Files
yet-another-cad-viewer/frontend/viewer/ModelViewerWrapper.vue

219 lines
7.9 KiB
Vue

<script setup lang="ts">
import {settings} from "../misc/settings";
import {inject, onMounted, type Ref, ref, watch} from "vue";
import {VList, VListItem} from "vuetify/lib/components/index.mjs";
import {$renderer, $scene} from "@google/model-viewer/lib/model-viewer-base";
import Loading from "../misc/Loading.vue";
import {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {Hotspot} from "@google/model-viewer/lib/three-components/Hotspot";
import type {Renderer} from "@google/model-viewer/lib/three-components/Renderer";
import type {Vector3} from "three";
ModelViewerElement.modelCacheSize = 0; // Also needed to avoid tree shaking
const emit = defineEmits<{ load: [] }>()
const props = defineProps<{ src: string }>();
const elem = ref<ModelViewerElement | null>(null);
const scene = ref<ModelScene | null>(null);
const renderer = ref<Renderer | null>(null);
onMounted(() => {
if (!elem.value) return;
elem.value.addEventListener('load', async () => {
if (!elem.value) return;
// Delete the initial load banner
let banner = elem.value.querySelector('.initial-load-banner');
if (banner) banner.remove();
// Set the scene and renderer
scene.value = elem.value[$scene] as ModelScene;
renderer.value = elem.value[$renderer] as Renderer;
// Emit the load event
emit('load')
});
elem.value.addEventListener('camera-change', onCameraChange);
});
class Line3DData {
startHotspot: HTMLElement = document.body
endHotspot: HTMLElement = document.body
start2D: [number, number] = [-1000, -1000];
end2D: [number, number] = [-1000, -1000];
lineAttrs: { [key: string]: string } = {"stroke-width": "2", "stroke": "red"}
centerText?: string = undefined;
centerTextSize: [number, number] = [0, 0];
}
let nextLineId = 1; // Avoid 0 (falsy!)
let lines = ref<{ [id: number]: Line3DData }>({});
function positionToHotspot(position: Vector3): string {
return position.x + ' ' + position.y + ' ' + position.z;
}
function addLine3D(p1: Vector3, p2: Vector3, centerText?: string, lineAttrs: { [key: string]: string } = {
"stroke-width": "2",
"stroke": "red",
}): number | null {
if (!scene.value || !elem.value?.shadowRoot) return null
let id = nextLineId++;
let hotspotName1 = 'line' + id + '_start';
let hotspotName2 = 'line' + id + '_end';
scene.value.addHotspot(new Hotspot({name: hotspotName1, position: positionToHotspot(p1)}));
scene.value.addHotspot(new Hotspot({name: hotspotName2, position: positionToHotspot(p2)}));
lines.value[id] = {
startHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName1 + '"]')!!.parentElement!!,
endHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName2 + '"]')!!.parentElement!!,
start2D: [-1000, -1000],
end2D: [-1000, -1000],
centerText: centerText,
centerTextSize: [0, 0],
lineAttrs: lineAttrs
};
scene.value.queueRender() // Needed to update the hotspots
requestIdleCallback(() => onCameraChangeLine(id), {timeout: 100});
return id;
}
function removeLine3D(id: number): boolean {
if (!scene.value || !(id in lines.value)) return false;
scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_start'}));
lines.value[id].startHotspot.parentElement?.remove()
scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_end'}));
lines.value[id].endHotspot.parentElement?.remove()
delete lines.value[id];
scene.value.queueRender() // Needed to update the hotspots
return true;
}
function onCameraChange() {
// Need to update the SVG overlay
for (let lineId in lines.value) {
onCameraChangeLine(lineId as any);
}
}
let svg = ref<SVGElement | null>(null);
function onCameraChangeLine(lineId: number) {
if (!(lineId in lines.value) || !(elem.value)) return // Silently ignore (not updated yet)
// Update start and end 2D positions
let {x: xB, y: yB} = elem.value.getBoundingClientRect();
let {x, y} = lines.value[lineId].startHotspot.getBoundingClientRect();
lines.value[lineId].start2D = [x - xB, y - yB];
let {x: x2, y: y2} = lines.value[lineId].endHotspot.getBoundingClientRect();
lines.value[lineId].end2D = [x2 - xB, y2 - yB];
// Update the center text size if needed
if (svg.value && lines.value[lineId].centerText && lines.value[lineId].centerTextSize[0] === 0) {
let text = svg.value.getElementsByClassName('line' + lineId + '_text')[0] as SVGTextElement | undefined;
if (text) {
let bbox = text.getBBox();
lines.value[lineId].centerTextSize = [bbox.width, bbox.height];
}
}
}
function onElemReady(callback: (elem: ModelViewerElement) => void) {
if (elem.value) {
callback(elem.value);
} else {
watch(() => elem.value, (elem) => {
if (elem) callback(elem);
});
}
}
function entries(lines: { [id: number]: Line3DData }): [string, Line3DData][] {
return Object.entries(lines);
}
defineExpose({elem, onElemReady, scene, renderer, addLine3D, removeLine3D});
let {disableTap} = inject<{ disableTap: Ref<boolean> }>('disableTap')!!;
watch(disableTap, (value) => {
// Rerender not auto triggered? This works anyway...
if (value) elem.value?.setAttribute('disable-tap', '');
else elem.value?.removeAttribute('disable-tap');
});
</script>
<template>
<!-- The main 3D model viewer -->
<model-viewer ref="elem" style="width: 100%; height: 100%" :src="props.src" alt="The 3D model(s)" camera-controls
camera-orbit="30deg 75deg auto" max-camera-orbit="Infinity 180deg auto"
min-camera-orbit="-Infinity 0deg 5%" :disable-tap="disableTap" :exposure="settings.exposure"
:shadow-intensity="settings.shadowIntensity" interaction-prompt="none" :autoplay="settings.autoplay"
:ar="settings.arModes.length > 0" :ar-modes="settings.arModes" :skybox-image="settings.background"
:environment-image="settings.background">
<slot></slot> <!-- Controls, annotations, etc. -->
<div class="annotation initial-load-banner">
Trying to load models from...
<v-list v-for="src in settings.preload" :key="src">
<v-list-item>{{ src }}</v-list-item>
</v-list>
<loading></loading>
</div>
</model-viewer>
<!-- The SVG overlay for fake 3D lines attached to the model -->
<div class="overlay-svg-wrapper">
<svg ref="svg" class="overlay-svg" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg">
<g v-for="[lineId, line] in entries(lines)" :key="lineId">
<line :x1="line.start2D[0]" :y1="line.start2D[1]" :x2="line.end2D[0]"
:y2="line.end2D[1]" v-bind="line.lineAttrs"/>
<g v-if="line.centerText !== undefined">
<rect :x="(line.start2D[0] + line.end2D[0]) / 2 - line.centerTextSize[0]/2 - 4"
:y="(line.start2D[1] + line.end2D[1]) / 2 - line.centerTextSize[1]/2 - 2"
:width="line.centerTextSize[0] + 8" :height="line.centerTextSize[1] + 4"
fill="gray" fill-opacity="0.75" rx="4" ry="4" stroke="black" v-if="line.centerText"/>
<text :x="(line.start2D[0] + line.end2D[0]) / 2" :y="(line.start2D[1] + line.end2D[1]) / 2"
text-anchor="middle" dominant-baseline="middle" font-size="16" fill="black"
:class="'line' + lineId + '_text'" v-if="line.centerText">
{{ line.centerText }}
</text>
</g>
</g>
</svg>
</div>
</template>
<style scoped>
/* This keeps child nodes hidden while the element loads */
:not(:defined) > * {
display: none;
}
/* This is the SVG overlay that will be used for line annotations */
.overlay-svg-wrapper {
position: relative;
top: -100%;
left: 0;
width: 100%;
height: 0;
pointer-events: none;
z-index: 1;
}
.overlay-svg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100dvh;
pointer-events: none;
}
.initial-load-banner {
width: 300px;
margin: auto;
margin-top: 3em;
overflow: hidden;
}
.initial-load-banner .v-list-item {
overflow: hidden;
}
</style>