from typing import List, Dict, Tuple, Optional from OCP.BRep import BRep_Tool from OCP.BRepAdaptor import BRepAdaptor_Curve from OCP.GCPnts import GCPnts_TangentialDeflection from OCP.TopLoc import TopLoc_Location from OCP.TopoDS import TopoDS_Face, TopoDS_Edge, TopoDS_Shape, TopoDS_Vertex from build123d import Shape, Vertex, Face, Location from pygltflib import GLTF2 from yacv_server.cad import CADCoreLike, ColorTuple from yacv_server.gltf import GLTFMgr from yacv_server.mylogger import logger def tessellate( cad_like: CADCoreLike, tolerance: float = 0.1, angular_tolerance: float = 0.1, faces: bool = True, edges: bool = True, vertices: bool = True, obj_color: Optional[ColorTuple] = None, texture: Optional[Tuple[bytes, str]] = None, ) -> GLTF2: """Tessellate a whole shape into a list of triangle vertices and a list of triangle indices.""" print("tessellate, obj_color: ", obj_color) if texture is None: mgr = GLTFMgr() else: mgr = GLTFMgr(texture) if isinstance(cad_like, TopLoc_Location): mgr.add_location(Location(cad_like)) elif isinstance(cad_like, TopoDS_Shape): shape = Shape(cad_like) # Perform tessellation tasks edge_to_faces: Dict[str, List[TopoDS_Face]] = {} vertex_to_faces: Dict[str, List[TopoDS_Face]] = {} if faces: shape_faces = shape.faces() for face in shape_faces: _tessellate_face(mgr, face.wrapped, tolerance, angular_tolerance, obj_color) if edges: for edge in face.edges(): edge_to_faces[edge.wrapped] = edge_to_faces.get(edge.wrapped, []) + [face.wrapped] if vertices: for vertex in face.vertices(): vertex_to_faces[vertex.wrapped] = vertex_to_faces.get(vertex.wrapped, []) + [face.wrapped] if len(shape_faces) > 0: obj_color = None # Don't color edges/vertices if faces are colored if edges: shape_edges = shape.edges() for edge in shape_edges: _tessellate_edge(mgr, edge.wrapped, edge_to_faces.get(edge.wrapped, []), angular_tolerance, angular_tolerance, obj_color) if len(shape_edges) > 0: obj_color = None # Don't color vertices if edges are colored if vertices: for vertex in shape.vertices(): _tessellate_vertex(mgr, vertex.wrapped, vertex_to_faces.get(vertex.wrapped, []), obj_color) return mgr.build() def _tessellate_face( mgr: GLTFMgr, ocp_face: TopoDS_Face, tolerance: float = 1e-3, angular_tolerance: float = 0.1, color: Optional[ColorTuple] = None, ): face = Shape(ocp_face) # face.mesh(tolerance, angular_tolerance) tri_mesh = face.tessellate(tolerance, angular_tolerance) poly = BRep_Tool.Triangulation_s(face.wrapped, TopLoc_Location()) if poly is None: logger.warn("No triangulation found for face") return GLTF2() # Get UV of each face from the parameters uv = [ (v.X(), v.Y()) for v in (poly.UVNode(i) for i in range(1, poly.NbNodes() + 1)) ] vertices = tri_mesh[0] indices = tri_mesh[1] mgr.add_face(vertices, indices, uv, color) def _push_point(v: Tuple[float, float, float], faces: List[TopoDS_Face]) -> Tuple[float, float, float]: # Use the connected faces to push edges/vertices and make them always visible push_dir = (0, 0, 0) for ocp_face in faces: normal = Face(ocp_face).normal_at(v) push_dir = (push_dir[0] + normal.X, push_dir[1] + normal.Y, push_dir[2] + normal.Z) if push_dir != (0, 0, 0): # Normalize the push direction by the number of faces and a constant factor # NOTE: Don't overdo it, or metrics will be (more) wrong n = 1e-3 / len(faces) push_dir = (push_dir[0] * n, push_dir[1] * n, push_dir[2] * n) # Push the vertex by the normal v = (v[0] + push_dir[0], v[1] + push_dir[1], v[2] + push_dir[2]) return v def _tessellate_edge( mgr: GLTFMgr, ocp_edge: TopoDS_Edge, faces: List[TopoDS_Face], angular_deflection: float = 0.1, curvature_deflection: float = 0.1, color: Optional[ColorTuple] = None, ): # Use a curve discretizer to get the vertices curve = BRepAdaptor_Curve(ocp_edge) discretizer = GCPnts_TangentialDeflection(curve, angular_deflection, curvature_deflection) assert discretizer.NbPoints() > 1, "Edge is too small??" # add vertices vertices = [ _push_point((v.X(), v.Y(), v.Z()), faces) for v in ( discretizer.Value(i) # .Transformed(transformation) for i in range(1, discretizer.NbPoints() + 1) ) ] # Convert strip of vertices to a list of pairs of vertices vertices = [(vertices[i], vertices[i + 1]) for i in range(len(vertices) - 1)] mgr.add_edge(vertices, color) def _tessellate_vertex(mgr: GLTFMgr, ocp_vertex: TopoDS_Vertex, faces: List[TopoDS_Face], color: Optional[ColorTuple] = None): c = Vertex(ocp_vertex).center() mgr.add_vertex(_push_point((c.X, c.Y, c.Z), faces), color)