Fix OpenSCAD move sync #244
@@ -10,13 +10,14 @@ module.exports.runScad = async ({
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camera: {
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position = { x: 40, y: 40, z: 40 },
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rotation = { x: 55, y: 0, z: 25 },
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dist = 200,
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} = {},
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} = {}, // TODO add view settings
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} = {}) => {
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const tempFile = await makeFile(file)
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const { x: rx, y: ry, z: rz } = rotation
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const { x: px, y: py, z: pz } = position
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const cameraArg = `--camera=${px},${py},${pz},${rx},${ry},${rz},300`
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const cameraArg = `--camera=${px},${py},${pz},${rx},${ry},${rz},${dist}`
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const command = `xvfb-run --auto-servernum --server-args "-screen 0 1024x768x24" openscad -o /tmp/${tempFile}/output.png ${cameraArg} --imgsize=${x},${y} --colorscheme DeepOcean /tmp/${tempFile}/main.scad`
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console.log('command', command)
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@@ -2,17 +2,19 @@ import { IdeContext } from 'src/components/IdeToolbarNew'
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import { useRef, useState, useEffect, useContext } from 'react'
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import { Canvas, extend, useFrame, useThree } from 'react-three-fiber'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
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import { Vector3 } from 'three'
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extend({ OrbitControls })
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let debounceTimeoutId
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function Controls({ onCameraChange, onDragStart }) {
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const controls = useRef()
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const { scene, camera, gl } = useThree()
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const { camera, gl } = useThree()
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useEffect(() => {
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// init camera position
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camera.position.x = 16
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camera.position.y = 12
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camera.position.x = 200
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camera.position.y = 140
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camera.position.z = 20
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camera.fov = 22.5 // matches default openscad fov
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// Order matters with Euler rotations
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@@ -28,22 +30,42 @@ function Controls({ onCameraChange, onDragStart }) {
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return [scadX, scadY, scadZ]
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}
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const getPositions = () => {
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const { x: scadX, y: scadZ, z: negScadY } = camera.position
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const scale = 10
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const scadY = -negScadY
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return [scadX * scale, scadY * scale, scadZ * scale]
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// Difficult to make this clean since I'm not sure why it works
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// The OpenSCAD camera seems hard to work with but maybe it's just me
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// this gives us a vector the same length as the camera.position
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const cameraViewVector = new Vector3(0, 0, 1)
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.applyQuaternion(camera.quaternion) // make unit vector of the camera
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.multiplyScalar(camera.position.length()) // make it the same length as the position vector
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// make a vector from the position vector to the cameraView vector
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const head2Head = new Vector3().subVectors(
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camera.position,
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cameraViewVector
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)
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return {
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// I can't seem to get normal vector addition to work
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// but this works
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position: {
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x: camera.position.x + head2Head.x,
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y: -camera.position.z - head2Head.z,
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z: camera.position.y + head2Head.y,
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},
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dist: camera.position.length(),
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}
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}
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if (controls.current) {
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const dragCallback = () => {
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clearTimeout(debounceTimeoutId)
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debounceTimeoutId = setTimeout(() => {
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const [rx, ry, rz] = getRotations()
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const [x, y, z] = getPositions()
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const [x, y, z] = getRotations()
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const { position, dist } = getPositions()
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onCameraChange({
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position: { x, y, z },
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rotation: { x: rx, y: ry, z: rz },
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position,
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rotation: { x, y, z },
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dist,
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})
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}, 400)
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}
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@@ -124,32 +146,21 @@ const IdeViewer = () => {
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<Canvas>
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<Controls
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onDragStart={() => setIsDragging(true)}
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onCameraChange={({ position, rotation }) => {
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onCameraChange={(camera) => {
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dispatch({
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type: 'render',
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payload: {
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code: currentCode,
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camera: {
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position,
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rotation,
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},
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camera,
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},
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})
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}}
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/>
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<ambientLight />
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<pointLight position={[15, 5, 10]} />
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<Box position={[0, 4.95, 0]} size={[0.1, 10, 0.1]} color="cyan" />
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<Box
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position={[0, 0, -5.05]}
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size={[0.1, 0.1, 10]}
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color="orange"
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/>
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<Box
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position={[5.05, 0, 0]}
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size={[10, 0.1, 0.1]}
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color="hotpink"
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/>
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<Box position={[0, 49.5, 0]} size={[1, 100, 1]} color="cyan" />
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<Box position={[0, 0, -50.5]} size={[1, 1, 100]} color="orange" />
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<Box position={[50.5, 0, 0]} size={[100, 1, 1]} color="hotpink" />
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</Canvas>
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</div>
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</div>
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@@ -13,38 +13,52 @@ export const render = async ({ code, settings }) => {
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},
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file: code,
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})
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const response = await fetch(openScadBaseURL + '/render', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body,
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})
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if (response.status === 400) {
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const { error } = await response.json()
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const cleanedErrorMessage = error.replace(
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/["|']\/tmp\/.+\/main.scad["|']/g,
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"'main.scad'"
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)
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try {
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const response = await fetch(openScadBaseURL + '/render', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body,
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})
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if (response.status === 400) {
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const { error } = await response.json()
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const cleanedErrorMessage = error.replace(
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/["|']\/tmp\/.+\/main.scad["|']/g,
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"'main.scad'"
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)
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return {
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isError: true,
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message: {
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type: 'error',
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message: cleanedErrorMessage,
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},
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}
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}
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const data = await response.blob()
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return {
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objectData: {
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type: 'png',
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data,
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},
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message: {
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type: 'message',
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message: 'successful render',
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},
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}
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} catch (e) {
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// TODO handle errors better
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// I think we should display something overlayed on the viewer window something like "network issue try again"
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// and in future I think we need timeouts differently as they maybe from a user trying to render something too complex
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// or something with minkowski in it :/ either way something like "render timed out, try again or here are tips to reduce part complexity" with a link talking about $fn and minkowski etc
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return {
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isError: true,
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message: {
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type: 'error',
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message: cleanedErrorMessage,
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message: 'network issue',
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},
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}
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}
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const data = await response.blob()
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return {
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objectData: {
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type: 'png',
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data,
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},
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message: {
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type: 'message',
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message: 'successful render',
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},
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}
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}
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Most of this is white space change from indentation, adding a try catch block, unrelated to the ide viewer :/ Most of this is white space change from indentation, adding a try catch block, unrelated to the ide viewer :/
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const openScad = {
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Reference in New Issue
Block a user
Turns out this dist value is important, I don't exactly know why openscad needs this since it can be dirived from the other values, ie dist is just
sqrt(px^2 + py^2 + pz^2)Oh maybe it's expecting a unit vector for px-z? but it also fine with larger values . . . I don't know 🤷