mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2026-01-06 14:45:48 +01:00
working basic loading glbs demo after lots of fixes
This commit is contained in:
10
src/App.vue
10
src/App.vue
@@ -20,12 +20,12 @@ const ModelViewerWrapper = defineAsyncComponent({
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let openSidebarsByDefault: Ref<boolean> = ref(window.innerWidth > 1200);
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let sData: Ref<SceneManagerData> = SceneMgr.newData();
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let [refSData, sData] = SceneMgr.newData();
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// Set up the load model event listener
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let networkMgr = new NetworkManager();
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networkMgr.addEventListener('update', (model: NetworkUpdateEvent) => {
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SceneMgr.loadModel(sData.value, model.name, model.url);
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SceneMgr.loadModel(refSData, sData, model.name, model.url);
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});
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// Start loading all configured models ASAP
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for (let model of settings.preloadModels) {
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@@ -38,8 +38,8 @@ for (let model of settings.preloadModels) {
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<!-- The main content of the app is the model-viewer with the SVG "2D" overlay -->
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<v-main id="main">
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<model-viewer-wrapper :src="sData.viewerSrc" @load="(i) => SceneMgr.onload(sData, i)"/>
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<model-viewer-overlay v-if="sData.viewer !== null"/>
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<model-viewer-wrapper :src="refSData.viewerSrc" @load="(i) => SceneMgr.onload(refSData, i)"/>
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<model-viewer-overlay v-if="refSData.viewer !== null"/>
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</v-main>
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<!-- The left collapsible sidebar has the list of models -->
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@@ -55,7 +55,7 @@ for (let model of settings.preloadModels) {
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<template #toolbar>
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<v-toolbar-title>Tools</v-toolbar-title>
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</template>
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<tools :scene-mgr-data="sData"/>
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<tools :scene-mgr-data="refSData"/>
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</sidebar>
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</v-layout>
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@@ -1,3 +1,5 @@
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import {settings} from "./settings";
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export class NetworkUpdateEvent extends Event {
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name: string;
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url: string;
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@@ -48,7 +50,7 @@ export class NetworkManager extends EventTarget {
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}
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ws.onclose = () => {
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console.trace("WebSocket closed, reconnecting very soon");
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setTimeout(() => this.monitorWebSocket(url), 500);
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setTimeout(() => this.monitorWebSocket(url), settings.checkServerEveryMs);
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}
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}
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@@ -1,11 +1,13 @@
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import type {ModelViewerElement} from '@google/model-viewer';
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import type {ModelScene} from "@google/model-viewer/lib/three-components/ModelScene";
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import {ref, Ref} from 'vue';
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import {Ref, ref} from 'vue';
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import {Document} from '@gltf-transform/core';
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import {ModelViewerInfo} from "./viewer/ModelViewerWrapper.vue";
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import {splitGlbs} from "../models/glb/glbs";
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import {merge, toBuffer} from "../models/glb/merge";
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import {settings} from "./settings";
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type SceneManagerData = {
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export type SceneMgrRefData = {
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/** When updated, forces the viewer to load a new model replacing the current one */
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viewerSrc: string | null
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@@ -13,9 +15,11 @@ type SceneManagerData = {
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viewer: ModelViewerElement | null
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/** The (hidden) scene of the model viewer */
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viewerScene: ModelScene | null
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}
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export type SceneMgrData = {
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/** The currently shown document, which must match the viewerSrc. */
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document: Document | null
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document: Document
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}
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/** This class helps manage SceneManagerData. All methods are static to support reactivity... */
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@@ -24,33 +28,59 @@ export class SceneMgr {
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}
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/** Creates a new SceneManagerData object */
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static newData(): Ref<SceneManagerData> {
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return ref({
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static newData(): [Ref<SceneMgrRefData>, SceneMgrData] {
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let refData: any = ref({
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viewerSrc: null,
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viewer: null,
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viewerScene: null,
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document: null,
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});
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let data = {
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document: new Document()
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};
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// newVar.value.document.createScene("scene");
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// this.showCurrentDoc(newVar.value).then(r => console.log("Initial empty model loaded"));
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return [refData, data];
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}
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/** Loads a GLB/GLBS model from a URL and adds it to the viewer or replaces it if the names match */
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static async loadModel(data: SceneManagerData, name: string, url: string) {
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static async loadModel(refData: Ref<SceneMgrRefData>, data: SceneMgrData, name: string, url: string) {
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// Connect to the URL of the model
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let response = await fetch(url);
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if (!response.ok) throw new Error("Failed to fetch model: " + response.statusText);
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// Split the stream into valid GLB chunks
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let glbsSplitter = splitGlbs(response.body!);
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let {value: numChunks} = await glbsSplitter.next();
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console.log("Loading model with", numChunks, "chunks");
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console.log("Loading", name, "which has", numChunks, "GLB chunks");
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// Start merging each chunk into the current document, replacing or adding as needed
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let lastShow = performance.now();
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while (true) {
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let {value: chunk, done} = await glbsSplitter.next();
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let {value: glbData, done} = await glbsSplitter.next();
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if (done) break;
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console.log("Got chunk", chunk);
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// Override the current model with the new one
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data.viewerSrc = URL.createObjectURL(new Blob([chunk], {type: 'model/gltf-binary'}));
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data.document = await merge(glbData, name, data.document);
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// Show the partial model while loading every once in a while
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if (performance.now() - lastShow > settings.displayLoadingEveryMs) {
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await this.showCurrentDoc(refData, data);
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lastShow = performance.now();
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}
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}
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// Display the final fully loaded model
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await this.showCurrentDoc(refData, data);
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}
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/** Serializes the current document into a GLB and updates the viewerSrc */
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private static async showCurrentDoc(refData: Ref<SceneMgrRefData>, data: SceneMgrData) {
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let buffer = await toBuffer(data.document);
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let blob = new Blob([buffer], {type: 'model/gltf-binary'});
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console.log("Showing current doc", data.document, "as", Array.from(buffer));
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refData.value.viewerSrc = URL.createObjectURL(blob);
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}
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/** Should be called any model finishes loading successfully (after a viewerSrc update) */
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static onload(data: SceneManagerData, info: typeof ModelViewerInfo) {
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static onload(data: SceneMgrRefData, info: typeof ModelViewerInfo) {
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console.log("ModelViewer loaded", info);
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data.viewer = info.viewer;
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data.viewerScene = info.scene;
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@@ -8,6 +8,8 @@ export const settings = {
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// Websocket URLs automatically listen for new models from the python backend
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//"ws://localhost:8080/"
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],
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displayLoadingEveryMs: 1000, /* How often to display partially loaded models */
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checkServerEveryMs: 100, /* How often to check for a new server */
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// ModelViewer settings
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autoplay: true,
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arModes: 'webxr scene-viewer quick-look',
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@@ -1,38 +1,77 @@
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import { WebIO } from "@gltf-transform/core";
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import {Document, Scene, Transform, WebIO} from "@gltf-transform/core";
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import {unpartition} from "@gltf-transform/functions";
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// /**
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// * Given a stream of binary data (e.g. from a fetch response), load a GLBS file (or simply a GLB file) and automatically
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// * merge them into a single GLB file. progress is a callback that is called with the document after each step of the
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// * loading process.
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// */
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// export async function loadAndMerge(blob: Uint8Array, document: Document, progress: (doc: Document, pct: number) => Promise<void>): Promise<Document> {
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// // Identify the type of file by loading the first 4 bytes.
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// let magicNumbers = []
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// const [headerReader, mainReader] = reader.tee()
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// let headerReaderImpl = headerReader.getReader({mode: 'byob'});
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// try {
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// const header = new Uint8Array(4);
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// await headerReaderImpl.read(header)
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// magicNumbers = Array.from(header)
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// } catch (e) {
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// console.error(e);
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// } finally {
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// await headerReaderImpl.cancel()
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// }
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// // Depending on the file type, merge the GLB or GLBS files.
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// let finalDocument: Document;
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// if (magicNumbers[0] === '{'.charCodeAt(0)) { // GLTF
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// finalDocument = await mergeGltf(mainReader, document);
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// } else if (magicNumbers === "glTF".split('').map(c => c.charCodeAt(0))) { // GLB
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// finalDocument = await mergeGlb(mainReader, document);
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// } else if (magicNumbers === "glTF".split('').map(c => c.charCodeAt(0))) { // GLBS
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// finalDocument = await mergeGlbs(mainReader, document);
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// } else {
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// throw new Error('Unknown file type (not GLTF, GLB, or GLBS, magic numbers: ' + magicNumbers + ')');
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// }
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// return finalDocument
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// }
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//
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// function mergeGlb(blob: Uint8Array, document: Document): Promise<Document> {
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// new WebIO().readAsJSON()
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// }
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let io = new WebIO();
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/**
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* Given the bytes of a GLB file and a parsed GLTF document, it parses and merges the GLB into the document.
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*
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* It can replace previous models in the document if the provided name matches the name of a previous model.
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*/
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export async function merge(glb: Uint8Array, name: string, document: Document): Promise<Document> {
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let newDoc = await io.readBinary(glb);
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// noinspection TypeScriptValidateJSTypes
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// await newDoc.transform(dropByName(name), setNames(name));
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let merged = document.merge(newDoc);
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// noinspection TypeScriptValidateJSTypes
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return await merged.transform(mergeScenes(), unpartition()); // Single scene & buffer required!
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}
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export async function toBuffer(doc: Document): Promise<Uint8Array> {
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return io.writeBinary(doc);
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}
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/** Given a parsed GLTF document and a name, it forces the names of all elements to be identified by the name (or derivatives) */
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function setNames(name: string): Transform {
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return (doc: Document, _: any) => {
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// Do this automatically for all elements changing any name
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for (let elem of doc.getGraph().listEdges().map(e => e.getChild())) {
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// If setName is available, use it (preserving original names)
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elem.setName(name + "/" + elem.getName());
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}
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// Special cases, specify the kind and number ID of primitives
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let i = 0;
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for (let mesh of doc.getRoot().listMeshes()) {
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for (let prim of mesh.listPrimitives()) {
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let kind = (prim.getMode() === WebGL2RenderingContext.POINTS ? "vertex" :
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(prim.getMode() === WebGL2RenderingContext.LINES ? "edge" : "face"));
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prim.setName(name + "/" + kind + "/" + (i++));
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}
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}
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}
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}
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/** Ensures that all elements with the given name are removed from the document */
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function dropByName(name: string): Transform {
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return (doc: Document, _: any) => {
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for (let elem of doc.getGraph().listEdges().map(e => e.getChild())) {
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if (elem.getName().startsWith(name + "/") && !(elem instanceof Scene)) {
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elem.dispose();
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}
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}
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return doc;
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};
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}
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/** Merges all scenes in the document into a single default scene */
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function mergeScenes(): Transform {
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return (doc: Document) => {
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let root = doc.getRoot();
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let scene = root.getDefaultScene();
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for (let dropScene of root.listScenes()) {
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if (dropScene === scene) continue;
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for (let node of dropScene.listChildren()) {
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scene.addChild(node);
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}
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dropScene.dispose();
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}
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}
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}
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