mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 14:14:13 +01:00
Keep selected enabled features on model updates instead of resetting them, better list of objects support and recover/disable previous selection on scene reloads.
This commit is contained in:
@@ -7,7 +7,7 @@ import Tools from "./tools/Tools.vue";
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import Models from "./models/Models.vue";
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import {VBtn, VLayout, VMain, VToolbarTitle} from "vuetify/lib/components/index.mjs";
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import {settings} from "./misc/settings";
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import {NetworkManager, NetworkUpdateEvent} from "./misc/network";
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import {NetworkManager, NetworkUpdateEvent, NetworkUpdateEventModel} from "./misc/network";
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import {SceneMgr} from "./misc/scene";
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import {Document} from "@gltf-transform/core";
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import type ModelViewerWrapperT from "./viewer/ModelViewerWrapper.vue";
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@@ -28,6 +28,7 @@ const viewer: Ref<InstanceType<typeof ModelViewerWrapperT> | null> = ref(null);
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const sceneDocument = shallowRef(new Document());
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provide('sceneDocument', {sceneDocument});
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const models: Ref<InstanceType<typeof Models> | null> = ref(null)
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const tools: Ref<InstanceType<typeof Tools> | null> = ref(null)
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const disableTap = ref(false);
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const setDisableTap = (val: boolean) => disableTap.value = val;
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provide('disableTap', {disableTap, setDisableTap});
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@@ -49,6 +50,7 @@ async function onModelUpdateRequest(event: NetworkUpdateEvent) {
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for (let modelIndex in event.models) {
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let isLast = parseInt(modelIndex) === event.models.length - 1;
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let model = event.models[modelIndex];
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tools.value?.removeObjectSelections(model.name);
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try {
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if (!model.isRemove) {
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doc = await SceneMgr.loadModel(sceneUrl, doc, model.name, model.url, isLast && settings.loadHelpers, isLast);
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@@ -68,8 +70,8 @@ async function onModelUpdateRequest(event: NetworkUpdateEvent) {
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}
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async function onModelRemoveRequest(name: string) {
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sceneDocument.value = await SceneMgr.removeModel(sceneUrl, sceneDocument.value, name);
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triggerRef(sceneDocument); // Why not triggered automatically?
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await onModelUpdateRequest(new NetworkUpdateEvent([new NetworkUpdateEventModel(name, "", null, true)], () => {
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}));
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}
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// Set up the load model event listener
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@@ -114,7 +116,7 @@ async function loadModelManual() {
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<template #toolbar>
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<v-toolbar-title>Tools</v-toolbar-title>
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</template>
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<tools :viewer="viewer" @findModel="(name) => models?.findModel(name)"/>
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<tools ref="tools" :viewer="viewer" @findModel="(name) => models?.findModel(name)"/>
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</sidebar>
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</v-layout>
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@@ -8,7 +8,6 @@ function getCenterAndVertexList(selInfo: SelectionInfo, scene: ModelScene): {
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center: Vector3,
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vertices: Array<Vector3>
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} {
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selInfo.object.updateMatrixWorld();
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let pos: BufferAttribute | InterleavedBufferAttribute = selInfo.object.geometry.getAttribute('position');
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let ind: BufferAttribute | null = selInfo.object.geometry.index;
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if (ind === null) {
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@@ -2,7 +2,7 @@ import {settings} from "./settings";
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const batchTimeout = 250; // ms
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class NetworkUpdateEventModel {
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export class NetworkUpdateEventModel {
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name: string;
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url: string;
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// TODO: Detect and manage instances of the same object (same hash, different name)
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@@ -12,8 +12,8 @@ import {
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VTooltip,
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} from "vuetify/lib/components/index.mjs";
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import {extrasNameKey, extrasNameValueHelpers} from "../misc/gltf";
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import {Document, Mesh} from "@gltf-transform/core";
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import {inject, ref, type ShallowRef, watch} from "vue";
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import {Mesh} from "@gltf-transform/core";
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import {ref, watch} from "vue";
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import type ModelViewerWrapper from "../viewer/ModelViewerWrapper.vue";
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import {
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mdiCircleOpacity,
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@@ -85,7 +85,7 @@ function onEnabledFeaturesChange(newEnabledFeatures: Array<number>) {
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scene.queueRender()
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}
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watch(enabledFeatures, onEnabledFeaturesChange);
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watch(enabledFeatures, onEnabledFeaturesChange, {deep: true});
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function onOpacityChange(newOpacity: number) {
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let scene = props.viewer?.scene;
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@@ -122,8 +122,6 @@ function onWireframeChange(newWireframe: boolean) {
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watch(wireframe, onWireframeChange);
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let {sceneDocument} = inject<{ sceneDocument: ShallowRef<Document> }>('sceneDocument')!!;
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function onClipPlanesChange() {
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let scene = props.viewer?.scene;
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let sceneModel = (scene as any)?._model;
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@@ -245,9 +243,35 @@ function onModelLoad() {
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let sceneModel = (scene as any)?._model;
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if (!scene || !sceneModel) return;
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// Count the number of faces, edges and vertices
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const isFirstLoad = faceCount.value === -1;
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faceCount.value = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.TRIANGLES))
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.map(p => (p.getExtras()?.face_triangles_end as any)?.length ?? 1)
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.reduce((a, b) => a + b, 0)
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edgeCount.value = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() in [WebGL2RenderingContext.LINE_STRIP, WebGL2RenderingContext.LINES]))
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.map(p => (p.getExtras()?.edge_points_end as any)?.length ?? 0)
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.reduce((a, b) => a + b, 0)
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vertexCount.value = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.POINTS))
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.map(p => (p.getAttribute("POSITION")?.getCount() ?? 0))
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.reduce((a, b) => a + b, 0)
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// First time: set the enabled features to all provided features
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if (isFirstLoad) {
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if (faceCount.value === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 0)
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else if (!enabledFeatures.value.includes(0)) enabledFeatures.value.push(0)
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if (edgeCount.value === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 1)
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else if (!enabledFeatures.value.includes(1)) enabledFeatures.value.push(1)
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if (vertexCount.value === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 2)
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else if (!enabledFeatures.value.includes(2)) enabledFeatures.value.push(2)
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}
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// Add darkened back faces for all face objects to improve cutting planes
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let childrenToAdd: Array<MObject3D> = [];
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sceneModel.traverse((child: MObject3D) => {
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child.updateMatrixWorld(); // Objects are mostly static, so ensure updated matrices
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if (child.userData[extrasNameKey] === modelName) {
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if (child.type == 'Mesh' || child.type == 'SkinnedMesh') {
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// Compute a BVH for faster raycasting (MUCH faster selection)
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@@ -278,28 +302,6 @@ function onModelLoad() {
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});
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childrenToAdd.forEach((child: MObject3D) => sceneModel.add(child));
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// Count the number of faces, edges and vertices
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faceCount.value = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.TRIANGLES))
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.map(p => (p.getExtras()?.face_triangles_end as any)?.length ?? 1)
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.reduce((a, b) => a + b, 0)
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edgeCount.value = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() in [WebGL2RenderingContext.LINE_STRIP, WebGL2RenderingContext.LINES]))
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.map(p => (p.getExtras()?.edge_points_end as any)?.length ?? 0)
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.reduce((a, b) => a + b, 0)
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vertexCount.value = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.POINTS))
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.map(p => (p.getAttribute("POSITION")?.getCount() ?? 0))
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.reduce((a, b) => a + b, 0)
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// Set the enabled features to all provided features
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if (faceCount.value === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 0)
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else if (!enabledFeatures.value.includes(0)) enabledFeatures.value.push(0)
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if (edgeCount.value === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 1)
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else if (!enabledFeatures.value.includes(1)) enabledFeatures.value.push(1)
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if (vertexCount.value === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 2)
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else if (!enabledFeatures.value.includes(2)) enabledFeatures.value.push(2)
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// Furthermore...
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// Enabled features may have been reset after a reload
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onEnabledFeaturesChange(enabledFeatures.value)
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@@ -33,21 +33,23 @@ let showBoundingBox = ref<Boolean>(false); // Enabled automatically on start
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let showDistances = ref<Boolean>(true);
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let mouseDownAt: [number, number] | null = null;
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let mouseDownTime = 0;
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let selectFilter = ref('Any (S)');
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const raycaster = new Raycaster();
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let selectionMoveListener = (event: MouseEvent) => {
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let mouseDownListener = (event: MouseEvent) => {
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mouseDownAt = [event.clientX, event.clientY];
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mouseDownTime = performance.now();
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if (!selectionEnabled.value) return;
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};
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let selectionListener = (event: MouseEvent) => {
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let mouseUpListener = (event: MouseEvent) => {
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// If the mouse moved while clicked (dragging), avoid selection logic
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if (mouseDownAt) {
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let [x, y] = mouseDownAt;
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mouseDownAt = null;
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if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5) {
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if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5 || performance.now() - mouseDownTime > 500) {
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return;
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}
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}
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@@ -254,14 +256,29 @@ let onViewerReady = (viewer: typeof ModelViewerWrapperT) => {
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viewer.onElemReady((elem: ModelViewerElement) => {
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if (hasListeners) return;
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hasListeners = true;
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elem.addEventListener('mouseup', selectionListener);
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elem.addEventListener('mousedown', selectionMoveListener); // Avoid clicking when dragging
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elem.addEventListener('mousedown', mouseDownListener); // Avoid clicking when dragging
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elem.addEventListener('mouseup', mouseUpListener);
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elem.addEventListener('load', () => {
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// After a reload of the scene, we need to recover object references and highlight them again
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for (let sel of selected.value) {
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let scene = props.viewer?.scene;
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if (!scene) continue;
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let foundObject = null;
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scene.traverse((obj: MObject3D) => {
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if (sel.matches(obj)) {
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foundObject = obj as MObject3D;
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}
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});
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if (foundObject) {
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sel.object = foundObject;
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highlight(sel);
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} else {
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selected.value = selected.value.filter((m) => m.getKey() !== sel.getKey());
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}
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}
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if (firstLoad) {
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toggleShowBoundingBox();
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firstLoad = false;
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} else {
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updateBoundingBox();
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}
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});
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elem.addEventListener('camera-change', onCameraChange);
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@@ -406,6 +423,8 @@ function updateDistances() {
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return;
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}
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defineExpose({deselect, updateBoundingBox, updateDistances});
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// Add keyboard shortcuts
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window.addEventListener('keydown', (event) => {
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if (event.key === 's') {
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@@ -19,7 +19,7 @@ import type {ModelViewerElement} from '@google/model-viewer';
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import type {MObject3D} from "./Selection.vue";
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import Loading from "../misc/Loading.vue";
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import type ModelViewerWrapper from "../viewer/ModelViewerWrapper.vue";
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import {defineAsyncComponent, type Ref, ref} from "vue";
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import {defineAsyncComponent, ref, type Ref} from "vue";
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import type {SelectionInfo} from "./selection";
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const SelectionComponent = defineAsyncComponent({
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@@ -107,6 +107,15 @@ async function openGithub() {
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window.open('https://github.com/yeicor-3d/yet-another-cad-viewer', '_blank')
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}
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function removeObjectSelections(objName: string) {
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for (let selInfo of selection.value.filter((s) => s.getObjectName() === objName)) {
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selectionComp.value?.deselect(selInfo);
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}
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selectionComp.value?.updateBoundingBox();
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selectionComp.value?.updateDistances();
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}
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defineExpose({removeObjectSelections});
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// Add keyboard shortcuts
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window.addEventListener('keydown', (event) => {
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@@ -133,7 +142,7 @@ window.addEventListener('keydown', (event) => {
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</v-btn>
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<v-divider/>
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<h5>Selection ({{ selectionFaceCount() }}F {{ selectionEdgeCount() }}E {{ selectionVertexCount() }}V)</h5>
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<selection-component :ref="selectionComp as any" :viewer="props.viewer as any" v-model="selection"
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<selection-component ref="selectionComp" :viewer="props.viewer as any" v-model="selection"
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@findModel="(name) => emit('findModel', name)"/>
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<v-divider/>
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<v-spacer></v-spacer>
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@@ -187,4 +196,8 @@ window.addEventListener('keydown', (event) => {
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position: relative;
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top: 5px;
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}
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h5 {
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font-size: 14px;
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}
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</style>
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@@ -3,6 +3,7 @@
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import type {MObject3D} from "./Selection.vue";
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import type {Intersection} from "three";
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import {Box3} from "three";
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import {extrasNameKey} from "../misc/gltf";
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/** Information about a single item in the selection */
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export class SelectionInfo {
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@@ -19,6 +20,17 @@ export class SelectionInfo {
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this.indices = indices;
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}
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public getObjectName() {
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return this.object.userData[extrasNameKey];
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}
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public matches(object: MObject3D) {
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return this.getObjectName() === object.userData[extrasNameKey] &&
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(this.kind === 'face' && (object.type === 'Mesh' || object.type === 'SkinnedMesh') ||
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this.kind === 'edge' && (object.type === 'Line' || object.type === 'LineSegments') ||
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this.kind === 'vertex' && object.type === 'Points')
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}
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public getKey() {
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return this.object.uuid + this.kind + this.indices[0].toFixed() + this.indices[1].toFixed();
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}
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