Disable all services while upload
A service call still possible, but the services won't do anything. Helps with #1946
This commit is contained in:
@@ -248,11 +248,13 @@ api:
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visible: bool # Set to true to show the component, or false to hide it.
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visible: bool # Set to true to show the component, or false to hide it.
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then:
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then:
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- lambda: |-
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- lambda: |-
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if (!id(is_uploading_tft)) {
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for (const std::string& component_id : ids) {
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for (const std::string& component_id : ids) {
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if (!id(is_uploading_tft) and !component_id.empty()) {
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if (!id(is_uploading_tft) and !component_id.empty()) {
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set_component_visibility->execute(component_id.c_str(), visible);
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set_component_visibility->execute(component_id.c_str(), visible);
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}
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}
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}
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}
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}
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# Displays detailed information for a specific entity.
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# Displays detailed information for a specific entity.
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- service: entity_details_show
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- service: entity_details_show
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@@ -280,6 +282,7 @@ api:
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state: bool # State for the button(s) indication: true for active, false for inactive
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state: bool # State for the button(s) indication: true for active, false for inactive
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then:
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then:
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- lambda: |-
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- lambda: |-
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if (!id(is_uploading)) {
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// Updates the visual state indication for hardware buttons
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// Updates the visual state indication for hardware buttons
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// Use bitwise AND to check specific bits
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// Use bitwise AND to check specific bits
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if (button_mask & 1) // Checks if the least significant bit is set (left button)
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if (button_mask & 1) // Checks if the least significant bit is set (left button)
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@@ -288,6 +291,7 @@ api:
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update_bitwise_setting(id(buttons_settings), state, ButtonSettings::ButtonRight_State);
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update_bitwise_setting(id(buttons_settings), state, ButtonSettings::ButtonRight_State);
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// Refreshes the indication bars on the display
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// Refreshes the indication bars on the display
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refresh_hardware_buttons_bars->execute(button_mask);
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refresh_hardware_buttons_bars->execute(button_mask);
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}
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# Icon Service
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# Icon Service
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- service: icon
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- service: icon
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@@ -316,6 +320,10 @@ api:
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screensaver_time_font: int # Specifies the font id for the screensaver time display.
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screensaver_time_font: int # Specifies the font id for the screensaver time display.
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screensaver_time_color: int[] # RGB color for the screensaver time display, e.g., [165, 42, 42] for reddish-brown.
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screensaver_time_color: int[] # RGB color for the screensaver time display, e.g., [165, 42, 42] for reddish-brown.
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decimal_separator: string # The char to be used as decimal separator.
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decimal_separator: string # The char to be used as decimal separator.
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then:
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- if:
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condition:
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- lambda: return (!id(is_uploading));
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then:
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then:
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- script.execute:
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- script.execute:
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id: global_settings
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id: global_settings
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@@ -349,6 +357,10 @@ api:
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embedded_climate: bool # Indicates if climate control is integrated.
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embedded_climate: bool # Indicates if climate control is integrated.
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embedded_climate_friendly_name: string # Friendly name for the climate control feature.
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embedded_climate_friendly_name: string # Friendly name for the climate control feature.
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embedded_indoor_temperature: bool # Enables indoor temperature display.
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embedded_indoor_temperature: bool # Enables indoor temperature display.
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then:
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- if:
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condition:
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- lambda: return (!id(is_uploading));
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then:
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then:
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- script.execute:
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- script.execute:
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id: init_hardware_climate
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id: init_hardware_climate
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@@ -402,6 +414,7 @@ api:
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refresh_hardware_buttons_bars->execute(3);
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refresh_hardware_buttons_bars->execute(3);
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}
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}
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blueprint_status->publish_state(int(blueprint_status->raw_state) | (1 << 4));
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blueprint_status->publish_state(int(blueprint_status->raw_state) | (1 << 4));
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# Sets up the "Home" page in ESPHome with customized settings and UI elements as defined in the project blueprint.
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# Sets up the "Home" page in ESPHome with customized settings and UI elements as defined in the project blueprint.
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- service: init_page_home
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- service: init_page_home
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variables:
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variables:
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@@ -503,11 +516,13 @@ api:
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- service: notification_clear
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- service: notification_clear
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then:
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then:
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- lambda: |-
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- lambda: |-
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if (!id(is_uploading)) {
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if (current_page->state == "notification") goto_page->execute("home");
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if (current_page->state == "notification") goto_page->execute("home");
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notification_label->publish_state("");
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notification_label->publish_state("");
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notification_text->publish_state("");
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notification_text->publish_state("");
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notification_unread->turn_off();
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notification_unread->turn_off();
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set_component_visibility->execute("home.bt_notific", false);
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set_component_visibility->execute("home.bt_notific", false);
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}
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# Displays a notification message on the screen, useful for alerts or informational updates.
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# Displays a notification message on the screen, useful for alerts or informational updates.
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- service: notification_show
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- service: notification_show
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@@ -772,8 +787,7 @@ api:
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variables:
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variables:
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tone: string # The RTTTL string for the melody to be played. It should follow the RTTTL format, including the melody's name, default settings, and a sequence of notes.
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tone: string # The RTTTL string for the melody to be played. It should follow the RTTTL format, including the melody's name, default settings, and a sequence of notes.
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then:
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then:
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- rtttl.play:
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- lambda: if (!id(is_uploading_tft)) buzzer->play(tone);
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rtttl: !lambda return tone;
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# Updates an entity to display specific values with dynamic icons, names, and color codes.
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# Updates an entity to display specific values with dynamic icons, names, and color codes.
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- service: value
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- service: value
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