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Minor improvements to custom textures feature
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@@ -24,7 +24,6 @@ def tessellate(
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texture: Optional[Tuple[bytes, str]] = None,
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) -> GLTF2:
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"""Tessellate a whole shape into a list of triangle vertices and a list of triangle indices."""
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print("tessellate, obj_color: ", obj_color)
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if texture is None:
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mgr = GLTFMgr()
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else:
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