mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
308 lines
12 KiB
Vue
308 lines
12 KiB
Vue
<script lang="ts" setup>
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import {settings} from "../misc/settings";
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import {inject, onUpdated, type Ref, ref, watch} from "vue";
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import {$renderer, $scene} from "@google/model-viewer/lib/model-viewer-base";
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import {$controls} from '@google/model-viewer/lib/features/controls.js';
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import {type SmoothControls} from '@google/model-viewer/lib/three-components/SmoothControls';
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import {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {Hotspot} from "@google/model-viewer/lib/three-components/Hotspot";
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import type {Renderer} from "@google/model-viewer/lib/three-components/Renderer";
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import type {Vector3} from "three";
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import {BufferGeometry, Mesh} from "three";
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import {acceleratedRaycast, computeBoundsTree, disposeBoundsTree} from 'three-mesh-bvh';
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import {setupLighting} from "./lighting.ts";
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ModelViewerElement.modelCacheSize = 0; // Also needed to avoid tree shaking
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//@ts-ignore
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BufferGeometry.prototype.computeBoundsTree = computeBoundsTree;
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//@ts-ignore
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BufferGeometry.prototype.disposeBoundsTree = disposeBoundsTree;
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//@ts-ignore
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Mesh.prototype.raycast = acceleratedRaycast;
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const props = defineProps<{ src: string }>();
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const elem = ref<ModelViewerElement | null>(null);
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const scene = ref<ModelScene | null>(null);
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const renderer = ref<Renderer | null>(null);
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const controls = ref<SmoothControls | null>(null);
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const sett = ref<any | null>(null);
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(async () => sett.value = await settings())();
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let lastCameraTargetPosition: Vector3 | undefined = undefined;
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let lastCameraZoom: number | undefined = undefined;
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let lastCameraUrl = props.src.toString();
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let initialized = false
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onUpdated(() => {
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if (!elem.value) return; // Not ready yet
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if (initialized) return; // Already initialized
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initialized = true;
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elem.value.addEventListener('before-render', () => {
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if (!elem.value) return
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// Extract internals of model-viewer in order to hack unsupported features
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scene.value = elem.value[$scene] as ModelScene;
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renderer.value = elem.value[$renderer] as Renderer;
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controls.value = (elem.value as any)[$controls] as SmoothControls;
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// Recover the camera position if it was set before
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if (lastCameraTargetPosition) {
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// console.log("RESTORING camera position?", lastCameraTargetPosition);
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scene.value.setTarget(-lastCameraTargetPosition.x, -lastCameraTargetPosition.y, -lastCameraTargetPosition.z);
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scene.value.jumpToGoal(); // Avoid move animation
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}
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(async () => {
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let tries = 0
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while (tries++ < 25) {
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if (!lastCameraZoom || !elem.value?.getCameraOrbit()?.radius) break;
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let change = lastCameraZoom - elem.value.getCameraOrbit().radius;
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//console.log("Zooming to", lastCameraZoom, "from", elem.value.getCameraOrbit().radius, "change", change);
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if (Math.abs(change) < 0.001) break;
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elem.value.zoom(-Math.sign(change) * (Math.pow(Math.abs(change) + 1, 0.9) - 1)); // Arbitrary, experimental
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elem.value.jumpCameraToGoal();
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await elem.value.updateComplete;
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}
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//console.log("Ready to save!")
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lastCameraUrl = props.src.toString();
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})();
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});
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elem.value.addEventListener('camera-change', onCameraChange);
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elem.value.addEventListener('progress', (ev) => onProgress((ev as any).detail.totalProgress));
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setupLighting(elem.value);
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});
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function onCameraChange() {
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// Remember the camera position to keep it in case of scene changes
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if (scene.value && props.src.toString() == lastCameraUrl) { // Don't overwrite with initial unwanted positions
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lastCameraTargetPosition = scene.value.target.position.clone();
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lastCameraZoom = elem.value?.getCameraOrbit()?.radius;
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//console.log("Saving camera?", lastCameraTargetPosition, lastCameraZoom);
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}
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// Also need to update the SVG overlay
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for (let lineId in lines.value) {
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onCameraChangeLine(lineId as any);
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}
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}
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// Handles loading the events for <model-viewer>'s slotted progress bar
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const progressBar = ref<HTMLElement | null>(null);
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const updateBar = ref<HTMLElement | null>(null);
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let onProgressHideTimeout: number | null = null;
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const onProgress = (totalProgress: number) => {
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if (!progressBar.value || !updateBar.value) return;
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// Update the progress bar and ensure it's visible
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progressBar.value.style.display = 'block';
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progressBar.value.style.opacity = '1'; // Fade in
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updateBar.value.style.width = `${totalProgress * 100}%`;
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// Auto-hide smoothly when no progress is made for a while
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if (onProgressHideTimeout) clearTimeout(onProgressHideTimeout);
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onProgressHideTimeout = setTimeout(() => {
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if (!progressBar.value) return;
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progressBar.value.style.opacity = '0'; // Fade out
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setTimeout(() => {
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if (!progressBar.value) return;
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progressBar.value.style.display = 'none'; // Actually hide
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}, 300); // 0.3s fade out
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}, 1000);
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};
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const poster = ref<string>("")
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const setPosterText = (newText: string) => {
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poster.value = "data:image/svg+xml;charset=utf-8;base64," + btoa(
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'<svg width="800" height="600" xmlns="http://www.w3.org/2000/svg" fill="gray">' +
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'<text x="50%" y="0%" dominant-baseline="middle" text-anchor="middle" font-size="48px">' +
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newText +
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'</text>' +
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'</svg>')
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}
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setPosterText("Loading...")
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class Line3DData {
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startHotspot: HTMLElement = document.body
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endHotspot: HTMLElement = document.body
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start2D: [number, number] = [-1000, -1000];
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end2D: [number, number] = [-1000, -1000];
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lineAttrs: { [key: string]: string } = {"stroke-width": "2", "stroke": "red"}
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centerText?: string = undefined;
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centerTextSize: [number, number] = [0, 0];
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}
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let nextLineId = 1; // Avoid 0 (falsy!)
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let lines = ref<{ [id: number]: Line3DData }>({});
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function positionToHotspot(position: Vector3): string {
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return position.x + ' ' + position.y + ' ' + position.z;
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}
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function addLine3D(p1: Vector3, p2: Vector3, centerText?: string, lineAttrs: { [key: string]: string } = {
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"stroke-width": "2",
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"stroke": "red",
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}): number | null {
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if (!scene.value || !elem.value?.shadowRoot) return null
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let id = nextLineId++;
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let hotspotName1 = 'line' + id + '_start';
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let hotspotName2 = 'line' + id + '_end';
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scene.value.addHotspot(new Hotspot({name: hotspotName1, position: positionToHotspot(p1)}));
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scene.value.addHotspot(new Hotspot({name: hotspotName2, position: positionToHotspot(p2)}));
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lines.value[id] = {
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startHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName1 + '"]')!!.parentElement!!,
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endHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName2 + '"]')!!.parentElement!!,
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start2D: [-1000, -1000],
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end2D: [-1000, -1000],
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centerText: centerText,
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centerTextSize: [0, 0],
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lineAttrs: lineAttrs
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};
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scene.value.queueRender() // Needed to update the hotspots
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requestIdleCallback(() => onCameraChangeLine(id), {timeout: 100});
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return id;
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}
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function removeLine3D(id: number): boolean {
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if (!scene.value || !(id in lines.value)) return false;
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scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_start'}));
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lines.value[id].startHotspot.parentElement?.remove()
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scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_end'}));
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lines.value[id].endHotspot.parentElement?.remove()
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delete lines.value[id];
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scene.value.queueRender() // Needed to update the hotspots
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return true;
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}
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let svg = ref<SVGElement | null>(null);
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function onCameraChangeLine(lineId: number) {
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if (!(lineId in lines.value) || !(elem.value)) return // Silently ignore (not updated yet)
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// Update start and end 2D positions
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let {x: xB, y: yB} = elem.value.getBoundingClientRect();
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let {x, y} = lines.value[lineId].startHotspot.getBoundingClientRect();
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lines.value[lineId].start2D = [x - xB, y - yB];
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let {x: x2, y: y2} = lines.value[lineId].endHotspot.getBoundingClientRect();
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lines.value[lineId].end2D = [x2 - xB, y2 - yB];
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// Update the center text size if needed
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if (svg.value && lines.value[lineId].centerText && lines.value[lineId].centerTextSize[0] === 0) {
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let text = svg.value.getElementsByClassName('line' + lineId + '_text')[0] as SVGTextElement | undefined;
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if (text) {
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let bbox = text.getBBox();
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lines.value[lineId].centerTextSize = [bbox.width, bbox.height];
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}
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}
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}
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function onElemReady(callback: (elem: ModelViewerElement) => void) {
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if (elem.value) {
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callback(elem.value);
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} else {
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watch(() => elem.value, (elem) => {
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if (elem) callback(elem);
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});
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}
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}
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function entries(lines: { [id: number]: Line3DData }): [string, Line3DData][] {
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return Object.entries(lines);
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}
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defineExpose({elem, onElemReady, scene, renderer, controls, addLine3D, removeLine3D, onProgress, setPosterText});
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let {disableTap} = inject<{ disableTap: Ref<boolean> }>('disableTap')!!;
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watch(disableTap, (newDisableTap) => {
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if (elem.value) elem.value.disableTap = newDisableTap;
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});
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</script>
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<template>
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<!-- The main 3D model viewer -->
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<model-viewer ref="elem" v-if="sett != null" :ar="sett.arModes.length > 0" :ar-modes="sett.arModes"
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:environment-image="sett.environment" :exposure="sett.exposure" :autoplay="sett.autoplay"
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:orbit-sensitivity="sett.orbitSensitivity" :pan-sensitivity="sett.panSensitivity"
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:poster="poster" :shadow-intensity="sett.shadowIntensity" :skybox-image="sett.skybox"
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:src="props.src" :zoom-sensitivity="sett.zoomSensitivity" alt="The 3D model(s)" camera-controls
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camera-orbit="45deg 45deg auto" interaction-prompt="none" max-camera-orbit="Infinity 180deg auto"
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min-camera-orbit="-Infinity 0deg 5%" style="width: 100%; height: 100%">
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<slot></slot>
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<!-- Add a progress bar to the top of the model viewer -->
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<div ref="progressBar" slot="progress-bar" class="progress-bar">
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<div ref="updateBar" class="update-bar"/>
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</div>
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</model-viewer>
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<!-- The SVG overlay for fake 3D lines attached to the model -->
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<div class="overlay-svg-wrapper">
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<svg ref="svg" class="overlay-svg" height="100%" width="100%" xmlns="http://www.w3.org/2000/svg">
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<g v-for="[lineId, line] in entries(lines)" :key="lineId">
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<line :x1="line.start2D[0]" :x2="line.end2D[0]" :y1="line.start2D[1]"
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:y2="line.end2D[1]" v-bind="line.lineAttrs"/>
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<g v-if="line.centerText !== undefined">
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<rect v-if="line.centerText"
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:height="line.centerTextSize[1] + 4"
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:width="line.centerTextSize[0] + 8"
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:x="(line.start2D[0] + line.end2D[0]) / 2 - line.centerTextSize[0]/2 - 4"
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:y="(line.start2D[1] + line.end2D[1]) / 2 - line.centerTextSize[1]/2 - 2" fill="gray"
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fill-opacity="0.75" rx="4" ry="4" stroke="black"/>
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<text v-if="line.centerText" :class="'line' + lineId + '_text'"
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:x="(line.start2D[0] + line.end2D[0]) / 2" :y="(line.start2D[1] + line.end2D[1]) / 2"
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dominant-baseline="middle" fill="black"
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font-size="16" text-anchor="middle">
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{{ line.centerText }}
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</text>
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</g>
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</g>
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</svg>
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</div>
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</template>
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<style scoped>
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/* This keeps child nodes hidden while the element loads */
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:not(:defined) > * {
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display: none;
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}
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/* This is the SVG overlay that will be used for line annotations */
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.overlay-svg-wrapper {
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position: relative;
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top: -100%;
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left: 0;
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width: 100%;
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height: 0;
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pointer-events: none;
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z-index: 1;
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}
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.overlay-svg {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100dvh;
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pointer-events: none;
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}
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.progress-bar {
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display: block;
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pointer-events: none;
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width: 100%;
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height: 10%;
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max-height: 2%;
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position: absolute;
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left: 50%;
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top: 0;
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transform: translate3d(-50%, 0%, 0);
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border-radius: 25px;
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box-shadow: 0 3px 10px 3px rgba(0, 0, 0, 0.5), 0 0 5px 1px rgba(0, 0, 0, 0.6);
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border: 1px solid rgba(255, 255, 255, 0.9);
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background-color: rgba(0, 0, 0, 0.5);
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transition: opacity 0.3s;
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}
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.update-bar {
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background-color: rgba(255, 255, 255, 0.9);
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width: 0;
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height: 100%;
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border-radius: 25px;
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float: left;
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transition: width 0.3s;
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}
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</style>
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