Merge pull request #88 from deejaybeam/dev
upd: additional domains for buttons
This commit is contained in:
@@ -208,7 +208,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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##### BUTTONS #####
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entity01:
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name: Button 01 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -217,6 +217,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity01_name:
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name: Name "Button 01" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -225,7 +230,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity02:
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name: Button 02 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -234,6 +239,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity02_name:
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name: Name "Button 02" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -242,7 +252,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity03:
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name: Button 03 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -251,6 +261,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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||||
- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity03_name:
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name: Name "Button 03" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -259,7 +274,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity04:
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name: Button 04 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -268,6 +283,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity04_name:
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name: Name "Button 04" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -276,7 +296,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity05:
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name: Button 05 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -285,6 +305,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity05_name:
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name: Name "Button 05" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -293,7 +318,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity06:
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name: Button 06 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -302,6 +327,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity06_name:
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name: Name "Button 06" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -310,7 +340,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity07:
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name: Button 07 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -319,6 +349,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity07_name:
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name: Name "Button 07" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -327,7 +362,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity08:
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name: Button 08 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -336,6 +371,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity08_name:
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name: Name "Button 08" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -344,7 +384,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity09:
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name: Button 09 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -353,6 +393,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity09_name:
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name: Name "Button 09" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -361,7 +406,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity10:
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name: Button 10 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -370,6 +415,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity10_name:
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name: Name "Button 10" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -378,7 +428,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity11:
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name: Button 11 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -387,6 +437,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity11_name:
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name: Name "Button 11" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -395,7 +450,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity12:
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name: Button 12 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -404,6 +459,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity12_name:
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name: Name "Button 12" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -412,7 +472,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity13:
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name: Button 13 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -421,6 +481,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity13_name:
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name: Name "Button 13" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -429,7 +494,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity14:
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name: Button 14 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -438,6 +503,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
|
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- automation
|
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- button
|
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- input_button
|
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- scene
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- person
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entity14_name:
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name: Name "Button 14" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -446,7 +516,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity15:
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name: Button 15 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -455,6 +525,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
- switch
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||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
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entity15_name:
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name: Name "Button 15" (Optional)
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description: '* *Button label - 10 characters are supported*'
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||||
@@ -463,7 +538,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity16:
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name: Button 16 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
|
||||
entity:
|
||||
@@ -472,6 +547,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity16_name:
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name: Name "Button 16" (Optional)
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||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -480,7 +560,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity17:
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name: Button 17 (Optional)
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description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
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||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -489,6 +569,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity17_name:
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||||
name: Name "Button 17" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -497,7 +582,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
text: {}
|
||||
entity18:
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name: Button 18 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -506,6 +591,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity18_name:
|
||||
name: Name "Button 18" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -514,7 +604,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity19:
|
||||
name: Button 19 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -523,6 +613,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity19_name:
|
||||
name: Name "Button 19" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -531,7 +626,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity20:
|
||||
name: Button 20 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -540,6 +635,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity20_name:
|
||||
name: Name "Button 20" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -548,7 +648,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity21:
|
||||
name: Button 21 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -557,6 +657,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity21_name:
|
||||
name: Name "Button 21" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -565,7 +670,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity22:
|
||||
name: Button 22 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -574,6 +679,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity22_name:
|
||||
name: Name "Button 22" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -582,7 +692,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity23:
|
||||
name: Button 23 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -591,6 +701,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity23_name:
|
||||
name: Name "Button 23" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -599,7 +714,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity24:
|
||||
name: Button 24 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -608,6 +723,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity24_name:
|
||||
name: Name "Button 24" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -616,7 +736,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity25:
|
||||
name: Button 25 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -625,6 +745,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity25_name:
|
||||
name: Name "Button 25" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -633,7 +758,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity26:
|
||||
name: Button 26 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -642,6 +767,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity26_name:
|
||||
name: Name "Button 26" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -650,7 +780,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity27:
|
||||
name: Button 27 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -659,6 +789,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity27_name:
|
||||
name: Name "Button 27" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -667,7 +802,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity28:
|
||||
name: Button 28 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -676,6 +811,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity28_name:
|
||||
name: Name "Button 28" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -684,7 +824,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity29:
|
||||
name: Button 29 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -693,6 +833,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity29_name:
|
||||
name: Name "Button 29" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -701,7 +846,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity30:
|
||||
name: Button 30 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -710,6 +855,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity30_name:
|
||||
name: Name "Button 30" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -718,7 +868,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity31:
|
||||
name: Button 31 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -727,6 +877,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity31_name:
|
||||
name: Name "Button 31" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -735,7 +890,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity32:
|
||||
name: Button 32 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -744,6 +899,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity32_name:
|
||||
name: Name "Button 32" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -836,6 +996,15 @@ variables:
|
||||
button_switch_on: "65"
|
||||
button_cover_off: "66"
|
||||
button_cover_on: "67"
|
||||
button_automation_off: "107"
|
||||
button_automation_on: "108"
|
||||
button_button_off: "109"
|
||||
button_button_on: "110"
|
||||
button_scene_off: "113"
|
||||
button_scene_on: "114"
|
||||
button_person_off: "111"
|
||||
button_person_on: "112"
|
||||
|
||||
hardware_button_pic_off: "98"
|
||||
hardware_button_pic_on: "99"
|
||||
cover_pic_closed: "78"
|
||||
@@ -1684,16 +1853,29 @@ action:
|
||||
{%- elif repeat.item.entity is match "input_boolean." and states[repeat.item.entity].state == 'off' -%} {{ button_switch_off }}
|
||||
{%- elif repeat.item.entity is match "cover." and states[repeat.item.entity].state == 'open' -%} {{ button_cover_on }}
|
||||
{%- elif repeat.item.entity is match "cover." and states[repeat.item.entity].state == 'closed' -%} {{ button_cover_off }}
|
||||
{%- elif repeat.item.entity is match "automation." and states[repeat.item.entity].state == 'on' -%} {{ button_automation_on }}
|
||||
{%- elif repeat.item.entity is match "automation." and states[repeat.item.entity].state == 'off' -%} {{ button_automation_off }}
|
||||
{%- elif repeat.item.entity is match "button." -%} {{ button_button_off }}
|
||||
{%- elif repeat.item.entity is match "input_button." -%} {{ button_button_off }}
|
||||
{%- elif repeat.item.entity is match "scene." -%} {{ button_scene_off }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_person_on }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_person_off }}
|
||||
{%- endif -%}
|
||||
# TEXT and BRIGHTNESS Background
|
||||
btn_bg: >-
|
||||
{%- if states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_1 }}
|
||||
{%- if repeat.item.entity is match "button." or repeat.item.entity is match "input_button." or repeat.item.entity is match "scene." -%} {{ button_color_2 }}
|
||||
{%- elif states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_1 }}
|
||||
{%- elif states[repeat.item.entity].state == 'off' or states[repeat.item.entity].state == 'closed' -%} {{ button_color_2 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_color_1 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_color_2 }}
|
||||
{%- endif -%}
|
||||
# TEXT Font
|
||||
btn_txt_font: >-
|
||||
{%- if states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_2 }}
|
||||
{%- if repeat.item.entity is match "button." or repeat.item.entity is match "input_button." or repeat.item.entity is match "scene." -%} {{ button_color_1 }}
|
||||
{%- elif states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_2 }}
|
||||
{%- elif states[repeat.item.entity].state == 'off' or states[repeat.item.entity].state == 'closed' -%} {{ button_color_1 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_color_2 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_color_1 }}
|
||||
{%- endif -%}
|
||||
# BRIGHTNESS Font
|
||||
btn_bri_font: "{{ button_color_2 }}"
|
||||
@@ -2056,16 +2238,29 @@ action:
|
||||
{%- elif trigger.to_state.entity_id is match "input_boolean." and trigger.to_state.state == 'off' -%} {{ button_switch_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "cover." and trigger.to_state.state == 'open' -%} {{ button_cover_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "cover." and trigger.to_state.state == 'closed' -%} {{ button_cover_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "automation." and trigger.to_state.state == 'on' -%} {{ button_automation_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "automation." and trigger.to_state.state == 'off' -%} {{ button_automation_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "button." -%} {{ button_button_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "input_button." -%} {{ button_button_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "scene." -%} {{ button_scene_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_person_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_person_off }}
|
||||
{%- endif -%}
|
||||
# TEXT and BRIGHTNESS Background
|
||||
btn_bg: >-
|
||||
{%- if trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_1 }}
|
||||
{%- if trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.state == 'off' or trigger.to_state.state == 'closed' -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_color_2 }}
|
||||
{%- endif -%}
|
||||
# TEXT Font
|
||||
btn_txt_font: >-
|
||||
{%- if trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_2 }}
|
||||
{%- if trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.state == 'off' or trigger.to_state.state == 'closed' -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_color_1 }}
|
||||
{%- endif -%}
|
||||
# BRIGHTNESS Font
|
||||
btn_bri_font: "{{ button_color_2 }}"
|
||||
@@ -2174,6 +2369,51 @@ action:
|
||||
component: "{{ component_to_update }}bri"
|
||||
message: "{{ btn_bri_txt }}"
|
||||
|
||||
##### release button/scene (stateless) #####
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." }}'
|
||||
then:
|
||||
- delay:
|
||||
milliseconds: "1000"
|
||||
- variables:
|
||||
btn_pic: >-
|
||||
{%- if trigger.to_state.entity_id is match "button." -%} {{ button_button_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "input_button." -%} {{ button_button_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "scene." -%} {{ button_scene_off }}
|
||||
{%- endif -%}
|
||||
btn_bg: '{{ button_color_2 }}'
|
||||
btn_txt_font: '{{ button_color_1 }}'
|
||||
|
||||
##### Button PIC #####
|
||||
- service: "{{ command_printf }}"
|
||||
data:
|
||||
cmd: "{{ component_to_update }}pic.pic={{ btn_pic }}"
|
||||
|
||||
##### TEXT Background #####
|
||||
- delay:
|
||||
milliseconds: "{{ delay_value }}"
|
||||
- service: "{{ command_background_color }}"
|
||||
data:
|
||||
component: "{{ component_to_update }}text"
|
||||
message: "{{ btn_bg }}"
|
||||
|
||||
##### TEXT Font Color #####
|
||||
- delay:
|
||||
milliseconds: "{{ delay_value }}"
|
||||
- service: "{{ command_font_color }}"
|
||||
data:
|
||||
component: "{{ component_to_update }}text"
|
||||
message: "{{ btn_txt_font }}"
|
||||
|
||||
##### BRIGHTNESS Background Color #####
|
||||
- delay:
|
||||
milliseconds: "{{ delay_value }}"
|
||||
- service: "{{ command_background_color }}"
|
||||
data:
|
||||
component: "{{ component_to_update }}bri"
|
||||
message: "{{ btn_bg }}"
|
||||
|
||||
##### UPDATE LIGHTSETTING / COVERSETTING PAGE
|
||||
- choose:
|
||||
##### LIGHTSETTINGS PAGE - LIGHT Entity #####
|
||||
@@ -2417,15 +2657,25 @@ action:
|
||||
{%- elif states(last_click) == "releasebuttonpage04button07" -%} {{ entity31 }}
|
||||
{%- elif states(last_click) == "releasebuttonpage04button08" -%} {{ entity32 }}
|
||||
{%- endif -%}
|
||||
- condition: template
|
||||
value_template: '{{ entity_short is not match "person." }}'
|
||||
- service: >-
|
||||
{% if entity_short is match 'light.' %}
|
||||
light.toggle
|
||||
light.toggle
|
||||
{% elif entity_short is match 'switch.' %}
|
||||
switch.toggle
|
||||
switch.toggle
|
||||
{% elif entity_short is match 'cover.' %}
|
||||
cover.toggle
|
||||
cover.toggle
|
||||
{% elif entity_short is match 'input_boolean.' %}
|
||||
input_boolean.toggle
|
||||
input_boolean.toggle
|
||||
{% elif entity_short is match 'automation.' %}
|
||||
automation.toggle
|
||||
{% elif entity_short is match 'button.' %}
|
||||
button.press
|
||||
{% elif entity_short is match 'input_button.' %}
|
||||
input_button.press
|
||||
{% elif entity_short is match 'scene.' %}
|
||||
scene.turn_on
|
||||
{% endif %}
|
||||
data:
|
||||
entity_id: "{{ entity_short }}"
|
||||
@@ -4590,15 +4840,15 @@ action:
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage01 }}'
|
||||
sequence:
|
||||
|
||||
## PAGE BUTTONPAGE01 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage01 }}'
|
||||
## PAGE BUTTONPAGE02 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage02 }}'
|
||||
sequence:
|
||||
|
||||
## PAGE BUTTONPAGE01 ##
|
||||
## PAGE BUTTONPAGE03 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage03 }}'
|
||||
sequence:
|
||||
|
||||
## PAGE BUTTONPAGE01 ##
|
||||
## PAGE BUTTONPAGE04 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage04 }}'
|
||||
sequence:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user