mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-20 06:27:04 +01:00
lots of performance improvements, bug fixes and some new features
This commit is contained in:
@@ -25,13 +25,14 @@ import {
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mdiVectorRectangle
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} from '@mdi/js'
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import SvgIcon from '@jamescoyle/vue-icon';
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import {SceneMgr} from "../misc/scene";
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import {BackSide, FrontSide} from "three/src/constants.js";
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import {Box3} from "three/src/math/Box3.js";
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import {Color} from "three/src/math/Color.js";
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import {Plane} from "three/src/math/Plane.js";
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import {Vector3} from "three/src/math/Vector3.js";
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import {Vector2} from "three/src/math/Vector2.js";
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import type {MObject3D} from "../tools/Selection.vue";
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import {toLineSegments} from "../misc/lines.js";
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const props = defineProps<{
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meshes: Array<Mesh>,
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@@ -44,6 +45,8 @@ let modelName = props.meshes[0].getExtras()[extrasNameKey] // + " blah blah blah
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// Reactive properties
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const enabledFeatures = defineModel<Array<number>>("enabledFeatures", {default: [0, 1, 2]});
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const opacity = defineModel<number>("opacity", {default: 1});
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const wireframe = ref(false);
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// Clipping planes are handled in y-up space (swapped on interface, Z inverted later)
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const clipPlaneX = ref(1);
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const clipPlaneSwappedX = ref(false);
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const clipPlaneY = ref(1);
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@@ -52,9 +55,18 @@ const clipPlaneZ = ref(1);
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const clipPlaneSwappedZ = ref(false);
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// Count the number of faces, edges and vertices
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let faceCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.TRIANGLES).length).reduce((a, b) => a + b, 0)
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let edgeCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() in [WebGL2RenderingContext.LINE_STRIP, WebGL2RenderingContext.LINES]).length).reduce((a, b) => a + b, 0)
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let vertexCount = props.meshes.map((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.POINTS).length).reduce((a, b) => a + b, 0)
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let faceCount = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.TRIANGLES))
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.map(p => (p.getExtras()?.face_triangles_end as any)?.length ?? 1)
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.reduce((a, b) => a + b, 0)
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let edgeCount = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() in [WebGL2RenderingContext.LINE_STRIP, WebGL2RenderingContext.LINES]))
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.map(p => (p.getExtras()?.edge_points_end as any)?.length ?? 0)
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.reduce((a, b) => a + b, 0)
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let vertexCount = props.meshes
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.flatMap((m) => m.listPrimitives().filter(p => p.getMode() === WebGL2RenderingContext.POINTS))
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.map(p => (p.getAttribute("POSITION")?.getCount() ?? 0))
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.reduce((a, b) => a + b, 0)
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// Set initial defaults for the enabled features
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if (faceCount === 0) enabledFeatures.value = enabledFeatures.value.filter((f) => f !== 0)
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@@ -73,7 +85,7 @@ function onEnabledFeaturesChange(newEnabledFeatures: Array<number>) {
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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let childIsFace = child.type == 'Mesh' || child.type == 'SkinnedMesh'
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let childIsEdge = child.type == 'Line' || child.type == 'LineSegments'
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let childIsEdge = child.type == 'Line' || child.type == 'LineSegments' || child.type == 'LineSegments2'
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let childIsVertex = child.type == 'Points'
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if (childIsFace || childIsEdge || childIsVertex) {
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let visible = newEnabledFeatures.includes(childIsFace ? 0 : childIsEdge ? 1 : childIsVertex ? 2 : -1);
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@@ -111,6 +123,27 @@ function onOpacityChange(newOpacity: number) {
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watch(opacity, onOpacityChange);
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function onWireframeChange(newWireframe: boolean) {
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let scene = props.viewer?.scene;
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let sceneModel = (scene as any)?._model;
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if (!scene || !sceneModel) return;
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// Iterate all primitives of the mesh and set their wireframe based on the enabled features
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// Use the scene graph instead of the document to avoid reloading the same model, at the cost
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// of not actually removing the primitives from the scene graph
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// console.log('Wireframe may have changed', newWireframe)
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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if (child.material && child.material.wireframe !== newWireframe) {
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child.material.wireframe = newWireframe;
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child.material.needsUpdate = true;
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}
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}
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});
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scene.queueRender()
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}
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watch(wireframe, onWireframeChange);
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let {sceneDocument} = inject<{ sceneDocument: ShallowRef<Document> }>('sceneDocument')!!;
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function onClipPlanesChange() {
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@@ -125,22 +158,25 @@ function onClipPlanesChange() {
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if (props.viewer?.renderer && (enabledX || enabledY || enabledZ)) {
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// Global value for all models, once set it cannot be unset (unknown for other models...)
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props.viewer.renderer.threeRenderer.localClippingEnabled = true;
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// Due to model-viewer's camera manipulation, the bounding box needs to be transformed
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let boundingBox = SceneMgr.getBoundingBox(sceneDocument.value);
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if (!boundingBox) return; // No models. Should not happen.
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bbox = boundingBox.translate(scene.getTarget());
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// Get the bounding box containing all features of this model
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bbox = new Box3();
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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bbox.expandByObject(child);
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}
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});
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}
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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if (child.material) {
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if (bbox) {
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if (bbox?.isEmpty() == false) {
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let offsetX = bbox.min.x + clipPlaneX.value * (bbox.max.x - bbox.min.x);
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let offsetY = bbox.min.z + clipPlaneY.value * (bbox.max.z - bbox.min.z);
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let offsetZ = bbox.min.y + clipPlaneZ.value * (bbox.max.y - bbox.min.y);
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let offsetY = bbox.min.y + clipPlaneY.value * (bbox.max.y - bbox.min.y);
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let offsetZ = bbox.min.z + (1 - clipPlaneZ.value) * (bbox.max.z - bbox.min.z);
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let planes = [
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new Plane(new Vector3(-1, 0, 0), offsetX),
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new Plane(new Vector3(0, 0, 1), offsetY),
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new Plane(new Vector3(0, -1, 0), offsetZ),
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new Plane(new Vector3(0, -1, 0), offsetY),
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new Plane(new Vector3(0, 0, 1), -offsetZ),
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];
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if (clipPlaneSwappedX.value) planes[0].negate();
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if (clipPlaneSwappedY.value) planes[1].negate();
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@@ -177,9 +213,16 @@ function onModelLoad() {
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// Use the scene graph instead of the document to avoid reloading the same model, at the cost
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// of not actually removing the primitives from the scene graph
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let childrenToAdd: Array<MObject3D> = [];
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let linesToImprove: Array<MObject3D> = [];
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sceneModel.traverse((child: MObject3D) => {
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if (child.userData[extrasNameKey] === modelName) {
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if (child.type == 'Mesh' || child.type == 'SkinnedMesh') {
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// Compute a BVH for faster raycasting (MUCH faster selection)
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// @ts-ignore
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child.geometry?.computeBoundsTree({indirect: true}); // indirect to avoid changing index order
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// TODO: Accelerated raycast for lines and points (https://github.com/gkjohnson/three-mesh-bvh/issues/243)
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// TODO: ParallelMeshBVHWorker
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// We could implement cutting planes using the stencil buffer:
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// https://threejs.org/examples/?q=clipping#webgl_clipping_stencil
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// But this is buggy for lots of models, so instead we just draw
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@@ -194,29 +237,55 @@ function onModelLoad() {
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backChild.material.side = BackSide;
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backChild.material.color = new Color(0.25, 0.25, 0.25)
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child.userData.backChild = backChild;
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backChild.userData.noHit = true;
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childrenToAdd.push(backChild as MObject3D);
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}
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}
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// if (child.type == 'Line' || child.type == 'LineSegments') {
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// child.material.linewidth = 3; // Not supported in WebGL2
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// If wide lines are really needed, we need https://threejs.org/examples/?q=line#webgl_lines_fat
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// }
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if (child.type == 'Line' || child.type == 'LineSegments') {
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// child.material.linewidth = 3; // Not supported in WebGL2
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// Swap geometry with LineGeometry to support widths
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// https://threejs.org/examples/?q=line#webgl_lines_fat
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linesToImprove.push(child);
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}
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if (child.type == 'Points') {
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(child.material as any).size = 5;
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(child.material as any).size = 7;
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child.material.needsUpdate = true;
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}
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}
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});
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childrenToAdd.forEach((child: MObject3D) => sceneModel.add(child));
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scene.queueRender()
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linesToImprove.forEach(async (line: MObject3D) => {
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let line2 = await toLineSegments(line.geometry);
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// Update resolution on resize
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props.viewer!!.onElemReady((elem) => {
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let l = () => {
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line2.material.resolution.set(elem.clientWidth, elem.clientHeight);
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line2.material.needsUpdate = true;
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};
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elem.addEventListener('resize', l); // TODO: Remove listener when line is replaced
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l();
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});
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line2.computeLineDistances();
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line2.userData = Object.assign({}, line.userData);
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line.parent!.add(line2);
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line.children.forEach((o) => line2.add(o));
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line.visible = false;
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line.userData.niceLine = line2;
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// line.parent!.remove(line); // Keep it for better raycast and selection!
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line2.userData.noHit = true;
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});
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// Furthermore...
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// Enabled features may have been reset after a reload
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onEnabledFeaturesChange(enabledFeatures.value)
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// Opacity may have been reset after a reload
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onOpacityChange(opacity.value)
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// Wireframe may have been reset after a reload
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onWireframeChange(wireframe.value)
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// Clip planes may have been reset after a reload
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onClipPlanesChange()
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scene.queueRender()
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}
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// props.viewer.elem may not yet be available, so we need to wait for it
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@@ -253,6 +322,10 @@ props.viewer!!.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
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<v-tooltip activator="parent">Change opacity</v-tooltip>
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<svg-icon type="mdi" :path="mdiCircleOpacity"></svg-icon>
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</template>
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<template v-slot:append>
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<v-tooltip activator="parent">Wireframe</v-tooltip>
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<v-checkbox-btn trueIcon="mdi-triangle-outline" falseIcon="mdi-triangle" v-model="wireframe"></v-checkbox-btn>
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</template>
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</v-slider>
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<v-divider></v-divider>
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<v-slider v-model="clipPlaneX" hide-details min="0" max="1">
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@@ -271,7 +344,7 @@ props.viewer!!.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
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</v-checkbox-btn>
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</template>
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</v-slider>
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<v-slider v-model="clipPlaneY" hide-details min="0" max="1">
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<v-slider v-model="clipPlaneZ" hide-details min="0" max="1">
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<template v-slot:prepend>
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<v-tooltip activator="parent">Clip plane Y</v-tooltip>
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<svg-icon type="mdi" :path="mdiCube" :rotate="-120"></svg-icon>
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@@ -280,14 +353,14 @@ props.viewer!!.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
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<template v-slot:append>
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<v-tooltip activator="parent">Swap clip plane Y</v-tooltip>
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<v-checkbox-btn trueIcon="mdi-checkbox-marked-outline" falseIcon="mdi-checkbox-blank-outline"
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v-model="clipPlaneSwappedY">
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v-model="clipPlaneSwappedZ">
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<template v-slot:label>
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<svg-icon type="mdi" :path="mdiSwapHorizontal"></svg-icon>
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</template>
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</v-checkbox-btn>
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</template>
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</v-slider>
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<v-slider v-model="clipPlaneZ" hide-details min="0" max="1">
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<v-slider v-model="clipPlaneY" hide-details min="0" max="1">
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<template v-slot:prepend>
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<v-tooltip activator="parent">Clip plane Z</v-tooltip>
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<svg-icon type="mdi" :path="mdiCube"></svg-icon>
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@@ -296,7 +369,7 @@ props.viewer!!.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
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<template v-slot:append>
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<v-tooltip activator="parent">Swap clip plane Z</v-tooltip>
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<v-checkbox-btn trueIcon="mdi-checkbox-marked-outline" falseIcon="mdi-checkbox-blank-outline"
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v-model="clipPlaneSwappedZ">
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v-model="clipPlaneSwappedY">
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<template v-slot:label>
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<svg-icon type="mdi" :path="mdiSwapHorizontal"></svg-icon>
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</template>
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@@ -359,4 +432,12 @@ props.viewer!!.onElemReady((elem) => elem.addEventListener('load', onModelLoad))
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.mdi-checkbox-marked-outline { /* HACK: mdi is not fully imported, only required icons... */
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background-image: url('data:image/svg+xml;charset=UTF-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="white"><path d="M19,19H5V5H15V3H5C3.89,3 3,3.89 3,5V19A2,2 0 0,0 5,21H19A2,2 0 0,0 21,19V11H19M7.91,10.08L6.5,11.5L11,16L21,6L19.59,4.58L11,13.17L7.91,10.08Z"/></svg>');
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}
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.mdi-triangle { /* HACK: mdi is not fully imported, only required icons... */
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background-image: url('data:image/svg+xml;charset=UTF-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="white"><path d="M1 21h22L12 2"/></svg>');
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}
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.mdi-triangle-outline { /* HACK: mdi is not fully imported, only required icons... */
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background-image: url('data:image/svg+xml;charset=UTF-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="white"><path d="M12 2L1 21h22M12 6l7.53 13H4.47"/></svg>');
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}
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</style>
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