mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
frontend complete migration from parcel to vite for much better production builds
This commit is contained in:
361
frontend/models/Model.vue
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361
frontend/models/Model.vue
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<script setup lang="ts">
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import {
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VBtn,
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VBtnToggle,
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VCheckboxBtn,
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VDivider,
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VExpansionPanel,
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VExpansionPanelText,
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VExpansionPanelTitle,
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VSlider,
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VSpacer,
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VTooltip,
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} from "vuetify/lib/components/index.mjs";
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import {extrasNameKey, extrasNameValueHelpers} from "../misc/gltf";
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import {Document, Mesh} from "@gltf-transform/core";
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import {inject, ref, type ShallowRef, watch} from "vue";
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import type ModelViewerWrapper from "../viewer/ModelViewerWrapper.vue";
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import {
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mdiCircleOpacity,
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mdiCube,
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mdiDelete,
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mdiRectangle,
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mdiRectangleOutline,
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mdiSwapHorizontal,
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mdiVectorRectangle
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} from '@mdi/js'
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import SvgIcon from '@jamescoyle/vue-icon';
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import {SceneMgr} from "../misc/scene";
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import {BackSide, FrontSide} from "three/src/constants.js";
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import {Box3} from "three/src/math/Box3.js";
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import {Color} from "three/src/math/Color.js";
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import {Plane} from "three/src/math/Plane.js";
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import {Vector3} from "three/src/math/Vector3.js";
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import type {MObject3D} from "../tools/Selection.vue";
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const props = defineProps<{
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meshes: Array<Mesh>,
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viewer: InstanceType<typeof ModelViewerWrapper> | null
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}>();
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const emit = defineEmits<{ remove: [] }>()
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let modelName = props.meshes[0].getExtras()[extrasNameKey] // + " blah blah blah blah blag blah blah blah"
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// Reactive properties
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const enabledFeatures = defineModel<Array<number>>("enabledFeatures", {default: [0, 1, 2]});
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const opacity = defineModel<number>("opacity", {default: 1});
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const clipPlaneX = ref(1);
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const clipPlaneSwappedX = ref(false);
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const clipPlaneY = ref(1);
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const clipPlaneSwappedY = ref(false);
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const clipPlaneZ = ref(1);
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const clipPlaneSwappedZ = ref(false);
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// Count the number of faces, edges and vertices
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let faceCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.TRIANGLES).length).reduce((a, b) => a + b, 0)
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let edgeCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() in [WebGL2RenderingContext.LINE_STRIP, WebGL2RenderingContext.LINES]).length).reduce((a, b) => a + b, 0)
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let vertexCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.POINTS).length).reduce((a, b) => a + b, 0)
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// Set initial defaults for the enabled features
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if (faceCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 0)
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if (edgeCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 1)
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if (vertexCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 2)
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// Listeners for changes in the properties (or viewer reloads)
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function onEnabledFeaturesChange(newEnabledFeatures: Array<number>) {
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//console.log('Enabled features may have changed', newEnabledFeatures)
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let scene = props.viewer?.scene;
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let sceneModel = (scene as any)?._model;
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if (!scene || !sceneModel) return;
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// Iterate all primitives of the mesh and set their visibility based on the enabled features
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// Use the scene graph instead of the document to avoid reloading the same model, at the cost
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// of not actually removing the primitives from the scene graph
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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let childIsFace = child.type == 'Mesh' || child.type == 'SkinnedMesh'
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let childIsEdge = child.type == 'Line' || child.type == 'LineSegments'
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let childIsVertex = child.type == 'Points'
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if (childIsFace || childIsEdge || childIsVertex) {
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let visible = newEnabledFeatures.includes(childIsFace ? 0 : childIsEdge ? 1 : childIsVertex ? 2 : -1);
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if (child.visible !== visible) {
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child.visible = visible;
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if (child.userData.backChild) child.userData.backChild.visible = visible;
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}
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}
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}
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});
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scene.queueRender()
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}
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watch(enabledFeatures, onEnabledFeaturesChange);
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function onOpacityChange(newOpacity: number) {
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let scene = props.viewer?.scene;
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let sceneModel = (scene as any)?._model;
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if (!scene || !sceneModel) return;
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// Iterate all primitives of the mesh and set their opacity based on the enabled features
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// Use the scene graph instead of the document to avoid reloading the same model, at the cost
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// of not actually removing the primitives from the scene graph
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// console.log('Opacity may have changed', newOpacity)
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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if (child.material && child.material.opacity !== newOpacity) {
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child.material.transparent = newOpacity < 1;
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child.material.opacity = newOpacity;
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child.material.needsUpdate = true;
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}
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}
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});
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scene.queueRender()
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}
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watch(opacity, onOpacityChange);
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let {sceneDocument} = inject<{ sceneDocument: ShallowRef<Document> }>('sceneDocument')!!;
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function onClipPlanesChange() {
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let scene = props.viewer?.scene;
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let sceneModel = (scene as any)?._model;
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if (!scene || !sceneModel) return;
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let enabledX = clipPlaneX.value < 1 && !clipPlaneSwappedX.value || clipPlaneX.value > 0 && clipPlaneSwappedX.value;
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let enabledY = clipPlaneY.value < 1 && !clipPlaneSwappedY.value || clipPlaneY.value > 0 && clipPlaneSwappedY.value;
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let enabledZ = clipPlaneZ.value < 1 && !clipPlaneSwappedZ.value || clipPlaneZ.value > 0 && clipPlaneSwappedZ.value;
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// let enabled = [enabledX, enabledY, enabledZ];
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let bbox: Box3;
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if (props.viewer?.renderer && (enabledX || enabledY || enabledZ)) {
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// Global value for all models, once set it cannot be unset (unknown for other models...)
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props.viewer.renderer.threeRenderer.localClippingEnabled = true;
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// Due to model-viewer's camera manipulation, the bounding box needs to be transformed
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bbox = SceneMgr.getBoundingBox(sceneDocument.value);
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bbox.translate(scene.getTarget());
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}
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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if (child.material) {
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if (bbox) {
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let offsetX = bbox.min.x + clipPlaneX.value * (bbox.max.x - bbox.min.x);
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let offsetY = bbox.min.z + clipPlaneY.value * (bbox.max.z - bbox.min.z);
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let offsetZ = bbox.min.y + clipPlaneZ.value * (bbox.max.y - bbox.min.y);
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let planes = [
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new Plane(new Vector3(-1, 0, 0), offsetX),
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new Plane(new Vector3(0, 0, 1), offsetY),
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new Plane(new Vector3(0, -1, 0), offsetZ),
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];
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if (clipPlaneSwappedX.value) planes[0].negate();
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if (clipPlaneSwappedY.value) planes[1].negate();
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if (clipPlaneSwappedZ.value) planes[2].negate();
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if (!enabledZ) planes.pop();
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if (!enabledY) planes.splice(1, 1);
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if (!enabledX) planes.shift();
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child.material.clippingPlanes = planes;
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if (child.userData.backChild && child.userData.backChild.material) child.userData.backChild.material.clippingPlanes = planes;
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} else {
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child.material.clippingPlanes = [];
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if (child.userData.backChild && child.userData.backChild.material) child.userData.backChild.material.clippingPlanes = [];
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}
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}
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}
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});
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scene.queueRender()
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}
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watch(clipPlaneX, onClipPlanesChange);
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watch(clipPlaneY, onClipPlanesChange);
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watch(clipPlaneZ, onClipPlanesChange);
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watch(clipPlaneSwappedX, onClipPlanesChange);
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watch(clipPlaneSwappedY, onClipPlanesChange);
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watch(clipPlaneSwappedZ, onClipPlanesChange);
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// Clip planes are also affected by the camera position, so we need to listen to camera changes
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props.viewer!!.onElemReady((elem) => elem.addEventListener('camera-change', onClipPlanesChange))
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function onModelLoad() {
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let scene = props.viewer?.scene;
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let sceneModel = (scene as any)?._model;
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if (!scene || !sceneModel) return;
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// Iterate all primitives of the mesh and set their visibility based on the enabled features
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// Use the scene graph instead of the document to avoid reloading the same model, at the cost
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// of not actually removing the primitives from the scene graph
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let childrenToAdd: Array<MObject3D> = [];
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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if (child.type == 'Mesh' || child.type == 'SkinnedMesh') {
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// We could implement cutting planes using the stencil buffer:
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// https://threejs.org/examples/?q=clipping#webgl_clipping_stencil
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// But this is buggy for lots of models, so instead we just draw
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// back faces with a different material.
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child.material.side = FrontSide;
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if (modelName !== extrasNameValueHelpers) {
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// The back of the material only writes to the stencil buffer the areas
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// that should be covered by the plane, but does not render anything
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let backChild = child.clone();
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backChild.material = child.material.clone();
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backChild.material.side = BackSide;
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backChild.material.color = new Color(0.25, 0.25, 0.25)
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child.userData.backChild = backChild;
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childrenToAdd.push(backChild as MObject3D);
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}
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}
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// if (child.type == 'Line' || child.type == 'LineSegments') {
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// child.material.linewidth = 3; // Not supported in WebGL2
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// If wide lines are really needed, we need https://threejs.org/examples/?q=line#webgl_lines_fat
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// }
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if (child.type == 'Points') {
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(child.material as any).size = 5;
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child.material.needsUpdate = true;
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}
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}
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});
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childrenToAdd.forEach((child: MObject3D) => sceneModel.add(child));
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scene.queueRender()
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// Furthermore...
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// Enabled features may have been reset after a reload
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onEnabledFeaturesChange(enabledFeatures.value)
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// Opacity may have been reset after a reload
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onOpacityChange(opacity.value)
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// Clip planes may have been reset after a reload
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onClipPlanesChange()
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}
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// props.viewer.elem may not yet be available, so we need to wait for it
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props.viewer!!.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
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</script>
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<template>
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<v-expansion-panel :value="modelName">
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<v-expansion-panel-title expand-icon="hide-this-icon" collapse-icon="hide-this-icon">
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<v-btn-toggle v-model="enabledFeatures" multiple @click.stop color="surface-light">
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<v-btn icon>
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<v-tooltip activator="parent">Toggle Faces ({{ faceCount }})</v-tooltip>
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<svg-icon type="mdi" :path="mdiRectangle" :rotate="90"></svg-icon>
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</v-btn>
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<v-btn icon>
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<v-tooltip activator="parent">Toggle Edges ({{ edgeCount }})</v-tooltip>
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<svg-icon type="mdi" :path="mdiRectangleOutline" :rotate="90"></svg-icon>
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</v-btn>
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<v-btn icon>
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<v-tooltip activator="parent">Toggle Vertices ({{ vertexCount }})</v-tooltip>
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<svg-icon type="mdi" :path="mdiVectorRectangle" :rotate="90"></svg-icon>
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</v-btn>
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</v-btn-toggle>
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<div class="model-name">{{ modelName }}</div>
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<v-spacer></v-spacer>
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<v-btn icon @click.stop="emit('remove')">
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<v-tooltip activator="parent">Remove</v-tooltip>
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<svg-icon type="mdi" :path="mdiDelete"></svg-icon>
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</v-btn>
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</v-expansion-panel-title>
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<v-expansion-panel-text>
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<v-slider v-model="opacity" hide-details min="0" max="1" :step="0.1">
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<template v-slot:prepend>
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<v-tooltip activator="parent">Change opacity</v-tooltip>
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<svg-icon type="mdi" :path="mdiCircleOpacity"></svg-icon>
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</template>
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</v-slider>
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<v-divider></v-divider>
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<v-slider v-model="clipPlaneX" hide-details min="0" max="1">
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<template v-slot:prepend>
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<v-tooltip activator="parent">Clip plane X</v-tooltip>
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<svg-icon type="mdi" :path="mdiCube" :rotate="120"></svg-icon>
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X
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</template>
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<template v-slot:append>
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<v-tooltip activator="parent">Swap clip plane X</v-tooltip>
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<v-checkbox-btn trueIcon="mdi-checkbox-marked-outline" falseIcon="mdi-checkbox-blank-outline"
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v-model="clipPlaneSwappedX">
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<template v-slot:label>
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<svg-icon type="mdi" :path="mdiSwapHorizontal"></svg-icon>
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</template>
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</v-checkbox-btn>
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</template>
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</v-slider>
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<v-slider v-model="clipPlaneY" hide-details min="0" max="1">
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<template v-slot:prepend>
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<v-tooltip activator="parent">Clip plane Y</v-tooltip>
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<svg-icon type="mdi" :path="mdiCube" :rotate="-120"></svg-icon>
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Y
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</template>
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<template v-slot:append>
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<v-tooltip activator="parent">Swap clip plane Y</v-tooltip>
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<v-checkbox-btn trueIcon="mdi-checkbox-marked-outline" falseIcon="mdi-checkbox-blank-outline"
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v-model="clipPlaneSwappedY">
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<template v-slot:label>
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<svg-icon type="mdi" :path="mdiSwapHorizontal"></svg-icon>
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</template>
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</v-checkbox-btn>
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</template>
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</v-slider>
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<v-slider v-model="clipPlaneZ" hide-details min="0" max="1">
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<template v-slot:prepend>
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<v-tooltip activator="parent">Clip plane Z</v-tooltip>
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<svg-icon type="mdi" :path="mdiCube"></svg-icon>
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Z
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</template>
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<template v-slot:append>
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<v-tooltip activator="parent">Swap clip plane Z</v-tooltip>
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<v-checkbox-btn trueIcon="mdi-checkbox-marked-outline" falseIcon="mdi-checkbox-blank-outline"
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v-model="clipPlaneSwappedZ">
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<template v-slot:label>
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<svg-icon type="mdi" :path="mdiSwapHorizontal"></svg-icon>
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</template>
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</v-checkbox-btn>
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</template>
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</v-slider>
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</v-expansion-panel-text>
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</v-expansion-panel>
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</template>
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<style scoped>
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/* Fix bug in hidden expansion panel text next to active expansion panel */
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.v-expansion-panel-title--active + .v-expansion-panel-text {
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display: flex !important;
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}
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/* More compact accordions */
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.v-expansion-panel {
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margin-top: 0 !important;
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}
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.v-expansion-panel-title {
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padding: 0;
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}
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.v-expansion-panel-title > .v-btn-toggle {
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margin: 0;
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margin-right: 8px;
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}
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.v-btn {
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--v-btn-height: 16px;
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}
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.model-name {
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width: 130px;
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min-height: 1.15em; /* HACK: Avoid eating the bottom of the text when using 1 line */
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max-height: 2em;
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text-overflow: ellipsis;
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overflow: hidden;
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display: -webkit-box;
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-webkit-line-clamp: 2; /* https://caniuse.com/?search=line-clamp */
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-webkit-box-orient: vertical;
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}
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</style>
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<style>
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.v-expansion-panel-text__wrapper {
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padding: 0 !important;
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}
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.hide-this-icon {
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display: none !important;
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}
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.mdi-checkbox-blank-outline { /* HACK: mdi is not fully imported, only required icons... */
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background-image: url('data:image/svg+xml;charset=UTF-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="white"><path d="M19,3H5C3.89,3 3,3.89 3,5V19A2,2 0 0,0 5,21H19A2,2 0 0,0 21,19V5C21,3.89 20.1,3 19,3M19,5V19H5V5H19Z"/></svg>');
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}
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.mdi-checkbox-marked-outline { /* HACK: mdi is not fully imported, only required icons... */
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background-image: url('data:image/svg+xml;charset=UTF-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="white"><path d="M19,19H5V5H15V3H5C3.89,3 3,3.89 3,5V19A2,2 0 0,0 5,21H19A2,2 0 0,0 21,19V11H19M7.91,10.08L6.5,11.5L11,16L21,6L19.59,4.58L11,13.17L7.91,10.08Z"/></svg>');
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}
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</style>
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Block a user