working basic loading glbs demo after lots of fixes

This commit is contained in:
Yeicor
2024-02-17 21:04:37 +01:00
parent c357c88a6f
commit 16b3a8ea64
11 changed files with 569 additions and 73 deletions

View File

@@ -1,11 +1,13 @@
import type {ModelViewerElement} from '@google/model-viewer';
import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
import {ref, Ref} from 'vue';
import {Ref, ref} from 'vue';
import {Document} from '@gltf-transform/core';
import {ModelViewerInfo} from "./viewer/ModelViewerWrapper.vue";
import {splitGlbs} from "../models/glb/glbs";
import {merge, toBuffer} from "../models/glb/merge";
import {settings} from "./settings";
type SceneManagerData = {
export type SceneMgrRefData = {
/** When updated, forces the viewer to load a new model replacing the current one */
viewerSrc: string | null
@@ -13,9 +15,11 @@ type SceneManagerData = {
viewer: ModelViewerElement | null
/** The (hidden) scene of the model viewer */
viewerScene: ModelScene | null
}
export type SceneMgrData = {
/** The currently shown document, which must match the viewerSrc. */
document: Document | null
document: Document
}
/** This class helps manage SceneManagerData. All methods are static to support reactivity... */
@@ -24,33 +28,59 @@ export class SceneMgr {
}
/** Creates a new SceneManagerData object */
static newData(): Ref<SceneManagerData> {
return ref({
static newData(): [Ref<SceneMgrRefData>, SceneMgrData] {
let refData: any = ref({
viewerSrc: null,
viewer: null,
viewerScene: null,
document: null,
});
let data = {
document: new Document()
};
// newVar.value.document.createScene("scene");
// this.showCurrentDoc(newVar.value).then(r => console.log("Initial empty model loaded"));
return [refData, data];
}
/** Loads a GLB/GLBS model from a URL and adds it to the viewer or replaces it if the names match */
static async loadModel(data: SceneManagerData, name: string, url: string) {
static async loadModel(refData: Ref<SceneMgrRefData>, data: SceneMgrData, name: string, url: string) {
// Connect to the URL of the model
let response = await fetch(url);
if (!response.ok) throw new Error("Failed to fetch model: " + response.statusText);
// Split the stream into valid GLB chunks
let glbsSplitter = splitGlbs(response.body!);
let {value: numChunks} = await glbsSplitter.next();
console.log("Loading model with", numChunks, "chunks");
console.log("Loading", name, "which has", numChunks, "GLB chunks");
// Start merging each chunk into the current document, replacing or adding as needed
let lastShow = performance.now();
while (true) {
let {value: chunk, done} = await glbsSplitter.next();
let {value: glbData, done} = await glbsSplitter.next();
if (done) break;
console.log("Got chunk", chunk);
// Override the current model with the new one
data.viewerSrc = URL.createObjectURL(new Blob([chunk], {type: 'model/gltf-binary'}));
data.document = await merge(glbData, name, data.document);
// Show the partial model while loading every once in a while
if (performance.now() - lastShow > settings.displayLoadingEveryMs) {
await this.showCurrentDoc(refData, data);
lastShow = performance.now();
}
}
// Display the final fully loaded model
await this.showCurrentDoc(refData, data);
}
/** Serializes the current document into a GLB and updates the viewerSrc */
private static async showCurrentDoc(refData: Ref<SceneMgrRefData>, data: SceneMgrData) {
let buffer = await toBuffer(data.document);
let blob = new Blob([buffer], {type: 'model/gltf-binary'});
console.log("Showing current doc", data.document, "as", Array.from(buffer));
refData.value.viewerSrc = URL.createObjectURL(blob);
}
/** Should be called any model finishes loading successfully (after a viewerSrc update) */
static onload(data: SceneManagerData, info: typeof ModelViewerInfo) {
static onload(data: SceneMgrRefData, info: typeof ModelViewerInfo) {
console.log("ModelViewer loaded", info);
data.viewer = info.viewer;
data.viewerScene = info.scene;