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strong performance optimizations for the backend
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@@ -70,7 +70,7 @@ class GLTFMgr:
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def _vertices_primitive(self) -> Primitive:
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return [p for p in self.gltf.meshes[0].primitives if p.mode == POINTS][0]
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def add_face(self, vertices_raw: List[Tuple[float, float, float]], indices_raw: List[Tuple[int, int, int]],
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def add_face(self, vertices_raw: List[Vector], indices_raw: List[Tuple[int, int, int]],
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tex_coord_raw: List[Tuple[float, float]],
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color: Tuple[float, float, float, float] = (1.0, 0.75, 0.0, 1.0)):
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"""Add a face to the GLTF mesh"""
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