mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
fix typing issues
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@@ -5,11 +5,14 @@ import SvgIcon from '@jamescoyle/vue-icon';
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import type {ModelViewerElement} from '@google/model-viewer';
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import {mdiCursorDefaultClick} from '@mdi/js';
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import {$scene} from "@google/model-viewer/lib/model-viewer-base";
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import type {Intersection} from "three";
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import type {Intersection, Material, Object3D} from "three";
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let props = defineProps<{ viewer: ModelViewerElement }>();
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let selectionEnabled = ref(false);
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let selectedMaterials = defineModel<Array<Intersection>>({default: []});
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type MObject3D = Object3D & {
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material: Material & { color: { r: number, g: number, b: number }, __prevBaseColorFactor?: [number, number, number] }
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};
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let selectedMaterials = defineModel<Array<Intersection<MObject3D>>>({default: []});
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let hasListener = false;
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let mouseDownAt: [number, number] | null = null;
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@@ -38,7 +41,7 @@ let selectionListener = (event: MouseEvent) => {
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// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
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let scene = viewer[$scene]
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const ndcCoords = scene.getNDC(event.clientX, event.clientY);
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const hit = scene.hitFromPoint(ndcCoords);
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const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
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console.log(hit)
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// TODO: Multiple hits to differenciate edges and faces
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if (!hit) return;
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@@ -50,11 +53,11 @@ let selectionListener = (event: MouseEvent) => {
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}
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};
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function select(hit: Intersection) {
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function select(hit: Intersection<MObject3D>) {
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if (selectedMaterials.value.find((m) => m.object.name === hit.object.name) === undefined) {
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selectedMaterials.value.push(hit);
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}
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(hit.object.material as any).__prevBaseColorFactor = [
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hit.object.material.__prevBaseColorFactor = [
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hit.object.material.color.r,
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hit.object.material.color.g,
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hit.object.material.color.b,
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@@ -64,12 +67,12 @@ function select(hit: Intersection) {
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hit.object.material.color.b = 0;
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}
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function deselect(hit: Intersection, alsoRemove = true) {
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function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
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if (alsoRemove) selectedMaterials.value = selectedMaterials.value.filter((m) => m.object.name !== hit.object.name);
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hit.object.material.color.r = (hit.object.material as any).__prevBaseColorFactor[0]
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hit.object.material.color.g = (hit.object.material as any).__prevBaseColorFactor[1]
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hit.object.material.color.b = (hit.object.material as any).__prevBaseColorFactor[2]
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delete (hit.object.material as any).__prevBaseColorFactor;
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hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
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hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
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hit.object.material.color.b = hit.object.material.__prevBaseColorFactor[2]
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delete hit.object.material.__prevBaseColorFactor;
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}
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function toggleSelection() {
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