fix typing issues

This commit is contained in:
Yeicor
2024-02-20 22:59:22 +01:00
parent 37ceab5ed7
commit d56c924710

View File

@@ -5,11 +5,14 @@ import SvgIcon from '@jamescoyle/vue-icon';
import type {ModelViewerElement} from '@google/model-viewer';
import {mdiCursorDefaultClick} from '@mdi/js';
import {$scene} from "@google/model-viewer/lib/model-viewer-base";
import type {Intersection} from "three";
import type {Intersection, Material, Object3D} from "three";
let props = defineProps<{ viewer: ModelViewerElement }>();
let selectionEnabled = ref(false);
let selectedMaterials = defineModel<Array<Intersection>>({default: []});
type MObject3D = Object3D & {
material: Material & { color: { r: number, g: number, b: number }, __prevBaseColorFactor?: [number, number, number] }
};
let selectedMaterials = defineModel<Array<Intersection<MObject3D>>>({default: []});
let hasListener = false;
let mouseDownAt: [number, number] | null = null;
@@ -38,7 +41,7 @@ let selectionListener = (event: MouseEvent) => {
// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
let scene = viewer[$scene]
const ndcCoords = scene.getNDC(event.clientX, event.clientY);
const hit = scene.hitFromPoint(ndcCoords);
const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
console.log(hit)
// TODO: Multiple hits to differenciate edges and faces
if (!hit) return;
@@ -50,11 +53,11 @@ let selectionListener = (event: MouseEvent) => {
}
};
function select(hit: Intersection) {
function select(hit: Intersection<MObject3D>) {
if (selectedMaterials.value.find((m) => m.object.name === hit.object.name) === undefined) {
selectedMaterials.value.push(hit);
}
(hit.object.material as any).__prevBaseColorFactor = [
hit.object.material.__prevBaseColorFactor = [
hit.object.material.color.r,
hit.object.material.color.g,
hit.object.material.color.b,
@@ -64,12 +67,12 @@ function select(hit: Intersection) {
hit.object.material.color.b = 0;
}
function deselect(hit: Intersection, alsoRemove = true) {
function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
if (alsoRemove) selectedMaterials.value = selectedMaterials.value.filter((m) => m.object.name !== hit.object.name);
hit.object.material.color.r = (hit.object.material as any).__prevBaseColorFactor[0]
hit.object.material.color.g = (hit.object.material as any).__prevBaseColorFactor[1]
hit.object.material.color.b = (hit.object.material as any).__prevBaseColorFactor[2]
delete (hit.object.material as any).__prevBaseColorFactor;
hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
hit.object.material.color.b = hit.object.material.__prevBaseColorFactor[2]
delete hit.object.material.__prevBaseColorFactor;
}
function toggleSelection() {