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yet-another-cad-viewer/yacv_server/tessellate.py
2025-04-20 12:47:23 +02:00

145 lines
5.4 KiB
Python

from typing import List, Dict, Tuple, Optional
from OCP.BRep import BRep_Tool
from OCP.BRepAdaptor import BRepAdaptor_Curve
from OCP.GCPnts import GCPnts_TangentialDeflection
from OCP.TopLoc import TopLoc_Location
from OCP.TopoDS import TopoDS_Face, TopoDS_Edge, TopoDS_Shape, TopoDS_Vertex
from build123d import Vertex, Face, Location, Compound
from pygltflib import GLTF2
from yacv_server.cad import CADCoreLike, ColorTuple
from yacv_server.gltf import GLTFMgr
from yacv_server.mylogger import logger
def tessellate(
cad_like: CADCoreLike,
tolerance: float = 0.1,
angular_tolerance: float = 0.1,
faces: bool = True,
edges: bool = True,
vertices: bool = True,
obj_color: Optional[ColorTuple] = None,
texture: Optional[Tuple[bytes, str]] = None,
) -> GLTF2:
"""Tessellate a whole shape into a list of triangle vertices and a list of triangle indices."""
if texture is None:
mgr = GLTFMgr()
else:
mgr = GLTFMgr(texture)
if isinstance(cad_like, TopLoc_Location):
mgr.add_location(Location(cad_like))
elif isinstance(cad_like, TopoDS_Shape):
shape = Compound(cad_like)
# Perform tessellation tasks
edge_to_faces: Dict[str, List[TopoDS_Face]] = {}
vertex_to_faces: Dict[str, List[TopoDS_Face]] = {}
if faces and hasattr(shape, 'faces'):
shape_faces = shape.faces()
for face in shape_faces:
_tessellate_face(mgr, face.wrapped, tolerance, angular_tolerance, obj_color)
if edges:
for edge in face.edges():
edge_to_faces[edge.wrapped] = edge_to_faces.get(edge.wrapped, []) + [face.wrapped]
if vertices:
for vertex in face.vertices():
vertex_to_faces[vertex.wrapped] = vertex_to_faces.get(vertex.wrapped, []) + [face.wrapped]
if len(shape_faces) > 0: obj_color = None # Don't color edges/vertices if faces are colored
if edges and hasattr(shape, 'edges'):
shape_edges = shape.edges()
for edge in shape_edges:
_tessellate_edge(mgr, edge.wrapped, edge_to_faces.get(edge.wrapped, []), angular_tolerance,
angular_tolerance, obj_color)
if len(shape_edges) > 0: obj_color = None # Don't color vertices if edges are colored
if vertices and hasattr(shape, 'vertices'):
for vertex in shape.vertices():
_tessellate_vertex(mgr, vertex.wrapped, vertex_to_faces.get(vertex.wrapped, []), obj_color)
else:
raise TypeError(f"Unsupported type: {type(cad_like)}: {cad_like}")
return mgr.build()
def _tessellate_face(
mgr: GLTFMgr,
ocp_face: TopoDS_Face,
tolerance: float = 1e-3,
angular_tolerance: float = 0.1,
color: Optional[ColorTuple] = None,
):
face = Compound(ocp_face)
# face.mesh(tolerance, angular_tolerance)
tri_mesh = face.tessellate(tolerance, angular_tolerance)
# noinspection PyArgumentList
poly = BRep_Tool.Triangulation_s(face.wrapped, TopLoc_Location())
if poly is None:
logger.warn("No triangulation found for face")
return GLTF2()
# Get UV of each face from the parameters
uv = [
(v.X(), v.Y())
for v in (poly.UVNode(i) for i in range(1, poly.NbNodes() + 1))
]
vertices = tri_mesh[0]
indices = tri_mesh[1]
mgr.add_face(vertices, indices, uv, color)
return None
def _push_point(v: Tuple[float, float, float], faces: List[TopoDS_Face]) -> Tuple[float, float, float]:
# Use the connected faces to push edges/vertices and make them always visible
push_dir = (0, 0, 0)
for ocp_face in faces:
normal = Face(ocp_face).normal_at(v)
push_dir = (push_dir[0] + normal.X, push_dir[1] + normal.Y, push_dir[2] + normal.Z)
if push_dir != (0, 0, 0):
# Normalize the push direction by the number of faces and a constant factor
# NOTE: Don't overdo it, or metrics will be (more) wrong
n = 1e-3 / len(faces)
push_dir = (push_dir[0] * n, push_dir[1] * n, push_dir[2] * n)
# Push the vertex by the normal
v = (v[0] + push_dir[0], v[1] + push_dir[1], v[2] + push_dir[2])
return v
def _tessellate_edge(
mgr: GLTFMgr,
ocp_edge: TopoDS_Edge,
faces: List[TopoDS_Face],
angular_deflection: float = 0.1,
curvature_deflection: float = 0.1,
color: Optional[ColorTuple] = None,
):
# Use a curve discretizer to get the vertices
curve = BRepAdaptor_Curve(ocp_edge)
discretizer = GCPnts_TangentialDeflection(curve, angular_deflection, curvature_deflection)
assert discretizer.NbPoints() > 1, "Edge is too small??"
# add vertices
vertices = [
_push_point((v.X(), v.Y(), v.Z()), faces)
for v in (
discretizer.Value(i) # .Transformed(transformation)
for i in range(1, discretizer.NbPoints() + 1)
)
]
# Convert strip of vertices to a list of pairs of vertices
vertices = [(vertices[i], vertices[i + 1]) for i in range(len(vertices) - 1)]
mgr.add_edge(vertices, color)
def _tessellate_vertex(mgr: GLTFMgr, ocp_vertex: TopoDS_Vertex, faces: List[TopoDS_Face],
color: Optional[ColorTuple] = None):
c = Vertex(ocp_vertex).center()
mgr.add_vertex(_push_point((c.X, c.Y, c.Z), faces), color)