render inside of meshes differently without needing to mess with the stencil buffer

This commit is contained in:
Yeicor
2024-03-02 13:29:28 +01:00
parent f15fa44636
commit e0f12b77ce

View File

@@ -25,8 +25,7 @@ import {
mdiVectorRectangle
} from '@mdi/js'
import SvgIcon from '@jamescoyle/vue-icon';
import type {Box3} from "three";
import {Plane, Vector3} from "three";
import {BackSide, Color, FrontSide, Mesh as TMesh, Plane, Vector3} from "three";
import {SceneMgr} from "../misc/scene";
const props = defineProps<{
@@ -76,6 +75,7 @@ function onEnabledFeaturesChange(newEnabledFeatures: Array<number>) {
let visible = newEnabledFeatures.includes(childIsFace ? 0 : childIsEdge ? 1 : childIsVertex ? 2 : -1);
if (child.visible !== visible) {
child.visible = visible;
if (child.userData.backChild) child.userData.backChild.visible = visible;
}
}
}
@@ -110,45 +110,41 @@ watch(opacity, onOpacityChange);
let document: ShallowRef<Document> = inject('document');
function onClipPlanesChange() {
console.log('Clip planes may have changed', clipPlaneX.value, clipPlaneY.value, clipPlaneZ.value, clipPlaneSwappedX.value, clipPlaneSwappedY.value, clipPlaneSwappedZ.value)
let scene = props.viewer?.scene;
let sceneModel = (scene as any)?._model;
if (!scene || !sceneModel) return;
let enabled = clipPlaneSwappedX.value && clipPlaneX.value > 0 ||
clipPlaneSwappedY.value && clipPlaneY.value > 0 ||
clipPlaneSwappedZ.value && clipPlaneZ.value > 0 ||
!clipPlaneSwappedX.value && clipPlaneX.value < 1 ||
!clipPlaneSwappedY.value && clipPlaneY.value < 1 ||
!clipPlaneSwappedZ.value && clipPlaneZ.value < 1;
if (props.viewer?.renderer && enabled) { // Global value for all models, once set it cannot be unset
props.viewer.renderer.threeRenderer.localClippingEnabled = enabled;
let enabledX = clipPlaneX.value < 1 && !clipPlaneSwappedX.value || clipPlaneX.value > 0 && clipPlaneSwappedX.value;
let enabledY = clipPlaneY.value < 1 && !clipPlaneSwappedY.value || clipPlaneY.value > 0 && clipPlaneSwappedY.value;
let enabledZ = clipPlaneZ.value < 1 && !clipPlaneSwappedZ.value || clipPlaneZ.value > 0 && clipPlaneSwappedZ.value;
// let enabled = [enabledX, enabledY, enabledZ];
if (props.viewer?.renderer && (enabledX || enabledY || enabledZ)) {
// Global value for all models, once set it cannot be unset (unknown for other models...)
props.viewer.renderer.threeRenderer.localClippingEnabled = true;
}
let bbox = SceneMgr.getBoundingBox(document);
// Due to model-viewer's camera manipulation, the bounding box
bbox.translate(scene.getTarget().multiplyScalar(-1));
console.log('Bounding box', bbox)
bbox.applyMatrix4(sceneModel.matrixWorld);
sceneModel.traverse((child) => {
if (child.userData[extrasNameKey] === modelName) {
if (child.material) {
if (bbox) {
let offsetX = bbox.min.x + clipPlaneX.value * (bbox.max.x - bbox.min.x);
let offsetY = bbox.min.z + clipPlaneY.value * (bbox.max.z - bbox.min.z);
let offsetZ = bbox.min.y + clipPlaneZ.value * (bbox.max.y - bbox.min.y);
let planes = [
new Plane(new Vector3(-1, 0, 0), bbox.min.x + clipPlaneX.value * (bbox.max.x - bbox.min.x)),
new Plane(new Vector3(0, 0, 1), bbox.min.z + clipPlaneY.value * (bbox.max.z - bbox.min.z)),
new Plane(new Vector3(0, -1, 0), bbox.min.y + clipPlaneZ.value * (bbox.max.y - bbox.min.y)),
new Plane(new Vector3(-1, 0, 0), offsetX),
new Plane(new Vector3(0, 0, 1), offsetY),
new Plane(new Vector3(0, -1, 0), offsetZ),
];
if (clipPlaneSwappedX.value) planes[0].negate();
if (clipPlaneSwappedY.value) planes[1].negate();
if (clipPlaneSwappedZ.value) planes[2].negate();
if (!enabledZ) planes.pop();
if (!enabledY) planes.splice(1, 1);
if (!enabledX) planes.shift();
if (modelName == 'fox') console.log('Clipping planes', planes, child.material)
child.material.clippingPlanes = planes;
if (child.userData.backChild) {
child.userData.backChild.material.clippingPlanes = planes;
}
// props.viewer.renderer.clippingPlanes = planes;
// child.material.clipShadows = false;
// child.material.clipIntersection = false;
// child.material.alphaToCoverage = true;
// child.material.needsUpdate = true;
if (child.userData.backChild) child.userData.backChild.material.clippingPlanes = planes;
}
}
}
@@ -172,36 +168,26 @@ function onModelLoad() {
// Iterate all primitives of the mesh and set their visibility based on the enabled features
// Use the scene graph instead of the document to avoid reloading the same model, at the cost
// of not actually removing the primitives from the scene graph
let stencilBackChildrenToAdd = [];
let stencilRenderOrder = 1;
let childrenToAdd = [];
sceneModel.traverse((child) => {
if (child.userData[extrasNameKey] === modelName) {
if (child.type == 'Mesh' || child.type == 'SkinnedMesh') {
// Use the stencil buffer to fill the inside (for nice clipping)
// This requires a new material, so we need to clone the existing one
// We could implement cutting planes using the stencil buffer:
// https://threejs.org/examples/?q=clipping#webgl_clipping_stencil
// child.material.side = FrontSide;
// child.material.stencilFunc = AlwaysStencilFunc;
// child.material.stencilFail = DecrementWrapStencilOp;
// child.material.stencilZFail = DecrementWrapStencilOp;
// child.material.stencilZPass = DecrementWrapStencilOp;
// child.renderOrder = stencilRenderOrder;
//
// let backMaterial = child.material.clone();
// backMaterial.side = BackSide;
// backMaterial.depthWrite = false;
// backMaterial.depthTest = false;
// backMaterial.colorWrite = false;
// backMaterial.stencilWrite = true;
// backMaterial.stencilFail = IncrementWrapStencilOp;
// backMaterial.stencilZFail = IncrementWrapStencilOp;
// backMaterial.stencilZPass = IncrementWrapStencilOp;
// let backChild = new TMesh(child.geometry, backMaterial);
// backChild.renderOrder = stencilRenderOrder;
//
// stencilBackChildrenToAdd.push(backChild);
// stencilRenderOrder++;
// child.userData.backChild = backChild;
// But this is buggy for lots of models, so instead we just draw
// back faces with a different material.
child.material.side = FrontSide;
if (modelName !== "__helpers") {
// The back of the material only writes to the stencil buffer the areas
// that should be covered by the plane, but does not render anything
let backMaterial = child.material.clone();
backMaterial.side = BackSide;
backMaterial.color = new Color(0.25, 0.25, 0.25)
let backChild = new TMesh(child.geometry, backMaterial);
child.userData.backChild = backChild;
childrenToAdd.push(backChild);
}
}
// if (child.type == 'Line' || child.type == 'LineSegments') {
// child.material.linewidth = 3; // Not supported in WebGL2
@@ -213,7 +199,7 @@ function onModelLoad() {
}
}
});
stencilBackChildrenToAdd.forEach((child) => sceneModel.add(child));
childrenToAdd.forEach((child) => sceneModel.add(child));
scene.queueRender()
// Furthermore...