add support for dynamic fake 3D lines attached to the world!

This commit is contained in:
Yeicor
2024-02-26 20:49:59 +01:00
parent fa6b19f701
commit 57c10db5a0
2 changed files with 124 additions and 17 deletions

View File

@@ -34,19 +34,21 @@ let selectionMoveListener = (event: MouseEvent) => {
let selectionListener = (event: MouseEvent) => { let selectionListener = (event: MouseEvent) => {
if (!selectionEnabled.value) { if (!selectionEnabled.value) {
mouseDownAt = undefined;
return; return;
} }
// If the mouse moved while clicked (dragging), avoid selection logic
if (mouseDownAt) { if (mouseDownAt) {
let [x, y] = mouseDownAt; let [x, y] = mouseDownAt;
mouseDownAt = undefined;
if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5) { if (Math.abs(event.clientX - x) > 5 || Math.abs(event.clientY - y) > 5) {
mouseDownAt = undefined;
return; return;
} }
mouseDownAt = undefined;
} }
let scene: ModelScene = props.viewer?.scene;
// Define the 3D ray from the camera to the mouse
// NOTE: Need to access internal as the API has issues with small faces surrounded by edges // NOTE: Need to access internal as the API has issues with small faces surrounded by edges
let scene: ModelScene = props.viewer?.scene;
const ndcCoords = scene.getNDC(event.clientX, event.clientY); const ndcCoords = scene.getNDC(event.clientX, event.clientY);
//const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined; //const hit = scene.hitFromPoint(ndcCoords) as Intersection<MObject3D> | undefined;
raycaster.setFromCamera(ndcCoords, (scene as any).camera); raycaster.setFromCamera(ndcCoords, (scene as any).camera);
@@ -56,7 +58,9 @@ let selectionListener = (event: MouseEvent) => {
raycaster.ray.direction.copy( raycaster.ray.direction.copy(
scene.getTarget().clone().add(scene.target.position).sub((scene as any).camera.position).normalize()); scene.getTarget().clone().add(scene.target.position).sub((scene as any).camera.position).normalize());
} }
// console.log('NDC', ndcCoords, 'Camera', (scene as any).camera, 'Ray', ray_caster.ray); console.log('Ray', raycaster.ray);
// Find all hit objects and select the wanted one based on the filter
const hits = raycaster.intersectObject(scene, true); const hits = raycaster.intersectObject(scene, true);
let hit = hits.find((hit) => { let hit = hits.find((hit) => {
const kind = hit.object.type const kind = hit.object.type
@@ -66,11 +70,11 @@ let selectionListener = (event: MouseEvent) => {
(kind === 'Points' && selectFilter.value === 'Vertices'); (kind === 'Points' && selectFilter.value === 'Vertices');
return hit.object.visible && !hit.object.userData.noHit && kindOk; return hit.object.visible && !hit.object.userData.noHit && kindOk;
}) as Intersection<MObject3D> | undefined; }) as Intersection<MObject3D> | undefined;
console.log('Hit', hit) //console.log('Hit', hit)
if (!highlightNextSelection.value[0]) { if (!highlightNextSelection.value[0]) {
if (!hit) { // If we are selecting, toggle the selection or deselect all if no hit
deselectAll(); if (hit) {
} else {
// Toggle selection // Toggle selection
const wasSelected = selected.value.find((m) => m.object.name === hit.object.name) !== undefined; const wasSelected = selected.value.find((m) => m.object.name === hit.object.name) !== undefined;
if (wasSelected) { if (wasSelected) {
@@ -78,6 +82,8 @@ let selectionListener = (event: MouseEvent) => {
} else { } else {
select(hit) select(hit)
} }
} else {
deselectAll();
} }
} else { } else {
// Otherwise, highlight the model that owns the hit // Otherwise, highlight the model that owns the hit

View File

@@ -9,15 +9,15 @@ import Loading from "../misc/Loading.vue";
import {ref} from "vue"; import {ref} from "vue";
import {ModelViewerElement} from '@google/model-viewer'; import {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene"; import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {Hotspot} from "@google/model-viewer/lib/three-components/Hotspot";
import type {Renderer} from "@google/model-viewer/lib/three-components/Renderer"; import type {Renderer} from "@google/model-viewer/lib/three-components/Renderer";
import {Vector3} from "three";
ModelViewerElement.modelCacheSize = 0; // Also needed to avoid tree shaking ModelViewerElement.modelCacheSize = 0; // Also needed to avoid tree shaking
const emit = defineEmits<{ load: [] }>() const emit = defineEmits<{ load: [] }>()
const props = defineProps({ const props = defineProps<{ src: string }>();
src: String
});
const elem = ref<ModelViewerElement | null>(null); const elem = ref<ModelViewerElement | null>(null);
const scene = ref<ModelScene | null>(null); const scene = ref<ModelScene | null>(null);
@@ -25,7 +25,7 @@ const renderer = ref<Renderer | null>(null);
defineExpose({elem, scene, renderer}); defineExpose({elem, scene, renderer});
onMounted(() => { onMounted(() => {
elem.value.addEventListener('load', () => { elem.value.addEventListener('load', async () => {
if (elem.value) { if (elem.value) {
// Delete the initial load banner // Delete the initial load banner
let banner = elem.value.querySelector('.initial-load-banner'); let banner = elem.value.querySelector('.initial-load-banner');
@@ -35,13 +35,102 @@ onMounted(() => {
renderer.value = elem.value[$renderer] as Renderer; renderer.value = elem.value[$renderer] as Renderer;
// Emit the load event // Emit the load event
emit('load') emit('load')
// Test adding a fake 3D line
let lineHandle = await addLine3D(new Vector3(0, 0, 0), new Vector3(0, 100, 0), "Hello!", {
"stroke": "green",
"stroke-width": "2",
});
setTimeout(() => removeLine3D(lineHandle), 10000);
} }
}); });
elem.value.addEventListener('camera-change', onCameraChange);
}); });
class Line3DData {
startHotspot: HTMLElement;
endHotspot: HTMLElement;
start2D: [number, number];
end2D: [number, number];
lineAttrs: { [key: string]: string };
centerText?: string;
centerTextSize?: [number, number]
}
let nextLineId = 0;
let lines = ref<{ [id: number]: Line3DData }>({});
function positionToHotspot(position: Vector3): string {
return position.x + ' ' + position.y + ' ' + position.z;
}
async function addLine3D(p1: Vector3, p2: Vector3, centerText: string = "", lineAttrs: {
[key: string]: string
} = {}): Promise<number> {
if (!scene.value) return -1;
let id = nextLineId++;
let hotspotName1 = 'line' + id + '_start';
let hotspotName2 = 'line' + id + '_end';
scene.value.addHotspot(new Hotspot({name: hotspotName1, position: positionToHotspot(p1)}));
scene.value.addHotspot(new Hotspot({name: hotspotName2, position: positionToHotspot(p2)}));
lines.value[id] = {
startHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName1 + '"]').parentElement,
endHotspot: elem.value.shadowRoot.querySelector('slot[name="' + hotspotName2 + '"]').parentElement,
start2D: [0, 0],
end2D: [20, 20],
centerText: centerText,
centerTextSize: [0, 0],
lineAttrs: lineAttrs
};
requestIdleCallback(() => onCameraChangeLine(id));
return id;
}
function removeLine3D(id: number) {
if (!scene.value) return;
if (lines.value[id].startHotspot) {
scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_start'}));
lines.value[id].startHotspot.parentElement.remove()
}
if (lines.value[id].endHotspot) {
scene.value.removeHotspot(new Hotspot({name: 'line' + id + '_end'}));
lines.value[id].endHotspot.parentElement.remove()
}
delete lines.value[id];
}
function onCameraChange() {
// Need to update the SVG overlay
for (let lineId in lines.value) {
onCameraChangeLine(lineId as any);
}
}
let svg = ref<SVGElement | null>(null);
function onCameraChangeLine(lineId: number) {
// Update start and end 2D positions
let {x: xB, y: yB} = elem.value.getBoundingClientRect();
let {x, y} = lines.value[lineId].startHotspot.getBoundingClientRect();
lines.value[lineId].start2D = [x - xB, y - yB];
let {x: x2, y: y2} = lines.value[lineId].endHotspot.getBoundingClientRect();
lines.value[lineId].end2D = [x2 - xB, y2 - yB];
// Update the center text size if needed
if (lines.value[lineId].centerText && lines.value[lineId].centerTextSize[0] == 0) {
let text = svg.value.getElementsByClassName('line' + lineId + '_text')[0] as SVGTextElement | undefined;
if (text) {
let bbox = text.getBBox();
lines.value[lineId].centerTextSize = [bbox.width, bbox.height];
}
}
}
</script> </script>
<template> <template>
<!-- The main 3D model viewer -->
<model-viewer ref="elem" style="width: 100%; height: 100%" :src="props.src" alt="The 3D model(s)" camera-controls <model-viewer ref="elem" style="width: 100%; height: 100%" :src="props.src" alt="The 3D model(s)" camera-controls
camera-orbit="30deg 75deg auto" max-camera-orbit="Infinity 180deg auto" camera-orbit="30deg 75deg auto" max-camera-orbit="Infinity 180deg auto"
min-camera-orbit="-Infinity 0deg 5%" disable-tap :exposure="settings.exposure" min-camera-orbit="-Infinity 0deg 5%" disable-tap :exposure="settings.exposure"
@@ -51,11 +140,23 @@ onMounted(() => {
<slot></slot> <!-- Controls, annotations, etc. --> <slot></slot> <!-- Controls, annotations, etc. -->
<loading class="annotation initial-load-banner"></loading> <loading class="annotation initial-load-banner"></loading>
</model-viewer> </model-viewer>
<!-- TODO: Transparent SVG overlay that can draw 2D lines attached to the 3D model(s) -->
<!-- https://modelviewer.dev/examples/annotations/index.html --> <!-- The SVG overlay for fake 3D lines attached to the model -->
<div class="overlay-svg-wrapper"> <div class="overlay-svg-wrapper">
<svg class="overlay-svg" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg"> <svg ref="svg" class="overlay-svg" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg">
<!--<line x1="0" y1="0" x2="100%" y2="100%" stroke="black" stroke-width="2"/>--> <g v-for="[lineId, line] in Object.entries(lines)" :key="lineId">
<line :x1="line.start2D[0]" :y1="line.start2D[1]" :x2="line.end2D[0]"
:y2="line.end2D[1]" v-bind="line.lineAttrs"/>
<rect :x="(line.start2D[0] + line.end2D[0]) / 2 - line.centerTextSize[0]/2 - 4"
:y="(line.start2D[1] + line.end2D[1]) / 2 - line.centerTextSize[1]/2 - 4"
:width="line.centerTextSize[0] + 8" :height="line.centerTextSize[1] - 4"
fill="gray" fill-opacity="0.75" rx="4" ry="4" stroke="black" v-if="line.centerText"/>
<text :x="(line.start2D[0] + line.end2D[0]) / 2" :y="(line.start2D[1] + line.end2D[1]) / 2"
text-anchor="middle" alignment-baseline="middle" font-size="16" fill="black"
:class="'line' + lineId + '_text'" v-if="line.centerText">
{{ line.centerText }}
</text>
</g>
</svg> </svg>
</div> </div>
</template> </template>