Adjust render image size with mosiac panel change #251

Merged
Irev-Dev merged 2 commits from kurt/239 into main 2021-03-15 08:12:42 +01:00
4 changed files with 126 additions and 94 deletions

View File

@@ -1,4 +1,4 @@
import { useContext } from 'react'
import { useContext, useRef, useEffect } from 'react'
import { Mosaic, MosaicWindow } from 'react-mosaic-component'
import { IdeContext } from 'src/components/IdeToolbarNew'
import IdeEditor from 'src/components/IdeEditor'
@@ -7,25 +7,52 @@ import IdeConsole from 'src/components/IdeConsole'
import 'react-mosaic-component/react-mosaic-component.css'
const ELEMENT_MAP = {
Editor: <IdeEditor/>,
Viewer: <IdeViewer/>,
Console: <IdeConsole/>,
Editor: <IdeEditor />,
Viewer: <IdeViewer />,
Console: <IdeConsole />,
}
const IdeContainer = () => {
const { state, dispatch } = useContext(IdeContext)
const viewerDOM = useRef(null)
return (<div id='cadhub-ide' className='h-screen'>
<Mosaic
renderTile={ (id, path) => (
<MosaicWindow path={path} title={id} className={id.toLowerCase()}>
{ ELEMENT_MAP[id] }
</MosaicWindow>
)}
value={state.layout}
onChange={newLayout => dispatch({ type: 'updateLayout', payload: { message: newLayout } })}
/>
</div>)
useEffect(handleViewerSizeUpdate, [viewerDOM])
function handleViewerSizeUpdate() {
if (viewerDOM !== null && viewerDOM.current) {
const { width, height } = viewerDOM.current.getBoundingClientRect()
dispatch({
type: 'render',
payload: {
code: state.code,
viewerSize: { width, height },
},
})
}
}
return (
<div id="cadhub-ide" className="h-screen">
<Mosaic
renderTile={(id, path) => (
<MosaicWindow path={path} title={id} className={id.toLowerCase()}>
{id === 'Viewer' ? (
<div id="view-wrapper" className="h-full" ref={viewerDOM}>
{ELEMENT_MAP[id]}
</div>
) : (
ELEMENT_MAP[id]
)}
</MosaicWindow>
)}
value={state.layout}
onChange={(newLayout) =>
dispatch({ type: 'setLayout', payload: { message: newLayout } })
}
onRelease={handleViewerSizeUpdate}
/>
</div>
)
}
export default IdeContainer
export default IdeContainer

View File

@@ -137,56 +137,55 @@ const IdeViewer = () => {
const indigo300 = '#A5B4FC'
const indigo900 = '#312E81'
return (
<div className="p-8 border-2 m-2">
<div
className="relative"
style={{
height: '500px',
width: '500px',
backgroundColor: openSCADDeepOceanThemeBackground,
}}
>
{image && (
<div
className={`absolute inset-0 transition-opacity duration-500 ${
isDragging ? 'opacity-25' : 'opacity-100'
}`}
>
<img src={image} className="" />
</div>
)}
{state.isLoading && (
<div className="inset-0 absolute flex items-center justify-center">
<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
</div>
)}
<div
className={`opacity-0 absolute inset-0 transition-opacity duration-500 ${
isDragging ? 'opacity-100' : 'hover:opacity-50'
}`}
onMouseDown={() => setIsDragging(true)}
>
<Canvas>
<Controls
onDragStart={() => setIsDragging(true)}
onCameraChange={(camera) => {
dispatch({
type: 'render',
payload: {
code: currentCode,
camera,
},
})
}}
/>
<ambientLight />
<pointLight position={[15, 5, 10]} />
<Sphere position={[0, 0, 0]} color={pink400} />
<Box position={[0, 50, 0]} size={[1, 100, 1]} color={indigo900} />
<Box position={[0, 0, -50]} size={[1, 1, 100]} color={indigo300} />
<Box position={[50, 0, 0]} size={[100, 1, 1]} color={pink400} />
</Canvas>
<div
className="relative h-full"
style={{ backgroundColor: openSCADDeepOceanThemeBackground }}
>
{state.isLoading && (
<div className="inset-0 absolute flex items-center justify-center">
<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
</div>
)}
{image && (
<div
className={`absolute inset-0 transition-opacity duration-500 ${
isDragging ? 'opacity-25' : 'opacity-100'
}`}
>
<img src={image} className="h-full w-full" />
</div>
)}
{state.isLoading && (
<div className="inset-0 absolute flex items-center justify-center">
<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
</div>
)}
<div
className={`opacity-0 absolute inset-0 transition-opacity duration-500 ${
isDragging ? 'opacity-100' : 'hover:opacity-50'
}`}
onMouseDown={() => setIsDragging(true)}
>
<Canvas>
<Controls
onDragStart={() => setIsDragging(true)}
onCameraChange={(camera) =>
dispatch({
type: 'render',
payload: {
code: currentCode,
camera,
},
})
}
/>
<ambientLight />
<pointLight position={[15, 5, 10]} />
<Sphere position={[0, 0, 0]} color={pink400} />
<Box position={[0, 50, 0]} size={[1, 100, 1]} color={indigo900} />
<Box position={[0, 0, -50]} size={[1, 1, 100]} color={indigo300} />
<Box position={[50, 0, 0]} size={[100, 1, 1]} color={pink400} />
</Canvas>
</div>
</div>
)

View File

@@ -2,34 +2,35 @@ let openScadBaseURL =
process.env.OPENSCAD_BASE_URL ||
'https://x2wvhihk56.execute-api.us-east-1.amazonaws.com/dev'
let lastCameraSettings = {
position: {
x: 200,
y: -20,
z: 140,
},
rotation: {
x: 55,
y: 3.8,
z: 84,
},
dist: 245,
}
let lastViewPortSize = 'INIT'
let lastCameraSettings = 'INIT'
export const render = async ({ code, settings }) => {
const body = JSON.stringify({
settings: {
size: {
x: 500,
y: 500,
},
camera: settings.camera || lastCameraSettings,
},
file: code,
})
const size = settings.viewerSize
? {
x: Math.round(settings.viewerSize?.width),
y: Math.round(settings.viewerSize?.height),
}
: lastViewPortSize
const camera = settings.camera || lastCameraSettings
if (settings.camera) {
lastCameraSettings = settings.camera
}
if (settings.viewerSize) {
lastViewPortSize = size
}
if ([camera, size].includes('INIT')) {
return {
status: 'insufficient-preview-info',
}
}
const body = JSON.stringify({
settings: {
size,
camera,
},
file: code,
})
try {
const response = await fetch(openScadBaseURL + '/render', {
method: 'POST',
@@ -45,7 +46,7 @@ export const render = async ({ code, settings }) => {
"'main.scad'"
)
return {
isError: true,
status: 'error',
message: {
type: 'error',
message: cleanedErrorMessage,
@@ -54,6 +55,7 @@ export const render = async ({ code, settings }) => {
}
const data = await response.blob()
return {
status: 'healthy',
objectData: {
type: 'png',
data,
@@ -69,7 +71,7 @@ export const render = async ({ code, settings }) => {
// and in future I think we need timeouts differently as they maybe from a user trying to render something too complex
// or something with minkowski in it :/ either way something like "render timed out, try again or here are tips to reduce part complexity" with a link talking about $fn and minkowski etc
return {
isError: true,
status: 'error',
message: {
type: 'error',
message: 'network issue',

View File

@@ -66,7 +66,7 @@ export const useIdeState = () => {
...state,
ideType: payload.message,
}
case 'updateLayout':
case 'setLayout':
return {
...state,
layout: payload.message,
@@ -88,10 +88,14 @@ export const useIdeState = () => {
cadPackages[state.ideType]
.render({
code: payload.code,
settings: { camera: payload.camera },
settings: {
camera: payload.camera,
viewerSize: payload.viewerSize,
},
})
.then(({ objectData, message, isError }) => {
if (isError) {
.then(({ objectData, message, status }) => {
if (status === 'insufficient-preview-info') return
if (status === 'error') {
dispatch({
type: 'errorRender',
payload: { message },