mirror of
https://github.com/yeicor-3d/yet-another-cad-viewer.git
synced 2025-12-19 22:24:17 +01:00
Also color edges and vertices, add examples and minor improvements
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@@ -8,6 +8,12 @@ _checkerboard_image_bytes = base64.decodebytes(
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b'iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAIAAAD91JpzAAAAF0lEQVQI12N49OjR////Gf'
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b'/////48WMATwULS8tcyj8AAAAASUVORK5CYII=')
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def get_version() -> str:
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try:
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return importlib.metadata.version("yacv_server")
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except importlib.metadata.PackageNotFoundError:
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return "unknown"
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class GLTFMgr:
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"""A utility class to build our GLTF2 objects easily and incrementally"""
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@@ -32,7 +38,7 @@ class GLTFMgr:
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def __init__(self, image: Optional[Tuple[bytes, str]] = (_checkerboard_image_bytes, 'image/png')):
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self.gltf = GLTF2(
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asset=Asset(generator=f"yacv_server@{importlib.metadata.version('yacv_server')}"),
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asset=Asset(generator=f"yacv_server@{get_version()}"),
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scene=0,
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scenes=[Scene(nodes=[0])],
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nodes=[Node(mesh=0)], # TODO: Server-side detection of shallow copies --> nodes
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@@ -71,9 +77,9 @@ class GLTFMgr:
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return [p for p in self.gltf.meshes[0].primitives if p.mode == POINTS][0]
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def add_face(self, vertices_raw: List[Vector], indices_raw: List[Tuple[int, int, int]],
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tex_coord_raw: List[Tuple[float, float]],
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color: Tuple[float, float, float, float] = (1.0, 0.75, 0.0, 1.0)):
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tex_coord_raw: List[Tuple[float, float]], color: Optional[Tuple[float, float, float, float]] = None):
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"""Add a face to the GLTF mesh"""
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if color is None: color = (1.0, 0.75, 0.0, 1.0)
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# assert len(vertices_raw) == len(tex_coord_raw), f"Vertices and texture coordinates have different lengths"
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# assert min([i for t in indices_raw for i in t]) == 0, f"Face indices start at {min(indices_raw)}"
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# assert max([e for t in indices_raw for e in t]) < len(vertices_raw), f"Indices have non-existing vertices"
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@@ -85,8 +91,9 @@ class GLTFMgr:
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self._faces_primitive.extras["face_triangles_end"].append(len(self.face_indices))
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def add_edge(self, vertices_raw: List[Tuple[Tuple[float, float, float], Tuple[float, float, float]]],
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color: Tuple[float, float, float, float] = (0.1, 0.1, 1.0, 1.0)):
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color: Optional[Tuple[float, float, float, float]] = None):
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"""Add an edge to the GLTF mesh"""
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if color is None: color = (0.1, 0.1, 1.0, 1.0)
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vertices_flat = [v for t in vertices_raw for v in t] # Line from 0 to 1, 2 to 3, 4 to 5, etc.
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base_index = len(self.edge_positions) // 3
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self.edge_indices.extend([base_index + i for i in range(len(vertices_flat))])
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@@ -94,9 +101,9 @@ class GLTFMgr:
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self.edge_colors.extend([col for _ in range(len(vertices_flat)) for col in color])
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self._edges_primitive.extras["edge_points_end"].append(len(self.edge_indices))
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def add_vertex(self, vertex: Tuple[float, float, float],
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color: Tuple[float, float, float, float] = (0.1, 0.1, 0.1, 1.0)):
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def add_vertex(self, vertex: Tuple[float, float, float], color: Optional[Tuple[float, float, float, float]] = None):
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"""Add a vertex to the GLTF mesh"""
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if color is None: color = (0.1, 0.1, 0.1, 1.0)
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base_index = len(self.vertex_positions) // 3
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self.vertex_indices.append(base_index)
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self.vertex_positions.extend(vertex)
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