mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-20 14:37:03 +01:00
refactor most of the frontend and add permissive cors to backend
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@@ -1,76 +1,37 @@
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import type {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {Ref, ref} from 'vue';
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import {Ref} from 'vue';
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import {Document} from '@gltf-transform/core';
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import {ModelViewerInfo} from "./viewer/ModelViewerWrapper.vue";
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import {mergeFinalize, mergePartial, toBuffer} from "../models/glb/merge";
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export type SceneMgrRefData = {
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/** When updated, forces the viewer to load a new model replacing the current one */
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viewerSrc: string | null
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/** The model viewer HTML element with all APIs */
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viewer: ModelViewerElement | null
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/** The (hidden) scene of the model viewer */
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viewerScene: ModelScene | null
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}
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export type SceneMgrData = {
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/** The currently shown document, which must match the viewerSrc. */
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document: Document
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}
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import {mergeFinalize, mergePartial, toBuffer} from "./gltf";
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/** This class helps manage SceneManagerData. All methods are static to support reactivity... */
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export class SceneMgr {
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private constructor() {
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}
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/** Creates a new SceneManagerData object */
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static newData(): [Ref<SceneMgrRefData>, SceneMgrData] {
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let refData: any = ref({
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viewerSrc: null,
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viewer: null,
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viewerScene: null,
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});
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let data = {
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document: new Document()
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};
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// newVar.value.document.createScene("scene");
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// this.showCurrentDoc(newVar.value).then(r => console.log("Initial empty model loaded"));
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return [refData, data];
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}
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/** Loads a GLB/GLBS model from a URL and adds it to the viewer or replaces it if the names match */
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static async loadModel(refData: Ref<SceneMgrRefData>, data: SceneMgrData, name: string, url: string) {
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/** Loads a GLB model from a URL and adds it to the viewer or replaces it if the names match */
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static async loadModel(sceneUrl: Ref<string>, document: Document, name: string, url: string): Promise<Document> {
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let loadStart = performance.now();
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// Connect to the URL of the model
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let response = await fetch(url);
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if (!response.ok) throw new Error("Failed to fetch model: " + response.statusText);
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// Start merging into the current document, replacing or adding as needed
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let glb = new Uint8Array(await response.arrayBuffer());
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data.document = await mergePartial(glb, name, data.document);
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document = await mergePartial(url, name, document);
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// Display the final fully loaded model
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await this.showCurrentDoc(refData, data);
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document = await this.showCurrentDoc(sceneUrl, document);
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console.log("Model", name, "loaded in", performance.now() - loadStart, "ms");
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return document;
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}
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/** Serializes the current document into a GLB and updates the viewerSrc */
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private static async showCurrentDoc(refData: Ref<SceneMgrRefData>, data: SceneMgrData) {
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data.document = await mergeFinalize(data.document);
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let buffer = await toBuffer(data.document);
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let blob = new Blob([buffer], {type: 'model/gltf-binary'});
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console.log("Showing current doc", data.document, "as", Array.from(buffer));
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refData.value.viewerSrc = URL.createObjectURL(blob);
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}
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private static async showCurrentDoc(sceneUrl: Ref<string>, document: Document): Promise<Document> {
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// Make sure the document is fully loaded and ready to be shown
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document = await mergeFinalize(document);
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/** Should be called any model finishes loading successfully (after a viewerSrc update) */
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static onload(data: SceneMgrRefData, info: typeof ModelViewerInfo) {
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console.log("ModelViewer loaded", info);
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data.viewer = info.viewer;
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data.viewerScene = info.scene;
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// Serialize the document into a GLB and update the viewerSrc
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let buffer = await toBuffer(document);
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let blob = new Blob([buffer], {type: 'model/gltf-binary'});
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//console.log("Showing current doc", document, "as", Array.from(buffer));
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sceneUrl.value = URL.createObjectURL(blob);
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// Return the updated document
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return document;
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}
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}
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