Update - Cleanup and Update of EN Version
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# (DE) Erste Schritte - Installation und Einrichtung
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In diesem Beitrag geht es um die erst Konfiguration. Hier werden alle wichtigen Schritte zur Installation und Einrichtung von ESPHome und dem Blueprint beschrieben.
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## In diesem Beitrag geht es um die erst Konfiguration. Hier werden alle wichtigen Schritte zur Installation und Einrichtung von ESPHome und dem Blueprint beschrieben.
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⭐ **_Step by Step [Einrichtungs Video](https://www.youtube.com/watch?v=3afPFg6kUdc)_**
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⭐ **_Step by Step [Einrichtungs Video](https://www.youtube.com/watch?v=3afPFg6kUdc)_**
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# (DE) HowTo | Alle wichtigen Dinge die man wissen sollte
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## In diesem Beitrag werden wir alle wichtigen Dinge zu verschiedenen Themen zusammen tragen, die im Laufe der Zeit uns auffallen.
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In diesem Beitrag werden wir alle wichtigen Dinge zu verschiedenen Themen zusammen tragen, die im Laufe der Zeit uns auffallen.
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> ### _**HINWEIS! sollte dir bei der Konfiguration etwas auffallen oder du irgendein Problem hattest und es lösen konntest, wäre es für uns und alle anderen in der Community super, wenn du dein Wissen mit uns teilst. Dazu kannst du mir ein kurze Nachricht schreiben und ich nehme es in diesem Beitrag dann mit auf.**_
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> ### _**HINWEIS! sollte dir bei der Konfiguration etwas auffallen oder du irgendein Problem hattest und es lösen konntest, wäre es für uns und alle anderen in der Community super, wenn du dein Wissen mit uns teilst. Dazu kannst du mir ein kurze Nachricht schreiben und ich nehme es in diesem Beitrag dann mit auf.**_
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34
(DE)-Update---Blueprint-und-Panel.md
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34
(DE)-Update---Blueprint-und-Panel.md
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# (DE) Update
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Dieser Artikel beschreibt den Updatevorgang für den NSPanel Blueprint sowie das Display.
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Derzeit bietet HA nicht die Möglichkeit, Blueprints direkt über das UI upzudaten. Dies muss manuell über den Editor geschehen.
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Das Update des Displays kann über das UI erfolgen.
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# Update Blueprint
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1. Letztes Release des Blueprints von Github aus dem Repository laden.
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2. Das existierende YAML File "nspanel_blueprint.yaml" im Folder ./config/blueprints/automation/Blackymas mit der neuen Version ersetzen
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3. Automationen neu laden oder Home Assistant neu starten
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4. Der neue Blueprint steht zur Verfügung. Bereits vorgenommene Einstellungen werden übernommen.
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------
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# Vorgehen - Update Display
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1. Im Menü Einstellungen - Geräte & Services - Integrationen under der ESPHome Integration das Display auswählen
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2. Unter Configuration den Switch "Update TFT Display" drücken
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3. Das Display beginnt den Update Prozess und startet anschließend neu
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# (EN) Blueprint | Setup and Description of the Blueprint
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This section is covering the settings in the Blueprint Automation.
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## This article is covering the settings in the Blueprint Automation.
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The Blueprint Automation is the central configuration piece of this solution for the NSPanel.
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The Blueprint Automation is the central configuration piece of this solution for the NSPanel.
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In principal, setting up the automation is self explaining. Below you will find an explanation of each configuration point of the Blueprint.
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In principal, setting up the automation is self explaining. Below you will find an explanation of each configuration point of the Blueprint.
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# Parameter:
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# Parameter
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1. ESPhome Node Name: This refers to the ESPhome device_name. Important note: please use an underscore for the name.
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1. **ESPhome Node Name:** Refers to the ESPhome device name. Allowed characters are a-z, 0-9, but no special characters or spaces. This is a restriction by HA, since the respective Entity_IDs are generated from the device name of the blueprint.
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2. Language for NSPanel: Language selection. Currently we support EN and DE.
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2. **Language for NSPanel:** The language can be selected via dropdown menu. Currently 26 languages are supported.
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3. **Nextion TFT File Folder:** Can be left blank. But it is needed if you want to use your own TFT configuration.
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3. Nextion TFT File Folder: Can be left blank and is only required if you would like to use an individual configarion, e.g. when using a custom build TFT file.
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4. **Delay**: Weak WiFi signal can lead to screens not being loaded completely. If this happens, a delay in 5ms steps can be set here to compensate for this.
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5. **Synchronization of all all values:** Light and cover pages (values) are updated continuously (can lead to flickering).
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4. Delay: If the WiFi signal is weak, it can happen that menus are not loaded completely. If this happens, please increase the delay in 5ms incremeents and verify that the pages are loading correctly.
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6. **Synchronization of all sliders:** light and cover pages (cover position) are updated continuously (can cause flickering).
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7. **Weather Integration:** Choose between HA Weather Integration or the more accurate Accuweather.
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5. Synchronisation of all all values: Light and Cover pages are being refreshed continuously (can lead the flickering)
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8. **Name Weather:** Dropdown menu to select the weather entity to use. Example: If "Accuweather" is selected in option 7, the entity for Accuweather must be selected here.
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9. **Outdoor Temperature:** Optionally the value of an outdoor temperature sensor can be used here. If no separate sensor is used, the value of the weather integration is used.
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6. Synchronisation of all all Sliders: Light and Cover pages are being refreshed continuously (can lead the flickering)
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10. **Humidity Sensor:** Optional outdoor humidity sensor.
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11. **Hot Water Temperature Sensor:** Optional hot water sensor.
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7. Weather Integration: You can select between HA own weather instance or if you want to select the more accurate AccuWeather.
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12. **Hot Water Switch:** Optional hot water switch, e.g. for a boiler.
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13. **Top 04 Flame:** Displays a flame symbol on the home screen, e.g. when a therme is switched on (On).
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8. Name Weather: If using Accuweather, the name of the Accuweather integration needs to be put here.
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14. **Climate to Control:** If a Climate Integration is to be controlled, it must be entered here. This can then be accessed via the temperature on the home screen of the NSPanel.
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15. **Climate Control optimistic Mode:** Depending on the climate control, the optimistic mode can be used for a better response.
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9. Outdoor Temperature: You can use your own outside temperature sensor. If you choose not to, the value of the weather app will be used.
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16. **Left Button Switch:** Left Hardware Button of the NSPanel.
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17. **Name Left Button Switch:** Text on the screen above the left hardware button (Home Screen).
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10. Humidity Sensor: Optional outside humidity sensor.
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18. **Right Button Switch:** Right Hardware Button of the NSPanel.
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19. **Name Right Button Switch:** Text on the screen above the right hardware button (Home Screen).
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11. Hot Water Temperatur Sensor: Optional hot water sensor.
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20. **Name Button Page 1- 4:** Text on the respective Button Screens.
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12. Hot Water Switch: Optional warm water switch for boiler.
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13. Top 04 Flame: This indicates a flame symbol on the first page, e.g. if a climate is being switched on.
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**Buttons 01-32**
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The buttons can be reached by swiping to the right on the home screen and are identical in their function.
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14. Climate to Control: This leads to a climate which needs to be set up in HA first. This can be accessed on the NSPanel via the temperature on the home screen.
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15. Climate Control optimistic Mode: Depending on the climate control being used, you might want to switch to optimistic mode.
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The buttons are numbered as follows:
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16. Left Button Switch: Left Hardware Button of NSPanel
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| | Button Page 1 | Button Page 2 | Button Page 3 | Button Page 4 |
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17. Name Left Button Switch: Name above the left hardware switch (Home Screen)
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| ----- | ------------- | ------------- | ------------- | ------------- |
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| Row 1 | 01 02 03 04 | 09 10 11 12 | 17 18 19 20 | 25 26 27 28 |
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18. Right Button Switch: Right Hardware Button NSPanel
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| Row 2 | 05 06 07 08 | 13 14 15 16 | 21 22 23 24 | 29 30 31 32 |
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19. Name Right Button Switch: Name above the right hardware switch (Home Screen)
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The following entities can be stored:
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- Light
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- Switch
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- Cover
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- Input Boolean
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- Automation
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- Button
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- Input Button
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- Scene
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- Person
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- Script
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- Binary Sensor
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- Fan
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If the respective button is pressed, the corresponding page is automatically opened, e.g. the cover control for covers, etc.
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A name can be set optionally for each button.
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All buttons offer the possibility to optionally confirm the execution of the action. This can be activated or deactivated separately for each button via "Confirm execution of the button press".
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##Button 1-32
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The buttons can be reached by swiping to the right and are completely identical in function
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Button 1 is located on the far left and Button 32 on the far right.
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Entities with the property Light, Switch, Cover, Input Boolean, Automation, Button, Input Button, Scene and Person can be used.
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When the button is pressed, the correct setting page is automatically called.
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A name for each button can be specified.
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***
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***
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# (EN) First Steps - Installation and Setup
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This section covers the initial configuration. All important steps for installation and setup of ESPHome and the Blueprint are described here.
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||||||
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||||||
## This article is about the first configuration. All important steps for installation and setup of ESPHome and the Blueprint are described here.
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|
||||||
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||||||
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||||||
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|
||||||
⭐ **_Step by Step [Setup Video](https://www.youtube.com/watch?v=3afPFg6kUdc)_**
|
⭐ **_Step by Step [Setup Video](https://www.youtube.com/watch?v=3afPFg6kUdc)_**
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||||||
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Reference in New Issue
Block a user