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https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
configurable edge and vertex widths
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@@ -66,8 +66,14 @@ export function newAxes(doc: Document, size: Vector3, transform: Matrix4) {
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...(AxesColors.y[0]), 255, ...(AxesColors.y[1]), 255,
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...(AxesColors.z[0]), 255, ...(AxesColors.z[1]), 255
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].map(x => x / 255.0);
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buildSimpleGltf(doc, rawPositions, rawIndices, rawColors, new Matrix4(), '__helper_axes'); // Axes at (0,0,0)!
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buildSimpleGltf(doc, [0, 0, 0], [0], [1, 1, 1, 1], transform, '__helper_axes', WebGL2RenderingContext.POINTS);
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// Axes at (0, 0, 0)
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buildSimpleGltf(doc, rawPositions, rawIndices, rawColors, new Matrix4(), '__helper_axes');
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buildSimpleGltf(doc, [0, 0, 0], [0], [1, 1, 1, 1], new Matrix4(), '__helper_axes', WebGL2RenderingContext.POINTS);
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// Axes at center
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if (new Matrix4() != transform) {
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buildSimpleGltf(doc, rawPositions, rawIndices, rawColors, transform, '__helper_axes_center');
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buildSimpleGltf(doc, [0, 0, 0], [0], [1, 1, 1, 1], transform, '__helper_axes_center', WebGL2RenderingContext.POINTS);
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}
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}
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/**
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@@ -9,13 +9,13 @@ const LineSegments2Import = import('three/examples/jsm/lines/LineSegments2.js');
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const LineMaterialImport = import('three/examples/jsm/lines/LineMaterial.js');
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const LineSegmentsGeometryImport = import('three/examples/jsm/lines/LineSegmentsGeometry.js');
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export async function toLineSegments(bufferGeometry: BufferGeometry) {
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export async function toLineSegments(bufferGeometry: BufferGeometry, lineWidth: number = 0.1) {
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const LineSegments2 = (await LineSegments2Import).LineSegments2;
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const LineMaterial = (await LineMaterialImport).LineMaterial;
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return new LineSegments2(await toLineSegmentsGeometry(bufferGeometry), new LineMaterial({
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color: 0xffffffff,
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vertexColors: true,
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linewidth: 0.1, // mm
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linewidth: lineWidth, // mm
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worldUnits: true,
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resolution: new Vector2(1, 1), // Update resolution on resize!!!
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}));
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@@ -13,6 +13,7 @@ export const settings = {
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"dev+http://127.0.0.1:32323/"
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],
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loadHelpers: true,
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edgeWidth: 0, /* The default line size for edges, set to 0 to use basic gl.LINEs */
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displayLoadingEveryMs: 1000, /* How often to display partially loaded models */
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monitorEveryMs: 100,
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monitorOpenTimeoutMs: 1000,
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