Use forked useEdegeSplit to allow updating geomerty
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@@ -4,11 +4,11 @@ import { useRef, useState, useEffect } from 'react'
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import { Canvas, useThree } from '@react-three/fiber'
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import {
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PerspectiveCamera,
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useEdgeSplit,
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GizmoHelper,
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GizmoViewport,
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OrbitControls,
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} from '@react-three/drei'
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import { useEdgeSplit } from 'src/helpers/hooks/useEdegeSplit'
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import { Vector3 } from 'three'
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import { requestRender } from 'src/helpers/hooks/useIdeState'
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import texture from './dullFrontLitMetal.png'
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@@ -19,11 +19,13 @@ import DelayedPingAnimation from 'src/components/DelayedPingAnimation/DelayedPin
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const loader = new TextureLoader()
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const colorMap = loader.load(texture)
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const thresholdAngle = 12
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function Asset({ geometry: incomingGeo }) {
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const mesh = useEdgeSplit((12 * Math.PI) / 180, true)
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const mesh = useEdgeSplit((thresholdAngle * Math.PI) / 180, true, incomingGeo)
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const edges = React.useMemo(
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() =>
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incomingGeo.length ? null : new THREE.EdgesGeometry(incomingGeo, 15),
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incomingGeo.length ? null : new THREE.EdgesGeometry(incomingGeo, thresholdAngle),
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[incomingGeo]
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)
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if (!incomingGeo) return null
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30
app/web/src/helpers/hooks/useEdegeSplit.ts
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30
app/web/src/helpers/hooks/useEdegeSplit.ts
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@@ -0,0 +1,30 @@
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// This code has been copied from https://github.com/pmndrs/drei/blob/master/src/core/useEdgeSplit.tsx
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// but modified to allow for updating geometry with `dependantGeometry`
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import * as React from 'react'
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import * as THREE from 'three'
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import { EdgeSplitModifier } from 'three-stdlib'
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export function useEdgeSplit(cutOffAngle: number, tryKeepNormals: boolean = true, dependantGeometry?: any) {
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const ref = React.useRef<THREE.Mesh>()
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const original = React.useRef<THREE.BufferGeometry>()
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const modifier = React.useRef<EdgeSplitModifier>()
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React.useEffect(() => {
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if (!original.current && ref.current) {
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original.current = ref.current.geometry.clone()
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modifier.current = new EdgeSplitModifier()
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}
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}, [dependantGeometry])
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React.useEffect(() => {
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if (original.current && ref.current && modifier.current) {
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const modifiedGeometry = modifier.current.modify(original.current, cutOffAngle, tryKeepNormals)
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modifiedGeometry.computeVertexNormals()
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ref.current.geometry = modifiedGeometry
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}
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}, [cutOffAngle, tryKeepNormals, dependantGeometry])
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return ref
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}
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