reduce idle cpu usage and add todo

This commit is contained in:
Yeicor
2024-03-14 17:26:54 +01:00
parent 8fc5ed7544
commit d5cdd094e8
2 changed files with 3 additions and 2 deletions

View File

@@ -3,7 +3,6 @@ import {settings} from "../misc/settings";
import {inject, onMounted, type Ref, ref, watch} from "vue";
import {VList, VListItem} from "vuetify/lib/components/index.mjs";
import {$renderer, $scene} from "@google/model-viewer/lib/model-viewer-base";
import Loading from "../misc/Loading.vue";
import {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {Hotspot} from "@google/model-viewer/lib/three-components/Hotspot";
@@ -154,7 +153,7 @@ watch(disableTap, (value) => {
<v-list v-for="src in settings.preload" :key="src">
<v-list-item>{{ src }}</v-list-item>
</v-list>
<loading></loading>
<!-- Too much idle CPU usage: <loading></loading> -->
</div>
</model-viewer>

View File

@@ -26,6 +26,8 @@ class GLTFMgr:
textures=[Texture(source=0, sampler=0)],
images=[Image(bufferView=0, mimeType=image[1])],
)
# TODO: Reduce the number of draw calls by merging all faces into a single primitive, and using
# color attributes + extension? to differentiate them (same for edges and vertices)
self.gltf.set_binary_blob(image[0])
def add_face(self, vertices_raw: List[Tuple[float, float, float]], indices_raw: List[Tuple[int, int, int]],