mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
lots of selection fixes and nicer tools interface
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@@ -1,20 +1,26 @@
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<script setup lang="ts">
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import {defineModel, ref} from "vue";
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import {VBtn} from "vuetify/lib/components";
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import SvgIcon from '@jamescoyle/vue-icon';
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import {VBtn, VSelect} from "vuetify/lib/components";
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import SvgIcon from '@jamescoyle/vue-icon/lib/svg-icon.vue';
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import type {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {mdiCursorDefaultClick} from '@mdi/js';
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import type {Intersection, Material, Object3D} from "three";
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let props = defineProps<{ viewer: ModelViewerElement, scene: ModelScene }>();
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let selectionEnabled = ref(false);
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type MObject3D = Object3D & {
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const {Raycaster} = await import("three");
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export type MObject3D = Object3D & {
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userData: { noHit?: boolean },
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material: Material & { color: { r: number, g: number, b: number }, __prevBaseColorFactor?: [number, number, number] }
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};
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let props = defineProps<{ viewer: ModelViewerElement, scene: ModelScene }>();
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let selectionEnabled = ref(false);
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let selectedMaterials = defineModel<Array<Intersection<MObject3D>>>({default: []});
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let hasListener = false;
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let mouseDownAt: [number, number] | null = null;
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let selectFilter = ref('Faces');
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const raycaster = new Raycaster();
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let selectionMoveListener = (event: MouseEvent) => {
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if (!selectionEnabled.value) return;
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@@ -37,21 +43,36 @@ let selectionListener = (event: MouseEvent) => {
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let scene: ModelScene = props.scene;
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// NOTE: Need to access internal as the API has issues with small faces surrounded by edges
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const ndcCoords = scene.getNDC(event.clientX, event.clientY);
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const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
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console.log(hit)
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// TODO: Multiple hits to differentiate edges and faces
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// TODO: Edge collisions too big?
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// FIXME: Clicking with ORTHO camera does not work...
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if (!hit) return;
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const wasSelected = selectedMaterials.value.find((m) => m.object.name === hit.object.name) !== undefined;
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if (wasSelected) {
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deselect(hit)
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//const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
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raycaster.setFromCamera(ndcCoords, (scene as any).camera);
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if ((scene as any).camera.isOrthographicCamera) {
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// Need to fix the ray direction for ortho camera
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// FIXME: Still buggy (but less so :)
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raycaster.ray.direction.copy(
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scene.getTarget().clone().add(scene.target.position).sub((scene as any).camera.position).normalize());
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}
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console.log('NDC', ndcCoords, 'Camera', (scene as any).camera, 'Ray', raycaster.ray);
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const hits = raycaster.intersectObject(scene, true);
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console.log(hits)
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let hit = hits.find((hit) => {
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let isFace = hit.faceIndex !== null;
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return hit.object.visible && !hit.object.userData.noHit && isFace == (selectFilter.value === 'Faces');
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}) as Intersection<MObject3D> | undefined;
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if (!hit) {
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deselectAll();
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} else {
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select(hit)
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// Toggle selection
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const wasSelected = selectedMaterials.value.find((m) => m.object.name === hit.object.name) !== undefined;
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if (wasSelected) {
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deselect(hit)
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} else {
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select(hit)
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}
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}
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};
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function select(hit: Intersection<MObject3D>) {
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console.log('Selecting', hit.object.name)
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if (selectedMaterials.value.find((m) => m.object.name === hit.object.name) === undefined) {
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selectedMaterials.value.push(hit);
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}
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@@ -66,13 +87,26 @@ function select(hit: Intersection<MObject3D>) {
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}
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function deselect(hit: Intersection<MObject3D>, alsoRemove = true) {
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if (alsoRemove) selectedMaterials.value = selectedMaterials.value.filter((m) => m.object.name !== hit.object.name);
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console.log('Deselecting', hit.object.name)
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if (alsoRemove) {
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// Remove the matching object from the selection
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let toRemove = selectedMaterials.value.findIndex((m) => m.object.name === hit.object.name);
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selectedMaterials.value.splice(toRemove, 1);
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}
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hit.object.material.color.r = hit.object.material.__prevBaseColorFactor[0]
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hit.object.material.color.g = hit.object.material.__prevBaseColorFactor[1]
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hit.object.material.color.b = hit.object.material.__prevBaseColorFactor[2]
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delete hit.object.material.__prevBaseColorFactor;
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}
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function deselectAll(alsoRemove = true) {
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// Clear selection (shallow copy to avoid modifying the array while iterating)
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let toClear = selectedMaterials.value.slice();
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for (let material of toClear) {
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deselect(material, alsoRemove);
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}
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}
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function toggleSelection() {
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let viewer: ModelViewerElement = props.viewer;
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if (!viewer) return;
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@@ -87,15 +121,35 @@ function toggleSelection() {
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select(material);
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}
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} else {
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for (let material of selectedMaterials.value) {
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deselect(material, false);
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}
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deselectAll(false);
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}
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}
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</script>
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<template>
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<v-btn icon="" @click="toggleSelection" :variant="selectionEnabled ? 'tonal' : 'elevated'">
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<svg-icon type="mdi" :path="mdiCursorDefaultClick"/>
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</v-btn>
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</template>
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<div class="select-parent">
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<v-btn icon="" @click="toggleSelection" :variant="selectionEnabled ? 'tonal' : 'elevated'">
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<svg-icon type="mdi" :path="mdiCursorDefaultClick"/>
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</v-btn>
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<v-select class="select-only" variant="underlined" :items="['Faces', 'Edges']" v-model="selectFilter"/>
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</div>
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</template>
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<style scoped>
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/* Very hacky styling... */
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.select-parent {
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height: 48px;
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}
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.select-parent .v-btn {
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position: relative;
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top: -42px;
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}
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.select-only {
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display: inline-block;
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width: calc(100% - 48px);
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position: relative;
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top: -12px;
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}
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</style>
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