refactor most of the frontend and add permissive cors to backend

This commit is contained in:
Yeicor
2024-02-24 17:22:58 +01:00
parent 7dfdbdd34c
commit a72cc8dd09
13 changed files with 149 additions and 148 deletions

81
src/misc/gltf.ts Normal file
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@@ -0,0 +1,81 @@
import {Document, Scene, Transform, WebIO} from "@gltf-transform/core";
import {unpartition} from "@gltf-transform/functions";
let io = new WebIO();
/**
* Loads a GLB model from a URL and adds it to the document or replaces it if the names match.
*
* It can replace previous models in the document if the provided name matches the name of a previous model.
*
* Remember to call mergeFinalize after all models have been merged (slower required operations).
*/
export async function mergePartial(url: string, name: string, document: Document): Promise<Document> {
// Load the new document
let newDoc = await io.read(url);
// Remove any previous model with the same name and ensure consistent names
// noinspection TypeScriptValidateJSTypes
await newDoc.transform(dropByName(name), setNames(name));
// Merge the new document into the current one
return document.merge(newDoc);
}
export async function mergeFinalize(document: Document): Promise<Document> {
// Single scene & buffer required before loading & rendering
return await document.transform(mergeScenes(), unpartition());
}
export async function toBuffer(doc: Document): Promise<Uint8Array> {
return io.writeBinary(doc);
}
/** Given a parsed GLTF document and a name, it forces the names of all elements to be identified by the name (or derivatives) */
function setNames(name: string): Transform {
return (doc: Document, _: any) => {
// Do this automatically for all elements changing any name
for (let elem of doc.getGraph().listEdges().map(e => e.getChild())) {
// If setName is available, use it (preserving original names)
elem.setName(name + "/" + elem.getName());
}
// Special cases, specify the kind and number ID of primitives
let i = 0;
for (let mesh of doc.getRoot().listMeshes()) {
for (let prim of mesh.listPrimitives()) {
let kind = (prim.getMode() === WebGL2RenderingContext.POINTS ? "vertex" :
(prim.getMode() === WebGL2RenderingContext.LINES ? "edge" : "face"));
prim.setName(name + "/" + kind + "/" + (i++));
}
}
}
}
/** Ensures that all elements with the given name are removed from the document */
function dropByName(name: string): Transform {
return (doc: Document, _: any) => {
for (let elem of doc.getGraph().listEdges().map(e => e.getChild())) {
if (elem.getName().startsWith(name + "/") && !(elem instanceof Scene)) {
elem.dispose();
}
}
return doc;
};
}
/** Merges all scenes in the document into a single default scene */
function mergeScenes(): Transform {
return (doc: Document) => {
let root = doc.getRoot();
let scene = root.getDefaultScene() ?? root.listScenes()[0];
for (let dropScene of root.listScenes()) {
if (dropScene === scene) continue;
for (let node of dropScene.listChildren()) {
scene.addChild(node);
}
dropScene.dispose();
}
}
}

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@@ -16,7 +16,7 @@ export class NetworkManager extends EventTarget {
private knownObjectHashes: { [name: string]: string } = {};
/**
* Tries to load a new model (.glb or .glbs) from the given URL.
* Tries to load a new model (.glb) from the given URL.
*
* If the URL uses the websocket protocol (ws:// or wss://), the server will be continuously monitored for changes.
* In this case, it will only trigger updates if the name or hash of any model changes.
@@ -56,7 +56,7 @@ export class NetworkManager extends EventTarget {
private foundModel(name: string, hash: string, url: string) {
let prevHash = this.knownObjectHashes[name];
if (hash !== prevHash) {
if (!hash || hash !== prevHash) {
this.knownObjectHashes[name] = hash;
this.dispatchEvent(new NetworkUpdateEvent(name, url));
}

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@@ -1,76 +1,37 @@
import type {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {Ref, ref} from 'vue';
import {Ref} from 'vue';
import {Document} from '@gltf-transform/core';
import {ModelViewerInfo} from "./viewer/ModelViewerWrapper.vue";
import {mergeFinalize, mergePartial, toBuffer} from "../models/glb/merge";
export type SceneMgrRefData = {
/** When updated, forces the viewer to load a new model replacing the current one */
viewerSrc: string | null
/** The model viewer HTML element with all APIs */
viewer: ModelViewerElement | null
/** The (hidden) scene of the model viewer */
viewerScene: ModelScene | null
}
export type SceneMgrData = {
/** The currently shown document, which must match the viewerSrc. */
document: Document
}
import {mergeFinalize, mergePartial, toBuffer} from "./gltf";
/** This class helps manage SceneManagerData. All methods are static to support reactivity... */
export class SceneMgr {
private constructor() {
}
/** Creates a new SceneManagerData object */
static newData(): [Ref<SceneMgrRefData>, SceneMgrData] {
let refData: any = ref({
viewerSrc: null,
viewer: null,
viewerScene: null,
});
let data = {
document: new Document()
};
// newVar.value.document.createScene("scene");
// this.showCurrentDoc(newVar.value).then(r => console.log("Initial empty model loaded"));
return [refData, data];
}
/** Loads a GLB/GLBS model from a URL and adds it to the viewer or replaces it if the names match */
static async loadModel(refData: Ref<SceneMgrRefData>, data: SceneMgrData, name: string, url: string) {
/** Loads a GLB model from a URL and adds it to the viewer or replaces it if the names match */
static async loadModel(sceneUrl: Ref<string>, document: Document, name: string, url: string): Promise<Document> {
let loadStart = performance.now();
// Connect to the URL of the model
let response = await fetch(url);
if (!response.ok) throw new Error("Failed to fetch model: " + response.statusText);
// Start merging into the current document, replacing or adding as needed
let glb = new Uint8Array(await response.arrayBuffer());
data.document = await mergePartial(glb, name, data.document);
document = await mergePartial(url, name, document);
// Display the final fully loaded model
await this.showCurrentDoc(refData, data);
document = await this.showCurrentDoc(sceneUrl, document);
console.log("Model", name, "loaded in", performance.now() - loadStart, "ms");
return document;
}
/** Serializes the current document into a GLB and updates the viewerSrc */
private static async showCurrentDoc(refData: Ref<SceneMgrRefData>, data: SceneMgrData) {
data.document = await mergeFinalize(data.document);
let buffer = await toBuffer(data.document);
let blob = new Blob([buffer], {type: 'model/gltf-binary'});
console.log("Showing current doc", data.document, "as", Array.from(buffer));
refData.value.viewerSrc = URL.createObjectURL(blob);
}
private static async showCurrentDoc(sceneUrl: Ref<string>, document: Document): Promise<Document> {
// Make sure the document is fully loaded and ready to be shown
document = await mergeFinalize(document);
/** Should be called any model finishes loading successfully (after a viewerSrc update) */
static onload(data: SceneMgrRefData, info: typeof ModelViewerInfo) {
console.log("ModelViewer loaded", info);
data.viewer = info.viewer;
data.viewerScene = info.scene;
// Serialize the document into a GLB and update the viewerSrc
let buffer = await toBuffer(document);
let blob = new Blob([buffer], {type: 'model/gltf-binary'});
//console.log("Showing current doc", document, "as", Array.from(buffer));
sceneUrl.value = URL.createObjectURL(blob);
// Return the updated document
return document;
}
}

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@@ -6,7 +6,7 @@ export const settings = {
// @ts-ignore
new URL('../../assets/logo.glb', import.meta.url).href,
// Websocket URLs automatically listen for new models from the python backend
//"ws://localhost:8080/"
// "ws://localhost:32323/"
],
displayLoadingEveryMs: 1000, /* How often to display partially loaded models */
checkServerEveryMs: 100, /* How often to check for a new server */