chore(deps): update dependency @vue/tsconfig to ^0.8.0 (#251)

* chore(deps): update dependency @vue/tsconfig to ^0.8.0

* Fix new ts issues

* Add null checks for selection and model objects throughout frontend

This improves robustness by handling cases where selection or model objects may be missing or undefined, preventing
runtime errors.

---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Yeicor <4929005+yeicor@users.noreply.github.com>
This commit is contained in:
renovate[bot]
2025-08-31 15:15:10 +00:00
committed by GitHub
parent fbf2f3e9a1
commit 6a0aa265b6
13 changed files with 650 additions and 508 deletions

View File

@@ -51,6 +51,7 @@ async function onModelUpdateRequest(event: NetworkUpdateEvent) {
for (let modelIndex in event.models) {
let isLast = parseInt(modelIndex) === event.models.length - 1;
let model = event.models[modelIndex];
if (!model) continue;
tools.value?.removeObjectSelections(model.name);
try {
let loadHelpers = (await settings).loadHelpers;
@@ -153,7 +154,9 @@ document.body.addEventListener("drop", async e => {
<span v-if="preloadingModels.length > 0" class="d-block text-center my-16">
<span class="d-block text-center text-h6">Still trying to load the following:</span>
<span class="d-block text-center" v-for="(model, index) in preloadingModels" :key="index">
{{ model }}<span v-if="index < preloadingModels.length - 1">, </span>
<template v-if="model !== undefined">
{{ model }}<span v-if="index < preloadingModels.length - 1">, </span>
</template>
</span>
</span>
@@ -190,4 +193,4 @@ html, body {
height: 100%;
overflow: hidden !important;
}
</style>
</style>

View File

@@ -1,75 +1,88 @@
import {BufferAttribute, InterleavedBufferAttribute, Vector3} from 'three';
import type {MObject3D} from "../tools/Selection.vue";
import type {ModelScene} from '@google/model-viewer/lib/three-components/ModelScene';
import type {SelectionInfo} from "../tools/selection";
import { BufferAttribute, InterleavedBufferAttribute, Vector3 } from "three";
import type { MObject3D } from "../tools/Selection.vue";
import type { ModelScene } from "@google/model-viewer/lib/three-components/ModelScene";
import type { SelectionInfo } from "../tools/selection";
function getCenterAndVertexList(selInfo: SelectionInfo, scene: ModelScene): {
center: Vector3,
vertices: Array<Vector3>
function getCenterAndVertexList(
selInfo: SelectionInfo,
scene: ModelScene,
): {
center: Vector3;
vertices: Array<Vector3>;
} {
let pos: BufferAttribute | InterleavedBufferAttribute = selInfo.object.geometry.getAttribute('position');
let ind: BufferAttribute | null = selInfo.object.geometry.index;
if (ind === null) {
ind = new BufferAttribute(new Uint16Array(pos.count), 1);
for (let i = 0; i < pos.count; i++) {
ind.array[i] = i;
}
if (!selInfo.object?.geometry) {
throw new Error("selInfo.object or geometry is undefined");
}
let pos = selInfo.object.geometry.getAttribute("position");
let ind = selInfo.object.geometry.index;
if (ind === null) {
ind = new BufferAttribute(new Uint16Array(pos.count), 1);
for (let i = 0; i < pos.count; i++) {
ind.array[i] = i;
}
let center = new Vector3();
let vertices = [];
for (let i = selInfo.indices[0]; i < selInfo.indices[1]; i++) {
let index = ind.getX(i)
let vertex = new Vector3(pos.getX(index), pos.getY(index), pos.getZ(index));
vertex = scene.target.worldToLocal(selInfo.object.localToWorld(vertex));
center.add(vertex);
vertices.push(vertex);
}
center = center.divideScalar(selInfo.indices[1] - selInfo.indices[0]);
return {center, vertices};
}
let center = new Vector3();
let vertices = [];
for (let i = selInfo.indices[0]; i < selInfo.indices[1]; i++) {
let index = ind.getX(i);
let vertex = new Vector3(pos.getX(index), pos.getY(index), pos.getZ(index));
vertex = scene.target.worldToLocal(selInfo.object.localToWorld(vertex));
center.add(vertex);
vertices.push(vertex);
}
center = center.divideScalar(selInfo.indices[1] - selInfo.indices[0]);
return { center, vertices };
}
/**
* Given two THREE.Object3D objects, returns their closest and farthest vertices, and the geometric centers.
* All of them are approximated and should not be used for precise calculations.
*/
export function distances(a: SelectionInfo, b: SelectionInfo, scene: ModelScene): {
min: Array<Vector3>,
center: Array<Vector3>,
max: Array<Vector3>
export function distances(
a: SelectionInfo,
b: SelectionInfo,
scene: ModelScene,
): {
min: Array<Vector3>;
center: Array<Vector3>;
max: Array<Vector3>;
} {
// Simplify this problem (approximate) by using the distance between each of their vertices.
// Find the center of each object.
let {center: aCenter, vertices: aVertices} = getCenterAndVertexList(a, scene);
let {center: bCenter, vertices: bVertices} = getCenterAndVertexList(b, scene);
// Simplify this problem (approximate) by using the distance between each of their vertices.
// Find the center of each object.
let { center: aCenter, vertices: aVertices } = getCenterAndVertexList(a, scene);
let { center: bCenter, vertices: bVertices } = getCenterAndVertexList(b, scene);
// Find the closest and farthest vertices.
// TODO: Compute actual min and max distances between the two objects.
// FIXME: Really slow... (use a BVH or something)
let minDistance = Infinity;
let minDistanceVertices = [new Vector3(), new Vector3()];
let maxDistance = -Infinity;
let maxDistanceVertices = [new Vector3(), new Vector3()];
for (let i = 0; i < aVertices.length; i++) {
for (let j = 0; j < bVertices.length; j++) {
let distance = aVertices[i].distanceTo(bVertices[j]);
if (distance < minDistance) {
minDistance = distance;
minDistanceVertices[0] = aVertices[i];
minDistanceVertices[1] = bVertices[j];
}
if (distance > maxDistance) {
maxDistance = distance;
maxDistanceVertices[0] = aVertices[i];
maxDistanceVertices[1] = bVertices[j];
}
// Find the closest and farthest vertices.
// TODO: Compute actual min and max distances between the two objects.
// FIXME: Really slow... (use a BVH or something)
let minDistance = Infinity;
let minDistanceVertices = [new Vector3(), new Vector3()];
let maxDistance = -Infinity;
let maxDistanceVertices = [new Vector3(), new Vector3()];
for (let i = 0; i < aVertices.length; i++) {
for (let j = 0; j < bVertices.length; j++) {
const aVertex = aVertices[i];
const bVertex = bVertices[j];
if (aVertex && bVertex) {
let distance = aVertex.distanceTo(bVertex);
if (distance < minDistance) {
minDistance = distance;
minDistanceVertices[0] = aVertex;
minDistanceVertices[1] = bVertex;
}
if (distance > maxDistance) {
maxDistance = distance;
maxDistanceVertices[0] = aVertex;
maxDistanceVertices[1] = bVertex;
}
}
}
}
// Return the results.
return {
min: minDistanceVertices,
center: [aCenter, bCenter],
max: maxDistanceVertices
};
}
// Return the results.
return {
min: minDistanceVertices,
center: [aCenter, bCenter],
max: maxDistanceVertices,
};
}

View File

@@ -1,13 +1,13 @@
import {Buffer, Document, Scene, type Transform, WebIO} from "@gltf-transform/core";
import {mergeDocuments, unpartition} from "@gltf-transform/functions";
import {retrieveFile} from "../tools/upload-file.ts";
import { Buffer, Document, Scene, type Transform, WebIO } from "@gltf-transform/core";
import { mergeDocuments, unpartition } from "@gltf-transform/functions";
import { retrieveFile } from "../tools/upload-file.ts";
let io = new WebIO();
export let extrasNameKey = "__yacv_name";
export let extrasNameValueHelpers = "__helpers";
// @ts-expect-error
let isSmallBuild = typeof __YACV_SMALL_BUILD__ !== 'undefined' && __YACV_SMALL_BUILD__;
let isSmallBuild = typeof __YACV_SMALL_BUILD__ !== "undefined" && __YACV_SMALL_BUILD__;
/**
* Loads a GLB model from a URL and adds it to the document or replaces it if the names match.
@@ -16,133 +16,148 @@ let isSmallBuild = typeof __YACV_SMALL_BUILD__ !== 'undefined' && __YACV_SMALL_B
*
* Remember to call mergeFinalize after all models have been merged (slower required operations).
*/
export async function mergePartial(url: string | Blob, name: string, document: Document, networkFinished: () => void = () => {
}): Promise<Document> {
// Fetch the complete document from the network
// This could be done at the same time as the document is being processed, but I wanted better metrics
let response = await fetchOrRead(url);
let buffer = await response.arrayBuffer();
networkFinished();
export async function mergePartial(
url: string | Blob,
name: string,
document: Document,
networkFinished: () => void = () => {},
): Promise<Document> {
// Fetch the complete document from the network
// This could be done at the same time as the document is being processed, but I wanted better metrics
let response = await fetchOrRead(url);
let buffer = await response.arrayBuffer();
networkFinished();
// Load the new document
let newDoc = null;
let alreadyTried: { [name: string]: boolean } = {}
while (newDoc == null) { // Retry adding extensions as required until the document is loaded
try { // Try to load fast if no extensions are used
newDoc = await io.readBinary(new Uint8Array(buffer));
} catch (e) { // Fallback to wait for download and register big extensions
if (!isSmallBuild && e instanceof Error && e.message.toLowerCase().includes("khr_draco_mesh_compression")) {
if (alreadyTried["draco"]) throw e; else alreadyTried["draco"] = true;
// WARNING: Draco decompression on web is really slow for non-trivial models! (it should work?)
let {KHRDracoMeshCompression} = await import("@gltf-transform/extensions")
// @ts-expect-error
let dracoDecoderWeb = await import("three/examples/jsm/libs/draco/draco_decoder.js");
// @ts-expect-error
let dracoEncoderWeb = await import("three/examples/jsm/libs/draco/draco_encoder.js");
io.registerExtensions([KHRDracoMeshCompression])
.registerDependencies({
'draco3d.decoder': await dracoDecoderWeb.default({}),
'draco3d.encoder': await dracoEncoderWeb.default({})
});
} else if (!isSmallBuild && e instanceof Error && e.message.toLowerCase().includes("ext_texture_webp")) {
if (alreadyTried["webp"]) throw e; else alreadyTried["webp"] = true;
let {EXTTextureWebP} = await import("@gltf-transform/extensions")
io.registerExtensions([EXTTextureWebP]);
} else { // TODO: Add more extensions as required
throw e;
}
}
// Load the new document
let newDoc = null;
let alreadyTried: { [name: string]: boolean } = {};
while (newDoc == null) {
// Retry adding extensions as required until the document is loaded
try {
// Try to load fast if no extensions are used
newDoc = await io.readBinary(new Uint8Array(buffer));
} catch (e) {
// Fallback to wait for download and register big extensions
if (!isSmallBuild && e instanceof Error && e.message.toLowerCase().includes("khr_draco_mesh_compression")) {
if (alreadyTried["draco"]) throw e;
else alreadyTried["draco"] = true;
// WARNING: Draco decompression on web is really slow for non-trivial models! (it should work?)
let { KHRDracoMeshCompression } = await import("@gltf-transform/extensions");
// @ts-expect-error
let dracoDecoderWeb = await import("three/examples/jsm/libs/draco/draco_decoder.js");
// @ts-expect-error
let dracoEncoderWeb = await import("three/examples/jsm/libs/draco/draco_encoder.js");
io.registerExtensions([KHRDracoMeshCompression]).registerDependencies({
"draco3d.decoder": await dracoDecoderWeb.default({}),
"draco3d.encoder": await dracoEncoderWeb.default({}),
});
} else if (!isSmallBuild && e instanceof Error && e.message.toLowerCase().includes("ext_texture_webp")) {
if (alreadyTried["webp"]) throw e;
else alreadyTried["webp"] = true;
let { EXTTextureWebP } = await import("@gltf-transform/extensions");
io.registerExtensions([EXTTextureWebP]);
} else {
// TODO: Add more extensions as required
throw e;
}
}
}
// Remove any previous model with the same name
await document.transform(dropByName(name));
// Remove any previous model with the same name
await document.transform(dropByName(name));
// Ensure consistent names
// noinspection TypeScriptValidateJSTypes
await newDoc.transform(setNames(name));
// Ensure consistent names
// noinspection TypeScriptValidateJSTypes
await newDoc.transform(setNames(name));
// Merge the new document into the current one
mergeDocuments(document, newDoc);
return document;
// Merge the new document into the current one
mergeDocuments(document, newDoc);
return document;
}
export async function mergeFinalize(document: Document): Promise<Document> {
// Single scene & buffer required before loading & rendering
return await document.transform(mergeScenes(), unpartition());
// Single scene & buffer required before loading & rendering
return await document.transform(mergeScenes(), unpartition());
}
export async function toBuffer(doc: Document): Promise<Uint8Array> {
return io.writeBinary(doc);
return io.writeBinary(doc);
}
export async function removeModel(name: string, document: Document): Promise<Document> {
return await document.transform(dropByName(name));
return await document.transform(dropByName(name));
}
/** Given a parsed GLTF document and a name, it forces the names of all elements to be identified by the name (or derivatives) */
function setNames(name: string): Transform {
return (doc: Document) => {
// Do this automatically for all elements changing any name
for (let elem of doc.getGraph().listEdges().map(e => e.getChild())) {
if (!elem.getExtras()) elem.setExtras({});
elem.getExtras()[extrasNameKey] = name;
}
return doc;
return (doc: Document) => {
// Do this automatically for all elements changing any name
for (let elem of doc
.getGraph()
.listEdges()
.map((e) => e.getChild())) {
if (!elem.getExtras()) elem.setExtras({});
elem.getExtras()[extrasNameKey] = name;
}
return doc;
};
}
/** Ensures that all elements with the given name are removed from the document */
function dropByName(name: string): Transform {
return (doc: Document) => {
for (let elem of doc.getGraph().listEdges().map(e => e.getChild())) {
if (elem.getExtras() == null || elem instanceof Scene || elem instanceof Buffer) continue;
if ((elem.getExtras()[extrasNameKey]?.toString() ?? "") == name) {
elem.dispose();
}
}
return doc;
};
return (doc: Document) => {
for (let elem of doc
.getGraph()
.listEdges()
.map((e) => e.getChild())) {
if (elem.getExtras() == null || elem instanceof Scene || elem instanceof Buffer) continue;
if ((elem.getExtras()[extrasNameKey]?.toString() ?? "") == name) {
elem.dispose();
}
}
return doc;
};
}
/** Merges all scenes in the document into a single default scene */
function mergeScenes(): Transform {
return (doc: Document) => {
let root = doc.getRoot();
let scene = root.getDefaultScene() ?? root.listScenes()[0];
for (let dropScene of root.listScenes()) {
if (dropScene === scene) continue;
for (let node of dropScene.listChildren()) {
scene.addChild(node);
}
dropScene.dispose();
}
return (doc: Document) => {
let root = doc.getRoot();
let scene = root.getDefaultScene() ?? root.listScenes()[0];
if (!scene) {
throw new Error("No scene found in GLTF document");
}
for (let dropScene of root.listScenes()) {
if (dropScene === scene) continue;
for (let node of dropScene.listChildren()) {
scene.addChild(node);
}
dropScene.dispose();
}
};
}
/** Fetches a URL or reads it if it is a Blob URL */
async function fetchOrRead(url: string | Blob) {
if (url instanceof Blob) {
// Use the FileReader API as fetch does not support Blob URLs
return new Promise<Response>((resolve, reject) => {
const reader = new FileReader();
reader.onloadend = (event: ProgressEvent<FileReader>) => {
if (event.target && event.target.result) {
resolve(new Response(event.target.result));
} else {
reject(new Error("Failed to read Blob URL: " + url));
}
};
reader.onerror = (error) => {
reject(new Error("Error reading Blob URL: " + url + " - " + error));
};
// Read the Blob URL as an ArrayBuffer
reader.readAsArrayBuffer(new Blob([url]));
});
} else {
// Fetch the URL
return retrieveFile(url);
}
if (url instanceof Blob) {
// Use the FileReader API as fetch does not support Blob URLs
return new Promise<Response>((resolve, reject) => {
const reader = new FileReader();
reader.onloadend = (event: ProgressEvent<FileReader>) => {
if (event.target && event.target.result) {
resolve(new Response(event.target.result));
} else {
reject(new Error("Failed to read Blob URL: " + url));
}
};
reader.onerror = (error) => {
reject(new Error("Error reading Blob URL: " + url + " - " + error));
};
// Read the Blob URL as an ArrayBuffer
reader.readAsArrayBuffer(new Blob([url]));
});
} else {
// Fetch the URL
return retrieveFile(url);
}
}

View File

@@ -1,79 +1,125 @@
// noinspection JSVoidFunctionReturnValueUsed,JSUnresolvedReference
import {Document, type TypedArray} from '@gltf-transform/core'
import {Vector2} from "three/src/math/Vector2.js"
import {Vector3} from "three/src/math/Vector3.js"
import {Matrix4} from "three/src/math/Matrix4.js"
import { Document, type TypedArray } from "@gltf-transform/core";
import { Vector2 } from "three/src/math/Vector2.js";
import { Vector3 } from "three/src/math/Vector3.js";
import { Matrix4 } from "three/src/math/Matrix4.js";
/** Exports the colors used for the axes, primary and secondary. They match the orientation gizmo. */
export const AxesColors = {
x: [[247, 60, 60], [148, 36, 36]],
z: [[108, 203, 38], [65, 122, 23]],
y: [[23, 140, 240], [14, 84, 144]]
}
x: [
[247, 60, 60],
[148, 36, 36],
],
z: [
[108, 203, 38],
[65, 122, 23],
],
y: [
[23, 140, 240],
[14, 84, 144],
],
};
function buildSimpleGltf(doc: Document, rawPositions: number[], rawIndices: number[], rawColors: number[] | null, transform: Matrix4, name: string = '__helper', mode: number = WebGL2RenderingContext.LINES) {
const buffer = doc.getRoot().listBuffers()[0] ?? doc.createBuffer(name + 'Buffer')
const scene = doc.getRoot().getDefaultScene() ?? doc.getRoot().listScenes()[0] ?? doc.createScene(name + 'Scene')
const positions = doc.createAccessor(name + 'Position')
.setArray(new Float32Array(rawPositions) as TypedArray)
.setType('VEC3')
.setBuffer(buffer)
const indices = doc.createAccessor(name + 'Indices')
.setArray(new Uint32Array(rawIndices) as TypedArray)
.setType('SCALAR')
.setBuffer(buffer)
let colors = null;
if (rawColors) {
colors = doc.createAccessor(name + 'Color')
.setArray(new Float32Array(rawColors) as TypedArray)
.setType('VEC4')
.setBuffer(buffer);
}
const material = doc.createMaterial(name + 'Material')
.setAlphaMode('OPAQUE')
const geometry = doc.createPrimitive()
.setIndices(indices)
.setAttribute('POSITION', positions)
.setMode(mode as any)
.setMaterial(material)
if (rawColors) {
geometry.setAttribute('COLOR_0', colors)
}
if (mode == WebGL2RenderingContext.TRIANGLES) {
geometry.setExtras({face_triangles_end: [rawIndices.length / 6, rawIndices.length * 2 / 6, rawIndices.length * 3 / 6, rawIndices.length * 4 / 6, rawIndices.length * 5 / 6, rawIndices.length]})
} else if (mode == WebGL2RenderingContext.LINES) {
geometry.setExtras({edge_points_end: [rawIndices.length / 3, rawIndices.length * 2 / 3, rawIndices.length]})
}
const mesh = doc.createMesh(name + 'Mesh').addPrimitive(geometry)
const node = doc.createNode(name + 'Node').setMesh(mesh).setMatrix(transform.elements as any)
scene.addChild(node)
function buildSimpleGltf(
doc: Document,
rawPositions: number[],
rawIndices: number[],
rawColors: number[] | null,
transform: Matrix4,
name: string = "__helper",
mode: number = WebGL2RenderingContext.LINES,
) {
const buffer = doc.getRoot().listBuffers()[0] ?? doc.createBuffer(name + "Buffer");
const scene = doc.getRoot().getDefaultScene() ?? doc.getRoot().listScenes()[0] ?? doc.createScene(name + "Scene");
if (!scene) throw new Error("Scene is undefined");
if (!rawPositions) throw new Error("rawPositions is undefined");
const positions = doc
.createAccessor(name + "Position")
.setArray(new Float32Array(rawPositions) as TypedArray)
.setType("VEC3")
.setBuffer(buffer);
const indices = doc
.createAccessor(name + "Indices")
.setArray(new Uint32Array(rawIndices) as TypedArray)
.setType("SCALAR")
.setBuffer(buffer);
let colors = null;
if (rawColors) {
colors = doc
.createAccessor(name + "Color")
.setArray(new Float32Array(rawColors) as TypedArray)
.setType("VEC4")
.setBuffer(buffer);
}
const material = doc.createMaterial(name + "Material").setAlphaMode("OPAQUE");
const geometry = doc
.createPrimitive()
.setIndices(indices)
.setAttribute("POSITION", positions)
.setMode(mode as any)
.setMaterial(material);
if (rawColors) {
geometry.setAttribute("COLOR_0", colors);
}
if (mode == WebGL2RenderingContext.TRIANGLES) {
geometry.setExtras({
face_triangles_end: [
rawIndices.length / 6,
(rawIndices.length * 2) / 6,
(rawIndices.length * 3) / 6,
(rawIndices.length * 4) / 6,
(rawIndices.length * 5) / 6,
rawIndices.length,
],
});
} else if (mode == WebGL2RenderingContext.LINES) {
geometry.setExtras({ edge_points_end: [rawIndices.length / 3, (rawIndices.length * 2) / 3, rawIndices.length] });
}
const mesh = doc.createMesh(name + "Mesh").addPrimitive(geometry);
const node = doc
.createNode(name + "Node")
.setMesh(mesh)
.setMatrix(transform.elements as any);
scene.addChild(node);
}
/**
* Create a new Axes helper as a GLTF model, useful for debugging positions and orientations.
*/
export function newAxes(doc: Document, size: Vector3, transform: Matrix4) {
let rawIndices = [0, 1, 2, 3, 4, 5];
let rawPositions = [
0, 0, 0, size.x, 0, 0,
0, 0, 0, 0, size.y, 0,
0, 0, 0, 0, 0, -size.z,
];
let rawColors = [
...(AxesColors.x[0]), 255, ...(AxesColors.x[1]), 255,
...(AxesColors.y[0]), 255, ...(AxesColors.y[1]), 255,
...(AxesColors.z[0]), 255, ...(AxesColors.z[1]), 255
].map(x => x / 255.0);
// Axes at (0, 0, 0)
buildSimpleGltf(doc, rawPositions, rawIndices, rawColors, new Matrix4(), '__helper_axes');
buildSimpleGltf(doc, [0, 0, 0], [0], [1, 1, 1, 1], new Matrix4(), '__helper_axes', WebGL2RenderingContext.POINTS);
// Axes at center
if (new Matrix4() != transform) {
buildSimpleGltf(doc, rawPositions, rawIndices, rawColors, transform, '__helper_axes_center');
buildSimpleGltf(doc, [0, 0, 0], [0], [1, 1, 1, 1], transform, '__helper_axes_center', WebGL2RenderingContext.POINTS);
}
let rawIndices = [0, 1, 2, 3, 4, 5];
let rawPositions = [0, 0, 0, size.x, 0, 0, 0, 0, 0, 0, size.y, 0, 0, 0, 0, 0, 0, -size.z];
let rawColors = [
...(AxesColors.x[0] ?? [255, 0, 0]),
255,
...(AxesColors.x[1] ?? [255, 0, 0]),
255,
...(AxesColors.y[0] ?? [0, 255, 0]),
255,
...(AxesColors.y[1] ?? [0, 255, 0]),
255,
...(AxesColors.z[0] ?? [0, 0, 255]),
255,
...(AxesColors.z[1] ?? [0, 0, 255]),
255,
].map((x) => x / 255.0);
// Axes at (0, 0, 0)
buildSimpleGltf(doc, rawPositions, rawIndices, rawColors, new Matrix4(), "__helper_axes");
buildSimpleGltf(doc, [0, 0, 0], [0], [1, 1, 1, 1], new Matrix4(), "__helper_axes", WebGL2RenderingContext.POINTS);
// Axes at center
if (new Matrix4() != transform) {
buildSimpleGltf(doc, rawPositions, rawIndices, rawColors, transform, "__helper_axes_center");
buildSimpleGltf(
doc,
[0, 0, 0],
[0],
[1, 1, 1, 1],
transform,
"__helper_axes_center",
WebGL2RenderingContext.POINTS,
);
}
}
/**
@@ -83,61 +129,69 @@ export function newAxes(doc: Document, size: Vector3, transform: Matrix4) {
* This ensures that only the back of the grid is always visible, regardless of the camera position.
*/
export function newGridBox(doc: Document, size: Vector3, baseTransform: Matrix4, divisions = 10) {
// Create transformed positions for the inner faces of the box
let allPositions: number[] = [];
let allIndices: number[] = [];
for (let axis of [new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)]) {
for (let positive of [1, -1]) {
let offset = axis.clone().multiply(size.clone().multiplyScalar(0.5 * positive));
let translation = new Matrix4().makeTranslation(offset.x, offset.y, offset.z)
let rotation = new Matrix4().lookAt(new Vector3(), offset, new Vector3(0, 1, 0))
let size2 = new Vector2();
if (axis.x) size2.set(size.z, size.y);
if (axis.y) size2.set(size.x, size.z);
if (axis.z) size2.set(size.x, size.y);
let transform = new Matrix4().multiply(translation).multiply(rotation);
let [rawPositions, rawIndices] = newGridPlane(size2, divisions);
let baseIndex = allPositions.length / 3;
for (let i of rawIndices) {
allIndices.push(i + baseIndex);
}
// Apply transform to the positions before adding them to the list
for (let i = 0; i < rawPositions.length; i += 3) {
let pos = new Vector3(rawPositions[i], rawPositions[i + 1], rawPositions[i + 2]);
pos.applyMatrix4(transform);
allPositions.push(pos.x, pos.y, pos.z);
}
}
// Create transformed positions for the inner faces of the box
let allPositions: number[] = [];
let allIndices: number[] = [];
for (let axis of [new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)]) {
for (let positive of [1, -1]) {
let offset = axis.clone().multiply(size.clone().multiplyScalar(0.5 * positive));
let translation = new Matrix4().makeTranslation(offset.x, offset.y, offset.z);
let rotation = new Matrix4().lookAt(new Vector3(), offset, new Vector3(0, 1, 0));
let size2 = new Vector2();
if (axis.x) size2.set(size.z, size.y);
if (axis.y) size2.set(size.x, size.z);
if (axis.z) size2.set(size.x, size.y);
let transform = new Matrix4().multiply(translation).multiply(rotation);
let [rawPositions, rawIndices] = newGridPlane(size2, divisions);
let baseIndex = allPositions.length / 3;
for (let i of rawIndices) {
allIndices.push(i + baseIndex);
}
// Apply transform to the positions before adding them to the list
for (let i = 0; i < rawPositions.length; i += 3) {
let pos = new Vector3(rawPositions[i], rawPositions[i + 1], rawPositions[i + 2]);
pos.applyMatrix4(transform);
allPositions.push(pos.x, pos.y, pos.z);
}
}
let colors = new Array(allPositions.length / 3 * 4).fill(1);
buildSimpleGltf(doc, allPositions, allIndices, colors, baseTransform, '__helper_grid', WebGL2RenderingContext.TRIANGLES);
}
let colors = new Array((allPositions.length / 3) * 4).fill(1);
buildSimpleGltf(
doc,
allPositions,
allIndices,
colors,
baseTransform,
"__helper_grid",
WebGL2RenderingContext.TRIANGLES,
);
}
export function newGridPlane(size: Vector2, divisions = 10, divisionWidth = 0.002): [number[], number[]] {
const rawPositions = [];
const rawIndices = [];
// Build the grid as triangles
for (let i = 0; i <= divisions; i++) {
const x = -size.x / 2 + size.x * i / divisions;
const y = -size.y / 2 + size.y * i / divisions;
const rawPositions = [];
const rawIndices = [];
// Build the grid as triangles
for (let i = 0; i <= divisions; i++) {
const x = -size.x / 2 + (size.x * i) / divisions;
const y = -size.y / 2 + (size.y * i) / divisions;
// Vertical quad (two triangles)
rawPositions.push(x - divisionWidth * size.x / 2, -size.y / 2, 0);
rawPositions.push(x + divisionWidth * size.x / 2, -size.y / 2, 0);
rawPositions.push(x + divisionWidth * size.x / 2, size.y / 2, 0);
rawPositions.push(x - divisionWidth * size.x / 2, size.y / 2, 0);
const baseIndex = i * 4;
rawIndices.push(baseIndex, baseIndex + 1, baseIndex + 2);
rawIndices.push(baseIndex, baseIndex + 2, baseIndex + 3);
// Vertical quad (two triangles)
rawPositions.push(x - (divisionWidth * size.x) / 2, -size.y / 2, 0);
rawPositions.push(x + (divisionWidth * size.x) / 2, -size.y / 2, 0);
rawPositions.push(x + (divisionWidth * size.x) / 2, size.y / 2, 0);
rawPositions.push(x - (divisionWidth * size.x) / 2, size.y / 2, 0);
const baseIndex = i * 4;
rawIndices.push(baseIndex, baseIndex + 1, baseIndex + 2);
rawIndices.push(baseIndex, baseIndex + 2, baseIndex + 3);
// Horizontal quad (two triangles)
rawPositions.push(-size.x / 2, y - divisionWidth * size.y / 2, 0);
rawPositions.push(size.x / 2, y - divisionWidth * size.y / 2, 0);
rawPositions.push(size.x / 2, y + divisionWidth * size.y / 2, 0);
rawPositions.push(-size.x / 2, y + divisionWidth * size.y / 2, 0);
const baseIndex2 = (divisions + 1 + i) * 4;
rawIndices.push(baseIndex2, baseIndex2 + 1, baseIndex2 + 2);
rawIndices.push(baseIndex2, baseIndex2 + 2, baseIndex2 + 3);
}
return [rawPositions, rawIndices];
}
// Horizontal quad (two triangles)
rawPositions.push(-size.x / 2, y - (divisionWidth * size.y) / 2, 0);
rawPositions.push(size.x / 2, y - (divisionWidth * size.y) / 2, 0);
rawPositions.push(size.x / 2, y + (divisionWidth * size.y) / 2, 0);
rawPositions.push(-size.x / 2, y + (divisionWidth * size.y) / 2, 0);
const baseIndex2 = (divisions + 1 + i) * 4;
rawIndices.push(baseIndex2, baseIndex2 + 1, baseIndex2 + 2);
rawIndices.push(baseIndex2, baseIndex2 + 2, baseIndex2 + 3);
}
return [rawPositions, rawIndices];
}

View File

@@ -85,7 +85,7 @@ export const settings = (async () => {
url = "dev+http://localhost:32323";
}
}
settings.preload[i] = url;
settings.preload[i] = url ?? "";
}
// Auto-decompress the code and other playground settings

View File

@@ -45,7 +45,7 @@ const props = defineProps<{
}>();
const emit = defineEmits<{ remove: [] }>()
let modelName = props.meshes[0].getExtras()[extrasNameKey] // + " blah blah blah blah blag blah blah blah"
let modelName = props.meshes[0]?.getExtras()?.[extrasNameKey] // + " blah blah blah blah blag blah blah blah"
// Count the number of faces, edges and vertices
let faceCount = ref(-1);
@@ -169,9 +169,9 @@ function onClipPlanesChange() {
new Plane(new Vector3(0, -1, 0), offsetY).applyMatrix4(rotSceneMatrix),
new Plane(new Vector3(0, 0, 1), -offsetZ).applyMatrix4(rotSceneMatrix),
];
if (clipPlaneSwappedX.value) planes[0].negate();
if (clipPlaneSwappedY.value) planes[1].negate();
if (clipPlaneSwappedZ.value) planes[2].negate();
if (clipPlaneSwappedX.value) planes[0]?.negate();
if (clipPlaneSwappedY.value) planes[1]?.negate();
if (clipPlaneSwappedZ.value) planes[2]?.negate();
if (!enabledZ) planes.pop();
if (!enabledY) planes.splice(1, 1);
if (!enabledX) planes.shift();
@@ -575,4 +575,4 @@ if (props.viewer) onViewerReady(props.viewer); else watch((() => props.viewer) a
.mdi-triangle-outline { /* HACK: mdi is not fully imported, only required icons... */
background-image: url('data:image/svg+xml;charset=UTF-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="white"><path d="M12 2L1 21h22M12 6l7.53 13H4.47"/></svg>');
}
</style>
</style>

View File

@@ -17,7 +17,7 @@ function meshesList(sceneDocument: Document): Array<Array<Mesh>> {
// Grouped by shared name
return sceneDocument.getRoot().listMeshes().reduce((acc, mesh) => {
let name = mesh.getExtras()[extrasNameKey]?.toString() ?? 'Unnamed';
let group = acc.find((group) => meshName(group[0]) === name);
let group = acc.find((group) => group[0] && meshName(group[0]) === name);
if (group) {
group.push(mesh);
} else {
@@ -43,9 +43,9 @@ defineExpose({findModel})
</script>
<template>
<v-expansion-panels v-for="meshes in meshesList(sceneDocument)" :key="meshName(meshes[0])"
<v-expansion-panels v-for="meshes in meshesList(sceneDocument)" :key="meshes[0] ? meshName(meshes[0]) : 'unnamed'"
v-model="expandedNames as any" multiple>
<model :meshes="meshes" :viewer="props.viewer" @remove="onRemove(meshes[0])"/>
<model :meshes="meshes" :viewer="props.viewer" @remove="meshes[0] ? onRemove(meshes[0]) : undefined"/>
</v-expansion-panels>
</template>

View File

@@ -213,7 +213,7 @@ function toggleSelection() {
function toggleOpenNextSelection() {
openNextSelection.value = [
!openNextSelection.value[0],
openNextSelection.value[0] ? openNextSelection.value[1] : selectionEnabled.value
openNextSelection.value[0] ? (openNextSelection.value[1] ?? false) : selectionEnabled.value
];
if (openNextSelection.value[0]) {
// Reuse selection code to identify the model
@@ -330,14 +330,20 @@ function updateBoundingBox() {
// Only draw one edge per axis, the 2nd closest one to the camera
for (let edgeI in edgesByAxis) {
let axisEdges = edgesByAxis[edgeI];
let edge: Array<number> = axisEdges[0];
if (!axisEdges || axisEdges.length === 0) continue;
let edge: Array<number> = axisEdges[0] ?? [];
for (let i = 0; i < 2; i++) { // Find the 2nd closest one by running twice dropping the first
edge = axisEdges[0];
if (!axisEdges || axisEdges.length === 0) break;
edge = axisEdges[0] ?? [];
let edgeDist = Infinity;
let cameraPos: Vector3 = props.viewer?.scene?.camera?.position ?? new Vector3();
for (let testEdge of axisEdges) {
let from = new Vector3(...corners[testEdge[0]]);
let to = new Vector3(...corners[testEdge[1]]);
if (!testEdge || testEdge.length < 2) continue;
let cornerA = corners[testEdge[0] ?? 0];
let cornerB = corners[testEdge[1] ?? 0];
if (!cornerA || !cornerB) continue;
let from = new Vector3(...cornerA);
let to = new Vector3(...cornerB);
let mid = from.clone().add(to).multiplyScalar(0.5);
let newDist = cameraPos.distanceTo(mid);
if (newDist < edgeDist) {
@@ -347,11 +353,16 @@ function updateBoundingBox() {
}
axisEdges = axisEdges.filter((e) => e !== edge);
}
let from = new Vector3(...corners[edge[0]]);
let to = new Vector3(...corners[edge[1]]);
if (!edge || edge.length < 2) continue;
let cornerA = corners[edge[0] ?? 0];
let cornerB = corners[edge[1] ?? 0];
if (!cornerA || !cornerB) continue;
let from = new Vector3(...cornerA);
let to = new Vector3(...cornerB);
let length = to.clone().sub(from).length();
if (length < 0.05) continue; // Skip very small edges (e.g. a single point)
let color = [AxesColors.x, AxesColors.y, AxesColors.z][edgeI][1]; // Secondary colors
let colorArray = [AxesColors.x, AxesColors.y, AxesColors.z][parseInt(edgeI)];
let color = colorArray ? colorArray[1] : [255, 255, 255]; // Secondary colors
let lineCacheKey = JSON.stringify([from, to]);
let matchingLine = boundingBoxLines[lineCacheKey];
if (matchingLine) {
@@ -359,7 +370,7 @@ function updateBoundingBox() {
} else {
let newLineId = props.viewer?.addLine3D(from, to,
length.toFixed(1) + "mm", {
"stroke": "rgb(" + color.join(',') + ")",
"stroke": "rgb(" + (color ?? [255, 255, 255]).join(',') + ")",
"stroke-width": "2"
});
if (newLineId) {
@@ -410,10 +421,17 @@ function updateDistances() {
}
// Add lines (if not already added)
let {min, center, max} = distances(selected.value[0], selected.value[1], props.viewer?.scene);
ensureLine(max[0], max[1], max[1].distanceTo(max[0]).toFixed(1) + "mm", "orange");
ensureLine(center[0], center[1], center[1].distanceTo(center[0]).toFixed(1) + "mm", "green");
ensureLine(min[0], min[1], min[1].distanceTo(min[0]).toFixed(1) + "mm", "cyan");
if (!selected.value[0] || !selected.value[1] || !props.viewer?.scene) return;
let {min, center, max} = distances(selected.value[0], selected.value[1], props.viewer.scene);
if (max[0] && max[1]) {
ensureLine(max[0], max[1], max[1].distanceTo(max[0]).toFixed(1) + "mm", "orange");
}
if (center[0] && center[1]) {
ensureLine(center[0], center[1], center[1].distanceTo(center[0]).toFixed(1) + "mm", "green");
}
if (min[0] && min[1]) {
ensureLine(min[0], min[1], min[1].distanceTo(min[0]).toFixed(1) + "mm", "cyan");
}
// Remove the lines that are no longer needed
for (let lineLocator of distanceLinesToRemove) {
@@ -504,4 +522,4 @@ window.addEventListener('keydown', (event) => {
top: -12px;
width: calc(100% - 48px);
}
</style>
</style>

View File

@@ -1,163 +1,182 @@
// Model management from the graphics side
import type {MObject3D} from "./Selection.vue";
import type {Intersection} from "three";
import {Box3} from "three";
import {extrasNameKey} from "../misc/gltf";
import type { MObject3D } from "./Selection.vue";
import type { Intersection } from "three";
import { Box3 } from "three";
import { extrasNameKey } from "../misc/gltf";
/** Information about a single item in the selection */
export class SelectionInfo {
/** The object which was (partially) selected */
object: MObject3D
/** The type of the selection */
kind: 'face' | 'edge' | 'vertex'
/** Start and end indices of the primitives in the geometry */
indices: [number, number]
/** The object which was (partially) selected */
object: MObject3D;
/** The type of the selection */
kind: "face" | "edge" | "vertex";
/** Start and end indices of the primitives in the geometry */
indices: [number, number];
constructor(object: MObject3D, kind: 'face' | 'edge' | 'vertex', indices: [number, number]) {
this.object = object;
this.kind = kind;
this.indices = indices;
}
constructor(object: MObject3D, kind: "face" | "edge" | "vertex", indices: [number, number]) {
this.object = object;
this.kind = kind;
this.indices = indices;
}
public getObjectName() {
return this.object.userData[extrasNameKey];
}
public getObjectName() {
return this.object.userData[extrasNameKey];
}
public matches(object: MObject3D) {
return this.getObjectName() === object.userData[extrasNameKey] &&
(this.kind === 'face' && (object.type === 'Mesh' || object.type === 'SkinnedMesh') ||
this.kind === 'edge' && (object.type === 'Line' || object.type === 'LineSegments') ||
this.kind === 'vertex' && object.type === 'Points')
}
public matches(object: MObject3D) {
return (
this.getObjectName() === object.userData[extrasNameKey] &&
((this.kind === "face" && (object.type === "Mesh" || object.type === "SkinnedMesh")) ||
(this.kind === "edge" && (object.type === "Line" || object.type === "LineSegments")) ||
(this.kind === "vertex" && object.type === "Points"))
);
}
public getKey() {
return this.object.uuid + this.kind + this.indices[0].toFixed() + this.indices[1].toFixed();
}
public getKey() {
return this.object.uuid + this.kind + this.indices[0].toFixed() + this.indices[1].toFixed();
}
public getBox(): Box3 {
let index = this.object.geometry.index || {getX: (i: number) => i};
let pos = this.object.geometry.getAttribute('position');
let min = [Infinity, Infinity, Infinity];
let max = [-Infinity, -Infinity, -Infinity];
for (let i = this.indices[0]; i < this.indices[1]; i++) {
let vertIndex = index!.getX(i);
let x = pos.getX(vertIndex);
let y = pos.getY(vertIndex);
let z = pos.getZ(vertIndex);
min[0] = Math.min(min[0], x);
min[1] = Math.min(min[1], y);
min[2] = Math.min(min[2], z);
max[0] = Math.max(max[0], x);
max[1] = Math.max(max[1], y);
max[2] = Math.max(max[2], z);
}
return new Box3().setFromArray([...min, ...max]);
public getBox(): Box3 {
let index = this.object.geometry.index || { getX: (i: number) => i };
let pos = this.object.geometry.getAttribute("position");
let min = [Infinity, Infinity, Infinity];
let max = [-Infinity, -Infinity, -Infinity];
for (let i = this.indices[0]; i < this.indices[1]; i++) {
let vertIndex = index!.getX(i);
let x = pos.getX(vertIndex);
let y = pos.getY(vertIndex);
let z = pos.getZ(vertIndex);
min[0] = Math.min(min[0] ?? Infinity, x);
min[1] = Math.min(min[1] ?? Infinity, y);
min[2] = Math.min(min[2] ?? Infinity, z);
max[0] = Math.max(max[0] ?? -Infinity, x);
max[1] = Math.max(max[1] ?? -Infinity, y);
max[2] = Math.max(max[2] ?? -Infinity, z);
}
return new Box3().setFromArray([...min, ...max]);
}
}
export function hitToSelectionInfo(hit: Intersection<MObject3D>): SelectionInfo | null {
let kind = hit.object.type;
if (kind == 'Mesh' || kind == 'SkinnedMesh') {
let indices = hitFaceTriangleIndices(hit);
if (indices === null) return null;
return new SelectionInfo(hit.object, 'face', indices);
} else if (kind == 'Line' || kind == 'LineSegments') {
// Select raw lines, not the wide meshes representing them
// This is because the indices refer to the raw lines, not the wide meshes
// Furthermore, this allows better "fuzzy" raycasting logic
let indices = hitEdgePointIndices(hit);
if (indices === null) return null;
return new SelectionInfo(hit.object, 'edge', indices);
} else if (kind == 'Points') {
if (hit.index === undefined) return null;
return new SelectionInfo(hit.object, 'vertex', [hit.index, hit.index + 1]);
}
return null;
let kind = hit.object.type;
if (kind == "Mesh" || kind == "SkinnedMesh") {
let indices = hitFaceTriangleIndices(hit);
if (indices === null) return null;
return new SelectionInfo(hit.object, "face", indices);
} else if (kind == "Line" || kind == "LineSegments") {
// Select raw lines, not the wide meshes representing them
// This is because the indices refer to the raw lines, not the wide meshes
// Furthermore, this allows better "fuzzy" raycasting logic
let indices = hitEdgePointIndices(hit);
if (indices === null) return null;
return new SelectionInfo(hit.object, "edge", indices);
} else if (kind == "Points") {
if (hit.index === undefined) return null;
return new SelectionInfo(hit.object, "vertex", [hit.index, hit.index + 1]);
}
return null;
}
function hitFaceTriangleIndices(hit: Intersection<MObject3D>): [number, number] | null {
let faceTrianglesEnd = hit?.object?.geometry?.userData?.face_triangles_end;
if (!hit.faceIndex) return null;
if (!faceTrianglesEnd) { // Fallback to selecting the whole imported mesh
//console.log("No face_triangles_end found, selecting the whole mesh");
return [0, (hit.object.geometry.index ?? hit.object.geometry.attributes.position).count];
} else { // Normal CAD model
let rawIndex = hit.faceIndex * 3; // Faces are triangles with 3 indices
for (let i = 0; i < faceTrianglesEnd.length; i++) {
let faceSwapIndex = faceTrianglesEnd[i]
if (rawIndex < faceSwapIndex) {
let start = i === 0 ? 0 : faceTrianglesEnd[i - 1];
return [start, faceTrianglesEnd[i]];
}
}
let faceTrianglesEnd = hit?.object?.geometry?.userData?.face_triangles_end;
if (!hit.faceIndex) return null;
if (!faceTrianglesEnd) {
// Fallback to selecting the whole imported mesh
//console.log("No face_triangles_end found, selecting the whole mesh");
return [0, (hit.object.geometry.index ?? hit.object.geometry.attributes.position)?.count ?? 0];
} else {
// Normal CAD model
let rawIndex = hit.faceIndex * 3; // Faces are triangles with 3 indices
for (let i = 0; i < faceTrianglesEnd.length; i++) {
let faceSwapIndex = faceTrianglesEnd[i];
if (rawIndex < faceSwapIndex) {
let start = i === 0 ? 0 : faceTrianglesEnd[i - 1];
return [start, faceTrianglesEnd[i]];
}
}
return null;
}
return null;
}
function hitEdgePointIndices(hit: Intersection<MObject3D>): [number, number] | null {
let edgePointsEnd = hit?.object?.geometry?.userData?.edge_points_end;
if (!edgePointsEnd || hit.index === undefined) return null;
let rawIndex = hit.index; // Faces are triangles with 3 indices
for (let i = 0; i < edgePointsEnd.length; i++) {
let edgeSwapIndex = edgePointsEnd[i]
if (rawIndex < edgeSwapIndex) {
let start = i === 0 ? 0 : edgePointsEnd[i - 1];
return [start, edgePointsEnd[i]];
}
let edgePointsEnd = hit?.object?.geometry?.userData?.edge_points_end;
if (!edgePointsEnd || hit.index === undefined) return null;
let rawIndex = hit.index; // Faces are triangles with 3 indices
for (let i = 0; i < edgePointsEnd.length; i++) {
let edgeSwapIndex = edgePointsEnd[i];
if (rawIndex < edgeSwapIndex) {
let start = i === 0 ? 0 : edgePointsEnd[i - 1];
return [start, edgePointsEnd[i]];
}
return null;
}
return null;
}
function applyColor(selInfo: SelectionInfo, colorAttribute: any, color: [number, number, number, number]): [number, number, number, number] {
let index = selInfo.object.geometry.index
let prevColor: [number, number, number, number] | null = null;
if (colorAttribute !== undefined) {
for (let i = selInfo.indices[0]; i < selInfo.indices[1]; i++) {
let vertIndex = index!.getX(i);
if (prevColor === null) prevColor = [colorAttribute.getX(vertIndex), colorAttribute.getY(vertIndex), colorAttribute.getZ(vertIndex), colorAttribute.getW(vertIndex)];
colorAttribute.setXYZW(vertIndex, color[0], color[1], color[2], color[3]);
}
colorAttribute.needsUpdate = true;
if (selInfo.object.userData.niceLine !== undefined) {
// Need to update the color of the nice line as well
let indexAttribute = selInfo.object.geometry.index!!;
let allNewColors = [];
for (let i = 0; i < indexAttribute.count; i++) {
if (indexAttribute.getX(i) >= selInfo.indices[0] && indexAttribute.getX(i) < selInfo.indices[1]) {
allNewColors.push(color[0], color[1], color[2]);
} else {
allNewColors.push(colorAttribute.getX(indexAttribute.getX(i)), colorAttribute.getY(indexAttribute.getX(i)), colorAttribute.getZ(indexAttribute.getX(i)));
}
}
selInfo.object.userData.niceLine.geometry.setColors(allNewColors);
for (let attribute of Object.values(selInfo.object.userData.niceLine.geometry.attributes)) {
(attribute as any).needsUpdate = true;
}
}
} else { // Fallback to tinting the whole mesh for imported models
//console.log("No color attribute found, tinting the whole mesh")
let tmpPrevColor = selInfo.object.material.color;
prevColor = [tmpPrevColor.r, tmpPrevColor.g, tmpPrevColor.b, 1];
selInfo.object.material.color.setRGB(color[0], color[1], color[2]);
selInfo.object.material.needsUpdate = true;
function applyColor(
selInfo: SelectionInfo,
colorAttribute: any,
color: [number, number, number, number],
): [number, number, number, number] {
let index = selInfo.object.geometry.index;
let prevColor: [number, number, number, number] | null = null;
if (colorAttribute !== undefined) {
for (let i = selInfo.indices[0]; i < selInfo.indices[1]; i++) {
let vertIndex = index!.getX(i);
if (prevColor === null)
prevColor = [
colorAttribute.getX(vertIndex),
colorAttribute.getY(vertIndex),
colorAttribute.getZ(vertIndex),
colorAttribute.getW(vertIndex),
];
colorAttribute.setXYZW(vertIndex, color[0], color[1], color[2], color[3]);
}
return prevColor!;
colorAttribute.needsUpdate = true;
if (selInfo.object.userData.niceLine !== undefined) {
// Need to update the color of the nice line as well
let indexAttribute = selInfo.object.geometry.index!!;
let allNewColors = [];
for (let i = 0; i < indexAttribute.count; i++) {
if (indexAttribute.getX(i) >= selInfo.indices[0] && indexAttribute.getX(i) < selInfo.indices[1]) {
allNewColors.push(color[0], color[1], color[2]);
} else {
allNewColors.push(
colorAttribute.getX(indexAttribute.getX(i)),
colorAttribute.getY(indexAttribute.getX(i)),
colorAttribute.getZ(indexAttribute.getX(i)),
);
}
}
selInfo.object.userData.niceLine.geometry.setColors(allNewColors);
for (let attribute of Object.values(selInfo.object.userData.niceLine.geometry.attributes)) {
(attribute as any).needsUpdate = true;
}
}
} else {
// Fallback to tinting the whole mesh for imported models
//console.log("No color attribute found, tinting the whole mesh")
let tmpPrevColor = selInfo.object.material.color;
prevColor = [tmpPrevColor.r, tmpPrevColor.g, tmpPrevColor.b, 1];
selInfo.object.material.color.setRGB(color[0], color[1], color[2]);
selInfo.object.material.needsUpdate = true;
}
return prevColor!;
}
export function highlight(selInfo: SelectionInfo): void {
// Update the color of all the triangles in the face
let geometry = selInfo.object.geometry;
let colorAttr = selInfo.object.geometry.getAttribute('color');
geometry.userData.savedColor = geometry.userData.savedColor || {};
geometry.userData.savedColor[selInfo.getKey()] = applyColor(selInfo, colorAttr, [1.0, 0.0, 0.0, 1.0]);
// Update the color of all the triangles in the face
let geometry = selInfo.object.geometry;
let colorAttr = selInfo.object.geometry.getAttribute("color");
geometry.userData.savedColor = geometry.userData.savedColor || {};
geometry.userData.savedColor[selInfo.getKey()] = applyColor(selInfo, colorAttr, [1.0, 0.0, 0.0, 1.0]);
}
export function highlightUndo(selInfo: SelectionInfo): void {
// Update the color of all the triangles in the face
let geometry = selInfo.object.geometry;
let colorAttr = selInfo.object.geometry.getAttribute('color');
let savedColor = geometry.userData.savedColor[selInfo.getKey()];
applyColor(selInfo, colorAttr, savedColor);
delete geometry.userData.savedColor[selInfo.getKey()];
}
// Update the color of all the triangles in the face
let geometry = selInfo.object.geometry;
let colorAttr = selInfo.object.geometry.getAttribute("color");
let savedColor = geometry.userData.savedColor[selInfo.getKey()];
applyColor(selInfo, colorAttr, savedColor);
delete geometry.userData.savedColor[selInfo.getKey()];
}

View File

@@ -161,9 +161,9 @@ function addLine3D(p1: Vector3, p2: Vector3, centerText?: string, lineAttrs: { [
function removeLine3D(id: number): boolean {
if (!scene.value || !(id in lines.value)) return false;
scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_start'}));
lines.value[id].startHotspot.parentElement?.remove()
lines.value[id]?.startHotspot.parentElement?.remove()
scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_end'}));
lines.value[id].endHotspot.parentElement?.remove()
lines.value[id]?.endHotspot.parentElement?.remove()
delete lines.value[id];
scene.value.queueRender() // Needed to update the hotspots
return true;
@@ -175,17 +175,17 @@ function onCameraChangeLine(lineId: number) {
if (!(lineId in lines.value) || !(elem.value)) return // Silently ignore (not updated yet)
// Update start and end 2D positions
let {x: xB, y: yB} = elem.value.getBoundingClientRect();
let {x, y} = lines.value[lineId].startHotspot.getBoundingClientRect();
lines.value[lineId].start2D = [x - xB, y - yB];
let {x: x2, y: y2} = lines.value[lineId].endHotspot.getBoundingClientRect();
lines.value[lineId].end2D = [x2 - xB, y2 - yB];
let {x, y} = lines.value[lineId]?.startHotspot.getBoundingClientRect() ?? {x: 0, y: 0};
if (lines.value[lineId]) lines.value[lineId].start2D = [x - xB, y - yB];
let {x: x2, y: y2} = lines.value[lineId]?.endHotspot.getBoundingClientRect() ?? {x: 0, y: 0};
if (lines.value[lineId]) lines.value[lineId].end2D = [x2 - xB, y2 - yB];
// Update the center text size if needed
if (svg.value && lines.value[lineId].centerText && lines.value[lineId].centerTextSize[0] === 0) {
if (svg.value && lines.value[lineId]?.centerText && lines.value[lineId]?.centerTextSize[0] === 0) {
let text = svg.value.getElementsByClassName('line' + lineId + '_text')[0] as SVGTextElement | undefined;
if (text) {
let bbox = text.getBBox();
lines.value[lineId].centerTextSize = [bbox.width, bbox.height];
if (lines.value[lineId]) lines.value[lineId].centerTextSize = [bbox.width, bbox.height];
}
}
}

View File

@@ -1,76 +1,96 @@
import {ModelViewerElement} from '@google/model-viewer';
import {$scene} from "@google/model-viewer/lib/model-viewer-base";
import {settings} from "../misc/settings.ts";
import { ModelViewerElement } from "@google/model-viewer";
import { $scene } from "@google/model-viewer/lib/model-viewer-base";
import { settings } from "../misc/settings.ts";
export let currentSceneRotation = 0; // radians, 0 is the default rotation
export async function setupLighting(modelViewer: ModelViewerElement) {
modelViewer[$scene].environmentIntensity = (await settings).environmentIntensity;
// Code is mostly copied from the example at: https://modelviewer.dev/examples/stagingandcameras/#turnSkybox
let lastX: number;
let panning = false;
let radiansPerPixel: number;
modelViewer[$scene].environmentIntensity = (await settings).environmentIntensity;
// Code is mostly copied from the example at: https://modelviewer.dev/examples/stagingandcameras/#turnSkybox
let lastX: number;
let panning = false;
let radiansPerPixel: number;
const startPan = () => {
const orbit = modelViewer.getCameraOrbit();
const {radius} = orbit;
radiansPerPixel = -1 * radius / modelViewer.getBoundingClientRect().height;
modelViewer.interactionPrompt = 'none';
};
const startPan = () => {
const orbit = modelViewer.getCameraOrbit();
const { radius } = orbit;
radiansPerPixel = (-1 * radius) / modelViewer.getBoundingClientRect().height;
modelViewer.interactionPrompt = "none";
};
const updatePan = (thisX: number) => {
const delta = (thisX - lastX) * radiansPerPixel;
lastX = thisX;
currentSceneRotation += delta;
const orbit = modelViewer.getCameraOrbit();
orbit.theta += delta;
modelViewer.cameraOrbit = orbit.toString();
modelViewer.resetTurntableRotation(currentSceneRotation);
modelViewer.jumpCameraToGoal();
}
const updatePan = (thisX: number) => {
const delta = (thisX - lastX) * radiansPerPixel;
lastX = thisX;
currentSceneRotation += delta;
const orbit = modelViewer.getCameraOrbit();
orbit.theta += delta;
modelViewer.cameraOrbit = orbit.toString();
modelViewer.resetTurntableRotation(currentSceneRotation);
modelViewer.jumpCameraToGoal();
};
modelViewer.addEventListener('mousedown', (event) => {
panning = event.metaKey || event.shiftKey;
if (!panning)
return;
modelViewer.addEventListener(
"mousedown",
(event) => {
panning = event.metaKey || event.shiftKey;
if (!panning) return;
lastX = event.clientX;
startPan();
event.stopPropagation();
}, true);
lastX = event.clientX;
startPan();
event.stopPropagation();
},
true,
);
modelViewer.addEventListener('touchstart', (event) => {
const {targetTouches, touches} = event;
panning = targetTouches.length === 2 && targetTouches.length === touches.length;
if (!panning)
return;
modelViewer.addEventListener(
"touchstart",
(event) => {
const { targetTouches, touches } = event;
panning = targetTouches.length === 2 && targetTouches.length === touches.length;
if (!panning) return;
lastX = 0.5 * (targetTouches[0].clientX + targetTouches[1].clientX);
startPan();
}, true);
lastX = 0.5 * ((targetTouches[0]?.clientX ?? 0) + (targetTouches[1]?.clientX ?? 0));
startPan();
},
true,
);
document.addEventListener('mousemove', (event) => {
if (!panning)
return;
document.addEventListener(
"mousemove",
(event) => {
if (!panning) return;
updatePan(event.clientX);
event.stopPropagation();
}, true);
updatePan(event.clientX);
event.stopPropagation();
},
true,
);
modelViewer.addEventListener('touchmove', (event) => {
if (!panning || event.targetTouches.length !== 2)
return;
modelViewer.addEventListener(
"touchmove",
(event) => {
if (!panning || event.targetTouches.length !== 2) return;
const {targetTouches} = event;
const thisX = 0.5 * (targetTouches[0].clientX + targetTouches[1].clientX);
updatePan(thisX);
}, true);
const { targetTouches } = event;
const thisX = 0.5 * ((targetTouches[0]?.clientX ?? 0) + (targetTouches[1]?.clientX ?? 0));
updatePan(thisX);
},
true,
);
document.addEventListener('mouseup', (event) => {
panning = false;
}, true);
document.addEventListener(
"mouseup",
(event) => {
panning = false;
},
true,
);
modelViewer.addEventListener('touchend', (event) => {
panning = false;
}, true);
}
modelViewer.addEventListener(
"touchend",
(event) => {
panning = false;
},
true,
);
}

View File

@@ -41,7 +41,7 @@
"@types/three": "^0.179.0",
"@vitejs/plugin-vue": "^6.0.0",
"@vitejs/plugin-vue-jsx": "^5.0.0",
"@vue/tsconfig": "^0.7.0",
"@vue/tsconfig": "^0.8.0",
"buffer": "^5.5.0||^6.0.0",
"commander": "^14.0.0",
"generate-license-file": "^4.0.0",

View File

@@ -1269,10 +1269,10 @@
resolved "https://registry.yarnpkg.com/@vue/shared/-/shared-3.5.20.tgz#8740b370738c8c7e29e02fa9051cfe6d20114cb4"
integrity sha512-SoRGP596KU/ig6TfgkCMbXkr4YJ91n/QSdMuqeP5r3hVIYA3CPHUBCc7Skak0EAKV+5lL4KyIh61VA/pK1CIAA==
"@vue/tsconfig@^0.7.0":
version "0.7.0"
resolved "https://registry.yarnpkg.com/@vue/tsconfig/-/tsconfig-0.7.0.tgz#67044c847b7a137b8cbfd6b23104c36dbaf80d1d"
integrity sha512-ku2uNz5MaZ9IerPPUyOHzyjhXoX2kVJaVf7hL315DC17vS6IiZRmmCPfggNbU16QTvM80+uYYy3eYJB59WCtvg==
"@vue/tsconfig@^0.8.0":
version "0.8.1"
resolved "https://registry.yarnpkg.com/@vue/tsconfig/-/tsconfig-0.8.1.tgz#4732251fa58945024424385cf3be0b1708fad5fe"
integrity sha512-aK7feIWPXFSUhsCP9PFqPyFOcz4ENkb8hZ2pneL6m2UjCkccvaOhC/5KCKluuBufvp2KzkbdA2W2pk20vLzu3g==
"@webgpu/types@*":
version "0.1.64"