimeout(() => props.viewer?.removeLine3D(lineHandle), 30000)
// Find all hit objects and select the wanted one based on the filter
const hits = raycaster.intersectObject(scene, true);
let hit = hits.find((hit: Intersection<Object3D>) => {
if (!hit.object || !(hit.object as any).isMesh) return false;
const kind = hit.object.type
let isFace = kind === 'Mesh' || kind === 'SkinnedMesh';
let isEdge = kind === 'Line' || kind === 'LineSegments';
let isVertex = kind === 'Points';
const kindOk = (selectFilter.value === 'Any (S)') ||
(isFace && selectFilter.value === '(F)aces') ||
(isEdge && selectFilter.value === '(E)dges') ||
(isVertex && selectFilter.value === '(V)ertices');
return hit.object.visible && !hit.object.userData.noHit && kindOk;
}) as Intersection<MObject3D> | undefined;
//console.log('Hit', hit)
if (!highlightNextSelection.value[0]) {
// If we are selecting, toggle the selection or deselect all if no hit
if (hit) {
// Toggle selection
const wasSelected = selected.value.find((m) => m.object.name === hit?.object?.name) !== undefined;
if (wasSelected) {
deselect(hit)
} else {
select(hit)
}
} else {
deselectAll();
}
updateBoundingBox();
updateDistances();
} else if (hit) {
// Otherwise, highlight the model that owns the hit
emit('findModel', hit.object.userData[extrasNameKey])
// And reset the selection mode
toggleHighlightNextSelection()
}
scene.queueRender() // Force rerender of model-viewer
}
function select(hit: Intersection<MObject3D>) {
console.log('Selecting', hit.object.name)
if (selected.value.find((m) => m.object.name === hit.object.name) === undefined) {
selected.value.push(hit);
}
hit.object.material.__prevBaseColorFactor = [
hit.object.material.color.r,
hit.object.material.color.g,
hit.object.material.color.b,
];
hit.object.material.color.r = 1;
hit.object.material.color.g = 0;
hit.object.material.color.b = 0;
}
function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
console.log('Deselecting', hit.object.name)
if (alsoRemove) {
// Remove the matching object from the selection
let toRemove = selected.value.findIndex((m) => m.object.name === hit.object.name);
selected.value.splice(toRemove, 1);
}
if (hit.object.material.__prevBaseColorFactor) {
hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
hit.object.material.color.b = hit.object.material.__prevBaseColorFactor[2]
delete hit.object.material.__prevBaseColorFactor;
}
}
function deselectAll(alsoRemove = true) {
// Clear selection (shallow copy to avoid modifying the array while iterating)
let toClear = selected.value.slice();
for (let material of toClear) {
deselect(material, alsoRemove);
}
}
function toggleSelection() {
let viewer: ModelViewerElement = props.viewer?.elem;
if (!viewer) return;
selectionEnabled.value = !selectionEnabled.value;
setDisableTap(selectionEnabled.value);
}
function toggleHighlightNextSelection() {
highlightNextSelection.value = [
!highlightNextSelection.value[0],
highlightNextSelection.value[0] ? highlightNextSelection.value[1] : selectionEnabled.value
];
if (highlightNextSelection.value[0]) {
// Reuse selection code to identify the model
if (!selectionEnabled.value) toggleSelection()
} else {
if (selectionEnabled.value !== highlightNextSelection.value[1]) toggleSelection()
highlightNextSelection.value = [false, false];
}
}
function toggleShowBoundingBox() {
showBoundingBox.value = !showBoundingBox.value;
updateBoundingBox();
}
let firstLoad = true;
let hasListeners = false;
let cameraChangeWaiting = false;
let cameraChangeLast = 0
let onCameraChange = () => {
// Avoid updates while dragging (slow operation)
cameraChangeLast = performance.now();
if (cameraChangeWaiting) return;
cameraChangeWaiting = true;
let waitingHandler: () => void;
waitingHandler = () => {
// Ignore also inertia
if (performance.now() - cameraChangeLast > 250) {
updateBoundingBox();
cameraChangeWaiting = false;
} else {
// If the camera is still moving, wait a bit more
setTimeout(waitingHandler, 100);
}
};
setTimeout(waitingHandler, 100); // Wait for the camera to stop moving
};
let onViewerReady = (viewer: typeof ModelViewerWrapperT) => {
if (!viewer) return;
// props.viewer.elem may not yet be available, so we need to wait for it
viewer.onElemReady((elem: ModelViewerElement) => {
if (hasListeners) return;
hasListeners = true;
elem.addEventListener('mouseup', selectionListener);
elem.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
elem.addEventListener('load', () => {
if (firstLoad) {
toggleShowBoundingBox();
firstLoad = false;
} else {
updateBoundingBox();
}
});
elem.addEventListener('camera-change', onCameraChange);
});
};
if (props.viewer) onViewerReady(props.viewer);
else watch(() => props.viewer, () => onViewerReady(props.viewer as any));
let {sceneDocument} = inject<{ sceneDocument: ShallowRef<Document> }>('sceneDocument')!!;
let boundingBoxLines: { [points: string]: number } = {}
function updateBoundingBox() {
if (!showBoundingBox.value) {
for (let lineId of Object.values(boundingBoxLines)) {
props.viewer?.removeLine3D(lineId);
}
boundingBoxLines = {};
return;
}
let bb: Box3
let boundingBoxLinesToRemove = Object.keys(boundingBoxLines);
if (selected.value.length > 0) {
bb = new Box3();
for (let hit of selected.value) {
bb.expandByObject(hit.object);
}
bb.applyMatrix4(new Matrix4().makeTranslation(props.viewer?.scene.getTarget()));
} else {
bb = SceneMgr.getBoundingBox(sceneDocument.value);
}
// Define each edge of the bounding box, to draw a line for each axis
let corners = [
[bb.min.x, bb.min.y, bb.min.z],
[bb.min.x, bb.min.y, bb.max.z],
[bb.min.x, bb.max.y, bb.min.z],
[bb.min.x, bb.max.y, bb.max.z],
[bb.max.x, bb.min.y, bb.min.z],
[bb.max.x, bb.min.y, bb.max.z],
[bb.max.x, bb.max.y, bb.min.z],
[bb.max.x, bb.max.y, bb.max.z],
];
let edgesByAxis = [
[[0, 4], [1, 5], [2, 6], [3, 7]], // X (CAD)
[[0, 2], [1, 3], [4, 6], [5, 7]], // Z (CAD)
[[0, 1], [2, 3], [4, 5], [6, 7]], // Y (CAD)
];
// Only draw one edge per axis, the 2nd closest one to the camera
for (let edgeI in edgesByAxis) {
let axisEdges = edgesByAxis[edgeI];
let edge: Array<number> = axisEdges[0];
for (let i = 0; i < 2; i++) { // Find the 2nd closest one by running twice dropping the first
edge = axisEdges[0];
let edgeDist = Infinity;
let cameraPos: Vector3 = props.viewer?.scene.camera.position;
for (let testEdge of axisEdges) {
let from = new Vector3(...corners[testEdge[0]]);
let to = new Vector3(...corners[testEdge[1]]);
let mid = from.clone().add(to).multiplyScalar(0.5);
let newDist = cameraPos.distanceTo(mid);
if (newDist < edgeDist) {
edge = testEdge;
edgeDist = newDist;
}
}
axisEdges = axisEdges.filter((e) => e !== edge);
}
let from = new Vector3(...corners[edge[0]]);
let to = new Vector3(...corners[edge[1]]);
let color = [AxesColors.x, AxesColors.y, AxesColors.z][edgeI][1]; // Secondary colors
let lineCacheKey = JSON.stringify([from, to]);
let matchingLine = boundingBoxLines[lineCacheKey];
if (matchingLine) {
boundingBoxLinesToRemove = boundingBoxLinesToRemove.filter((l) => l !== lineCacheKey);
} else {
let newLineId = props.viewer?.addLine3D(from, to,
to.clone().sub(from).length().toFixed(1) + "mm", {
"stroke": "rgb(" + color.join(',') + ")",
"stroke-width": "2"
});
if (newLineId) {
boundingBoxLines[lineCacheKey] = newLineId;
}
}
}
// Remove the lines that are no longer needed
for (let lineLocator of boundingBoxLinesToRemove) {
if (props.viewer?.removeLine3D(boundingBoxLines[lineLocator])) {
delete boundingBoxLines[lineLocator];
}
}
}
function toggleShowDistances() {
showDistances.value = !showDistances.value;
updateDistances();
}
let distanceLines: { [points: string]: number } = {}
function updateDistances() {
if (!showDistances.value || selected.value.length != 2) {
for (let lineId of Object.values(distanceLines)) {
props.viewer?.removeLine3D(lineId);
}
distanceLines = {};
return;
}
// Set up the line cache (for delta updates)
let distanceLinesToRemove = Object.keys(distanceLines);
function ensureLine(from: Vector3, to: Vector3, text: string, color: string) {
console.log('ensureLine', from, to, text, color)
let lineCacheKey = JSON.stringify([from, to]);
let matchingLine = distanceLines[lineCacheKey];
if (matchingLine) {
distanceLinesToRemove = distanceLinesToRemove.filter((l) => l !== lineCacheKey);
} else {
distanceLines[lineCacheKey] = props.viewer?.addLine3D(from, to, text, {
"stroke": color,
"stroke-width": "2",
"stroke-dasharray": "5"
});
}
}
// Add lines (if not already added)
let objA = selected.value[0].object;
let objB = selected.value[1].object;
let {min, center, max} = distances(objA, objB, props.viewer?.scene);
ensureLine(max[0], max[1], max[1].distanceTo(max[0]).toFixed(1) + "mm", "orange");
ensureLine(center[0], center[1], center[1].distanceTo(center[0]).toFixed(1) + "mm", "green");
ensureLine(min[0], min[1], min[1].distanceTo(min[0]).toFixed(1) + "mm", "cyan");
// Remove the lines that are no longer needed
for (let lineLocator of distanceLinesToRemove) {
props.viewer?.removeLine3D(distanceLines[lineLocator]);
delete distanceLines[lineLocator];
}
return;
}
// Add keyboard shortcuts
window.addEventListener('keydown', (event) => {
if (event.key === 's') {
if (selectFilter.value == 'Any (S)') toggleSelection();
else {
selectFilter.value = 'Any (S)';
if (!selectionEnabled.value) toggleSelection();
}
} else if (event.key === 'f') {
if (selectFilter.value == '(F)aces') toggleSelection();
else {
selectFilter.value = '(F)aces';
if (!selectionEnabled.value) toggleSelection();
}
} else if (event.key === 'e') {
if (selectFilter.value == '(E)dges') toggleSelection();
else {
selectFilter.value = '(E)dges';
if (!selectionEnabled.value) toggleSelection();
}
} else if (event.key === 'v') {
if (selectFilter.value == '(V)ertices') toggleSelection();
else {
selectFilter.value = '(V)ertices';
if (!selectionEnabled.value) toggleSelection();
}
} else if (event.key === 'b') {
toggleShowBoundingBox();
} else if (event.key === 'd') {
toggleShowDistances();
} else if (event.key === 'h') {
toggleHighlightNextSelection();
}
});
</script>
<template>
<div class="select-parent">
<v-btn icon @click="toggleSelection" :color="selectionEnabled ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ selectionEnabled ? 'Disable (s)election mode' : 'Enable (s)election mode' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiCursorDefaultClick"/>
</v-btn>
<v-tooltip :text="'Select only ' + selectFilter.toString().toLocaleLowerCase()" :open-on-click="false">
<template v-slot:activator="{ props }">
<v-select v-bind="props" class="select-only" variant="underlined"
:items="['Any (S)', '(F)aces', '(E)dges', '(V)ertices']"
v-model="selectFilter"/>
</template>
</v-tooltip>
</div>
<v-btn icon @click="toggleHighlightNextSelection" :color="highlightNextSelection[0] ? 'surface-light' : ''">
<v-tooltip activator="parent">(H)ighlight the next clicked element in the models list</v-tooltip>
<svg-icon type="mdi" :path="mdiFeatureSearch"/>
</v-btn>
<v-btn icon @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection (b)ounds' : 'Show selection (b)ounds' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiCubeOutline"/>
</v-btn>
<v-btn icon @click="toggleShowDistances" :color="showDistances ? 'surface-light' : ''">
<v-tooltip activator="parent">
{{ showDistances ? 'Hide selection (d)istances' : 'Show (d)istances (when a pair of features is selected)' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiRuler"/>
</v-btn>
</template>
<style scoped>
/* Very hacky styling... */
.select-parent {
height: 48px;
}
.select-parent .v-btn {
position: relative;
top: -42px;
}
.select-only {
display: inline-block;
width: calc(100% - 48px);
position: relative;
top: -12px;
}
</style>

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frontend/tools/Tools.vue Normal file
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<script setup lang="ts">
import {
VBtn,
VCard,
VCardText,
VDialog,
VDivider,
VSpacer,
VToolbar,
VToolbarTitle,
VTooltip,
} from "vuetify/lib/components/index.mjs";
import OrientationGizmo from "./OrientationGizmo.vue";
import type {PerspectiveCamera} from "three/src/cameras/PerspectiveCamera.js";
import {OrthographicCamera} from "three/src/cameras/OrthographicCamera.js";
import {mdiClose, mdiCrosshairsGps, mdiDownload, mdiGithub, mdiLicense, mdiProjector} from '@mdi/js'
import SvgIcon from '@jamescoyle/vue-icon';
import type {ModelViewerElement} from '@google/model-viewer';
import type {Intersection} from "three";
import type {MObject3D} from "./Selection.vue";
import Loading from "../misc/Loading.vue";
import type ModelViewerWrapper from "../viewer/ModelViewerWrapper.vue";
import {defineAsyncComponent, type Ref, ref} from "vue";
const SelectionComponent = defineAsyncComponent({
loader: () => import("./Selection.vue"),
loadingComponent: () => "Loading...",
delay: 0,
});
let selectionComp = ref<InstanceType<typeof SelectionComponent> | null>(null);
const LicensesDialogContent = defineAsyncComponent({
loader: () => import("./LicensesDialogContent.vue"),
loadingComponent: Loading,
delay: 0,
});
let props = defineProps<{ viewer: InstanceType<typeof ModelViewerWrapper> | null }>();
const emit = defineEmits<{ findModel: [string] }>()
let selection: Ref<Array<Intersection<MObject3D>>> = ref([]);
let selectionFaceCount = () => selection.value.filter((s) => s.object.type == "Mesh" || s.object.type == "SkinnedMesh").length
let selectionEdgeCount = () => selection.value.filter((s) => s.object.type == "Line").length
let selectionVertexCount = () => selection.value.filter((s) => s.object.type == "Points").length
function syncOrthoCamera(force: boolean) {
let scene = props.viewer?.scene;
if (!scene) return;
let perspectiveCam: PerspectiveCamera = (scene as any).__perspectiveCamera;
if (force || perspectiveCam && scene.camera != perspectiveCam) {
// Get zoom level from perspective camera
let dist = scene.getTarget().distanceToSquared(perspectiveCam.position);
let w = scene.aspect * dist ** 1.1 / 4000;
let h = dist ** 1.1 / 4000;
(scene as any).camera = new OrthographicCamera(-w, w, h, -h, perspectiveCam.near, perspectiveCam.far);
scene.camera.position.copy(perspectiveCam.position);
scene.camera.lookAt(scene.getTarget().clone().add(scene.target.position));
if (force) scene.queueRender() // Force rerender of model-viewer
requestAnimationFrame(() => syncOrthoCamera(false));
}
}
let toggleProjectionText = ref('PERSP'); // Default to perspective camera
function toggleProjection() {
let scene = props.viewer?.scene;
if (!scene) return;
let prevCam = scene.camera;
let wasPerspectiveCamera = prevCam.isPerspectiveCamera;
if (wasPerspectiveCamera) {
(scene as any).__perspectiveCamera = prevCam; // Save the default perspective camera
// This hack also needs to sync the camera position and target
syncOrthoCamera(true);
} else {
// Restore the default perspective camera
scene.camera = (scene as any).__perspectiveCamera;
scene.queueRender() // Force rerender of model-viewer
}
toggleProjectionText.value = wasPerspectiveCamera ? 'ORTHO' : 'PERSP';
// The camera change may take a few frames to take effect, dispatch the event after a delay
requestIdleCallback(() => props.viewer?.elem?.dispatchEvent(
new CustomEvent('camera-change', {detail: {source: 'none'}})))
}
async function centerCamera() {
let viewerEl: ModelViewerElement | null | undefined = props.viewer?.elem;
if (!viewerEl) return;
await viewerEl.updateFraming();
viewerEl.zoom(3);
}
async function downloadSceneGlb() {
let viewerEl: ModelViewerElement | null | undefined = props.viewer?.elem;
if (!viewerEl) return;
const glTF = await viewerEl.exportScene({onlyVisible: true, binary: true});
const file = new File([glTF], "export.glb");
const link = document.createElement("a");
link.download = file.name;
link.href = URL.createObjectURL(file);
link.click();
}
async function openGithub() {
window.open('https://github.com/yeicor-3d/yet-another-cad-viewer', '_blank')
}
// Add keyboard shortcuts
window.addEventListener('keydown', (event) => {
if (event.key === 'p') toggleProjection();
else if (event.key === 'c') centerCamera();
else if (event.key === 'd') downloadSceneGlb();
else if (event.key === 'g') openGithub();
});
</script>
<template>
<orientation-gizmo :scene="props.viewer.scene as any" :elem="props.viewer.elem" v-if="props.viewer?.scene"/>
<v-divider/>
<h5>Camera</h5>
<v-btn icon @click="toggleProjection"><span class="icon-detail">{{ toggleProjectionText }}</span>
<v-tooltip activator="parent">Toggle (P)rojection<br/>(currently
{{ toggleProjectionText === 'PERSP' ? 'perspective' : 'orthographic' }})
</v-tooltip>
<svg-icon type="mdi" :path="mdiProjector"></svg-icon>
</v-btn>
<v-btn icon @click="centerCamera">
<v-tooltip activator="parent">Re(c)enter Camera</v-tooltip>
<svg-icon type="mdi" :path="mdiCrosshairsGps"/>
</v-btn>
<v-divider/>
<h5>Selection ({{ selectionFaceCount() }}F {{ selectionEdgeCount() }}E {{ selectionVertexCount() }}V)</h5>
<selection-component :ref="selectionComp as any" :viewer="props.viewer as any" v-model="selection"
@findModel="(name) => emit('findModel', name)"/>
<v-divider/>
<v-spacer></v-spacer>
<h5>Extras</h5>
<v-btn icon @click="downloadSceneGlb">
<v-tooltip activator="parent">(D)ownload Scene</v-tooltip>
<svg-icon type="mdi" :path="mdiDownload"/>
</v-btn>
<v-dialog id="licenses-dialog" fullscreen>
<template v-slot:activator="{ props }">
<v-btn icon v-bind="props">
<v-tooltip activator="parent">Show Licenses</v-tooltip>
<svg-icon type="mdi" :path="mdiLicense"/>
</v-btn>
</template>
<template v-slot:default="{ isActive }">
<v-card>
<v-toolbar>
<v-toolbar-title>Licenses</v-toolbar-title>
<v-spacer>
</v-spacer>
<v-btn icon @click="isActive.value = false">
<svg-icon type="mdi" :path="mdiClose"/>
</v-btn>
</v-toolbar>
<v-card-text>
<licenses-dialog-content/>
</v-card-text>
</v-card>
</template>
</v-dialog>
<v-btn icon @click="openGithub">
<v-tooltip activator="parent">Open (G)itHub</v-tooltip>
<svg-icon type="mdi" :path="mdiGithub"/>
</v-btn>
<div ref="statsHolder"></div>
</template>
<!--suppress CssUnusedSymbol -->
<style>
.icon-detail {
position: absolute;
top: 10px;
left: 0;
font-size: xx-small;
width: 100%;
margin: auto;
}
.icon-detail + svg {
position: relative;
top: 5px;
}
</style>