Merge pull request #448 from Irev-Dev/kurt/383-add-gizmo-and-edges
Add gizmo and edges
This commit was merged in pull request #448.
This commit is contained in:
@@ -1,8 +1,14 @@
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import { useIdeContext } from 'src/helpers/hooks/useIdeContext'
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import { useIdeContext } from 'src/helpers/hooks/useIdeContext'
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import { useRef, useState, useEffect, useLayoutEffect } from 'react'
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import * as THREE from 'three'
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import { Canvas, extend, useFrame, useThree } from '@react-three/fiber'
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import { useRef, useState, useEffect } from 'react'
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import { PerspectiveCamera, useEdgeSplit } from '@react-three/drei'
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import { Canvas, useThree } from '@react-three/fiber'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
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import {
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PerspectiveCamera,
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GizmoHelper,
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GizmoViewport,
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OrbitControls,
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} from '@react-three/drei'
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import { useEdgeSplit } from 'src/helpers/hooks/useEdegeSplit'
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import { Vector3 } from 'three'
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import { Vector3 } from 'three'
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import { requestRender } from 'src/helpers/hooks/useIdeState'
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import { requestRender } from 'src/helpers/hooks/useIdeState'
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import texture from './dullFrontLitMetal.png'
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import texture from './dullFrontLitMetal.png'
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@@ -13,10 +19,15 @@ import DelayedPingAnimation from 'src/components/DelayedPingAnimation/DelayedPin
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const loader = new TextureLoader()
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const loader = new TextureLoader()
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const colorMap = loader.load(texture)
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const colorMap = loader.load(texture)
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extend({ OrbitControls })
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const thresholdAngle = 12
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function Asset({ geometry: incomingGeo }) {
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function Asset({ geometry: incomingGeo }) {
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const mesh = useEdgeSplit((12 * Math.PI) / 180, true)
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const mesh = useEdgeSplit((thresholdAngle * Math.PI) / 180, true, incomingGeo)
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const edges = React.useMemo(
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() =>
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incomingGeo.length ? null : new THREE.EdgesGeometry(incomingGeo, thresholdAngle),
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[incomingGeo]
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)
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if (!incomingGeo) return null
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if (!incomingGeo) return null
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if (incomingGeo.length)
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if (incomingGeo.length)
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@@ -25,9 +36,14 @@ function Asset({ geometry: incomingGeo }) {
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))
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))
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return (
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return (
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<mesh ref={mesh} scale={[1, 1, 1]} geometry={incomingGeo}>
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<group dispose={null}>
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<meshStandardMaterial map={colorMap} color="#F472B6" />
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<mesh ref={mesh} scale={[1, 1, 1]} geometry={incomingGeo}>
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</mesh>
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<meshStandardMaterial map={colorMap} color="#F472B6" />
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</mesh>
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<lineSegments geometry={edges} renderOrder={100} opac>
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<lineBasicMaterial color="#555588" opacity={0.5} transparent />
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</lineSegments>
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</group>
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)
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)
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}
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}
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@@ -46,9 +62,6 @@ function Controls({ onCameraChange, onDragStart, onInit }) {
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camera.fov = 22.5 // matches default openscad fov
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camera.fov = 22.5 // matches default openscad fov
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camera.updateProjectionMatrix()
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camera.updateProjectionMatrix()
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// Order matters with Euler rotations
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// We want it to rotate around the z or vertical axis first then the x axis to match openscad
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// in Three.js Y is the vertical axis (Z for openscad)
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camera.rotation._order = 'ZYX'
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camera.rotation._order = 'ZYX'
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const getRotations = (): number[] => {
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const getRotations = (): number[] => {
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const { x, y, z } = camera?.rotation || {}
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const { x, y, z } = camera?.rotation || {}
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@@ -104,13 +117,8 @@ function Controls({ onCameraChange, onDragStart, onInit }) {
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}
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}
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}, [camera, controls])
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}, [camera, controls])
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useFrame(() => controls.current?.update())
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return (
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return (
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<orbitControls
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<OrbitControls makeDefault ref={controls} args={[camera, gl.domElement]} />
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ref={controls}
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args={[camera, gl.domElement]}
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rotateSpeed={0.5}
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/>
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)
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)
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}
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}
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@@ -214,6 +222,12 @@ const IdeViewer = ({ Loading }) => {
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material-transparent
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material-transparent
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rotation-x={Math.PI / 2}
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rotation-x={Math.PI / 2}
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/>
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/>
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<GizmoHelper alignment={'top-left'} margin={[80, 80]}>
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<GizmoViewport
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axisColors={['red', 'green', 'blue']}
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labelColor="black"
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/>
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</GizmoHelper>
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{state.objectData?.type === 'png' && (
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{state.objectData?.type === 'png' && (
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<>
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<>
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<Sphere position={[0, 0, 0]} color={pink400} />
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<Sphere position={[0, 0, 0]} color={pink400} />
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30
app/web/src/helpers/hooks/useEdegeSplit.ts
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30
app/web/src/helpers/hooks/useEdegeSplit.ts
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@@ -0,0 +1,30 @@
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// This code has been copied from https://github.com/pmndrs/drei/blob/master/src/core/useEdgeSplit.tsx
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// but modified to allow for updating geometry with `dependantGeometry`
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import * as React from 'react'
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import * as THREE from 'three'
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import { EdgeSplitModifier } from 'three-stdlib'
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export function useEdgeSplit(cutOffAngle: number, tryKeepNormals: boolean = true, dependantGeometry?: any) {
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const ref = React.useRef<THREE.Mesh>()
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const original = React.useRef<THREE.BufferGeometry>()
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const modifier = React.useRef<EdgeSplitModifier>()
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React.useEffect(() => {
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if (!original.current && ref.current) {
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original.current = ref.current.geometry.clone()
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modifier.current = new EdgeSplitModifier()
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}
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}, [dependantGeometry])
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React.useEffect(() => {
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if (original.current && ref.current && modifier.current) {
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const modifiedGeometry = modifier.current.modify(original.current, cutOffAngle, tryKeepNormals)
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modifiedGeometry.computeVertexNormals()
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ref.current.geometry = modifiedGeometry
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}
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}, [cutOffAngle, tryKeepNormals, dependantGeometry])
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return ref
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}
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