Files
yet-another-cad-viewer/src/tools/Selection.vue
2024-02-28 19:47:39 +01:00

340 lines
12 KiB
Vue

<script setup lang="ts">
import {defineModel, inject, ref, ShallowRef, watch} from "vue";
import {VBtn, VSelect, VTooltip} from "vuetify/lib/components";
import SvgIcon from '@jamescoyle/vue-icon/lib/svg-icon.vue';
import type {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {mdiCubeOutline, mdiCursorDefaultClick, mdiFeatureSearch, mdiRuler} from '@mdi/js';
import type {Intersection, Material, Object3D} from "three";
import {Box3, Matrix4, Raycaster, Vector3} from "three";
import type ModelViewerWrapperT from "./ModelViewerWrapper.vue";
import {extrasNameKey} from "../misc/gltf";
import {SceneMgr} from "../misc/scene";
import {Document} from "@gltf-transform/core";
import {AxesColors} from "../misc/helpers";
export type MObject3D = Object3D & {
userData: { noHit?: boolean },
material: Material & { color: { r: number, g: number, b: number }, __prevBaseColorFactor?: [number, number, number] }
};
let props = defineProps<{ viewer: typeof ModelViewerWrapperT | null }>();
let emit = defineEmits<{ findModel: [string] }>();
let selectionEnabled = ref(false);
let selected = defineModel<Array<Intersection<MObject3D>>>({default: []});
let highlightNextSelection = ref([false, false]); // Second is whether selection was enabled before
let showBoundingBox = ref<Boolean>(false);
let mouseDownAt: [number, number] | null = null;
let selectFilter = ref('Any');
const raycaster = new Raycaster();
raycaster.params.Line.threshold = 0.2;
raycaster.params.Points.threshold = 0.8;
let selectionMoveListener = (event: MouseEvent) => {
mouseDownAt = [event.clientX, event.clientY];
if (!selectionEnabled.value) return;
};
let selectionListener = (event: MouseEvent) => {
// If the mouse moved while clicked (dragging), avoid selection logic
if (mouseDownAt) {
let [x, y] = mouseDownAt;
mouseDownAt = null;
if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5) {
return;
}
}
// If disabled, avoid selection logic
if (!selectionEnabled.value) {
return;
}
// Define the 3D ray from the camera to the mouse
// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
let scene: ModelScene = props.viewer?.scene;
const ndcCoords = scene.getNDC(event.clientX, event.clientY);
raycaster.setFromCamera(ndcCoords, scene.camera);
if (!scene.camera.isPerspectiveCamera) {
// Need to fix the ray direction for ortho camera FIXME: Still buggy...
raycaster.ray.direction.copy(scene.camera.getWorldDirection(new Vector3()));
}
//console.log('Ray', raycaster.ray);
// DEBUG: Draw the ray
// let actualFrom = scene.getTarget().clone().add(raycaster.ray.origin);
// let actualTo = actualFrom.clone().add(raycaster.ray.direction.clone().multiplyScalar(50));
// let lineHandle = props.viewer?.addLine3D(actualFrom, actualTo, "Ray")
// setTimeout(() => props.viewer?.removeLine3D(lineHandle), 30000)
// Find all hit objects and select the wanted one based on the filter
const hits = raycaster.intersectObject(scene, true);
let hit = hits.find((hit) => {
const kind = hit.object.type
const kindOk = (selectFilter.value === 'Any') ||
((kind === 'Mesh' || kind === 'SkinnedMesh') && selectFilter.value === 'Faces') ||
(kind === 'Line' && selectFilter.value === 'Edges') ||
(kind === 'Points' && selectFilter.value === 'Vertices');
return hit.object.visible && !hit.object.userData.noHit && kindOk;
}) as Intersection<MObject3D> | undefined;
//console.log('Hit', hit)
if (!highlightNextSelection.value[0]) {
// If we are selecting, toggle the selection or deselect all if no hit
if (hit) {
// Toggle selection
const wasSelected = selected.value.find((m) => m.object.name === hit.object.name) !== undefined;
if (wasSelected) {
deselect(hit)
} else {
select(hit)
}
} else {
deselectAll();
}
updateBoundingBox();
} else {
// Otherwise, highlight the model that owns the hit
emit('findModel', hit.object.userData[extrasNameKey])
// And reset the selection mode
toggleHighlightNextSelection()
}
scene.queueRender() // Force rerender of model-viewer
}
function select(hit: Intersection<MObject3D>) {
console.log('Selecting', hit.object.name)
if (selected.value.find((m) => m.object.name === hit.object.name) === undefined) {
selected.value.push(hit);
}
hit.object.material.__prevBaseColorFactor = [
hit.object.material.color.r,
hit.object.material.color.g,
hit.object.material.color.b,
];
hit.object.material.color.r = 1;
hit.object.material.color.g = 0;
hit.object.material.color.b = 0;
}
function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
console.log('Deselecting', hit.object.name)
if (alsoRemove) {
// Remove the matching object from the selection
let toRemove = selected.value.findIndex((m) => m.object.name === hit.object.name);
selected.value.splice(toRemove, 1);
}
hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
hit.object.material.color.b = hit.object.material.__prevBaseColorFactor[2]
delete hit.object.material.__prevBaseColorFactor;
}
function deselectAll(alsoRemove = true) {
// Clear selection (shallow copy to avoid modifying the array while iterating)
let toClear = selected.value.slice();
for (let material of toClear) {
deselect(material, alsoRemove);
}
}
function toggleSelection() {
let viewer: ModelViewerElement = props.viewer?.elem;
if (!viewer) return;
selectionEnabled.value = !selectionEnabled.value;
if (selectionEnabled.value) {
for (let material of selected.value) {
select(material);
}
} else {
deselectAll(false);
}
props.viewer.scene?.queueRender() // Force rerender of model-viewer
}
function toggleHighlightNextSelection() {
highlightNextSelection.value = [
!highlightNextSelection.value[0],
highlightNextSelection.value[0] ? highlightNextSelection.value[1] : selectionEnabled.value
];
if (highlightNextSelection.value[0]) {
// Reuse selection code to identify the model
if (!selectionEnabled.value) toggleSelection()
} else {
if (selectionEnabled.value !== highlightNextSelection.value[1]) toggleSelection()
highlightNextSelection.value = [false, false];
}
}
let boundingBoxLineIds: Array<number> = []
function toggleShowBoundingBox() {
showBoundingBox.value = !showBoundingBox.value;
updateBoundingBox();
}
let viewerFound = false
watch(() => props.viewer, (viewer) => {
if (!viewer) return;
if (viewerFound) return;
viewerFound = true;
let hasListeners = false;
let firstLoad = true;
// props.viewer.elem may not yet be available, so we need to wait for it
viewer.onElemReady((elem) => {
if (hasListeners) return;
hasListeners = true;
elem.addEventListener('mouseup', selectionListener);
elem.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
elem.addEventListener('load', () => {
if (firstLoad) {
toggleShowBoundingBox();
firstLoad = false;
} else {
updateBoundingBox();
}
});
let isWaiting = false;
let lastCameraChange = 0
elem.addEventListener('camera-change', () => {
// Avoid updates while dragging (slow operation)
lastCameraChange = performance.now();
if (isWaiting) return;
isWaiting = true;
let waitingHandler: () => void;
waitingHandler = () => {
// Ignore also inertia
let stillMoving = performance.now() - lastCameraChange < 100;
if (!stillMoving) {
updateBoundingBox();
isWaiting = false;
} else {
// If the mouse is still down, wait a little more
setTimeout(waitingHandler, 100);
}
};
setTimeout(waitingHandler, 100); // Wait for the camera to stop moving
});
});
});
let document: ShallowRef<Document> = inject('document');
function updateBoundingBox() {
boundingBoxLineIds.forEach((id) => props.viewer?.removeLine3D(id));
boundingBoxLineIds = [];
if (!showBoundingBox.value) return;
let bb: Box3
if (selected.value.length > 0) {
bb = new Box3();
for (let hit of selected.value) {
bb.expandByObject(hit.object);
}
bb.applyMatrix4(new Matrix4().makeTranslation(props.viewer?.scene.getTarget()));
} else {
bb = SceneMgr.getBoundingBox(document);
}
// Define each edge of the bounding box, to draw a line for each axis
let corners = [
[bb.min.x, bb.min.y, bb.min.z],
[bb.min.x, bb.min.y, bb.max.z],
[bb.min.x, bb.max.y, bb.min.z],
[bb.min.x, bb.max.y, bb.max.z],
[bb.max.x, bb.min.y, bb.min.z],
[bb.max.x, bb.min.y, bb.max.z],
[bb.max.x, bb.max.y, bb.min.z],
[bb.max.x, bb.max.y, bb.max.z],
];
let edgesByAxis = [
[[0, 4], [1, 5], [2, 6], [3, 7]], // X (CAD)
[[0, 2], [1, 3], [4, 6], [5, 7]], // Z (CAD)
[[0, 1], [2, 3], [4, 5], [6, 7]], // Y (CAD)
];
// Only draw one edge per axis, the 2nd closest one to the camera
for (let edgeI in edgesByAxis) {
let axisEdges = edgesByAxis[edgeI];
let edge: Array<number> = axisEdges[0];
for (let i = 0; i < 2; i++) { // Find the 2nd closest one by running twice dropping the first
edge = axisEdges[0];
let edgeDist = Infinity;
let cameraPos: Vector3 = props.viewer?.scene.camera.position;
for (let testEdge of axisEdges) {
let from = new Vector3(...corners[testEdge[0]]);
let to = new Vector3(...corners[testEdge[1]]);
let mid = from.clone().add(to).multiplyScalar(0.5);
let newDist = cameraPos.distanceTo(mid);
if (newDist < edgeDist) {
edge = testEdge;
edgeDist = newDist;
}
}
axisEdges = axisEdges.filter((e) => e !== edge);
}
let from = new Vector3(...corners[edge[0]]);
let to = new Vector3(...corners[edge[1]]);
let color = [AxesColors.x, AxesColors.y, AxesColors.z][edgeI][1]; // Secondary colors
let lineHandle = props.viewer?.addLine3D(from, to, to.clone().sub(from).length().toFixed(1) + "mm", {
"stroke": "rgb(" + color.join(',') + ")",
"stroke-width": "2"
});
boundingBoxLineIds.push(lineHandle);
}
props.viewer?.scene?.queueRender() // Force rerender of model-viewer
}
</script>
<template>
<div class="select-parent">
<v-btn icon @click="toggleSelection" :color="selectionEnabled ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ selectionEnabled ? 'Disable selection mode' : 'Enable selection mode' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiCursorDefaultClick"/>
</v-btn>
<v-tooltip :text="'Select only ' + selectFilter.toString().toLocaleLowerCase()" :open-on-click="false">
<template v-slot:activator="{ props }">
<!-- TODO: Keyboard shortcuts for fast selection (& other tools) -->
<v-select v-bind="props" class="select-only" variant="underlined"
:items="['Any', 'Faces', 'Edges', 'Vertices']"
v-model="selectFilter"/>
</template>
</v-tooltip>
</div>
<v-btn icon @click="toggleHighlightNextSelection" :color="highlightNextSelection[0] ? 'surface-light' : ''">
<v-tooltip activator="parent">Highlight the next clicked element in the models list</v-tooltip>
<svg-icon type="mdi" :path="mdiFeatureSearch"/>
</v-btn>
<!-- TODO: Show BB -->
<v-btn icon @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection bounds' : 'Show selection bounds' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiCubeOutline"/>
</v-btn>
<!-- TODO: Show distances of selections (min/center/max distance) -->
<v-btn icon disabled @click="toggleShowBoundingBox" :color="showBoundingBox ? 'surface-light' : ''">
<v-tooltip activator="parent">{{ showBoundingBox ? 'Hide selection dimensions' : 'Show selection dimensions' }}
</v-tooltip>
<svg-icon type="mdi" :path="mdiRuler"/>
</v-btn>
</template>
<style scoped>
/* Very hacky styling... */
.select-parent {
height: 48px;
}
.select-parent .v-btn {
position: relative;
top: -42px;
}
.select-only {
display: inline-block;
width: calc(100% - 48px);
position: relative;
top: -12px;
}
</style>