Files
yet-another-cad-viewer/src/misc/network.ts

64 lines
2.3 KiB
TypeScript

import {settings} from "./settings";
export class NetworkUpdateEvent extends Event {
name: string;
url: string;
constructor(name: string, url: string) {
super("update");
this.name = name;
this.url = url;
}
}
/** Listens for updates and emits events when a model changes */
export class NetworkManager extends EventTarget {
private knownObjectHashes: { [name: string]: string } = {};
/**
* Tries to load a new model (.glb) from the given URL.
*
* If the URL uses the websocket protocol (ws:// or wss://), the server will be continuously monitored for changes.
* In this case, it will only trigger updates if the name or hash of any model changes.
*
* Updates will be emitted as "update" events, including the download URL and the model name.
*/
async load(url: string) {
if (url.startsWith("ws://") || url.startsWith("wss://")) {
this.monitorWebSocket(url);
} else {
// Get the last part of the URL as the "name" of the model
let name = url.split("/").pop();
name = name?.split(".")[0] || `unknown-${Math.random()}`;
// Use a head request to get the hash of the file
let response = await fetch(url, {method: "HEAD"});
let hash = response.headers.get("etag");
// Only trigger an update if the hash has changed
this.foundModel(name, hash, url);
}
}
private monitorWebSocket(url: string) {
let ws = new WebSocket(url);
ws.onmessage = (event) => {
let data = JSON.parse(event.data);
console.debug("WebSocket message", data);
this.foundModel(data.name, data.hash, data.url);
};
ws.onerror = (event) => {
console.error("WebSocket error", event);
}
ws.onclose = () => {
console.trace("WebSocket closed, reconnecting very soon");
setTimeout(() => this.monitorWebSocket(url), settings.checkServerEveryMs);
}
}
private foundModel(name: string, hash: string, url: string) {
let prevHash = this.knownObjectHashes[name];
if (!hash || hash !== prevHash) {
this.knownObjectHashes[name] = hash;
this.dispatchEvent(new NetworkUpdateEvent(name, url));
}
}
}