start working with distance measurements

This commit is contained in:
Yeicor
2024-02-28 21:25:52 +01:00
parent 184b3a10fc
commit 0431a56d1a
3 changed files with 127 additions and 8 deletions

54
src/misc/distances.ts Normal file
View File

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import {Vector3} from 'three';
import type {MObject3D} from "../tools/Selection.vue";
/**
* Given two THREE.Object3D objects, returns their closest and farthest vertices, and the geometric centers.
* All of them are approximated and should not be used for precise calculations.
*/
export function distances(
a: InstanceType<typeof MObject3D>, b: InstanceType<typeof MObject3D>): {
min: Array<Vector3>,
center: Array<Vector3>,
max: Array<Vector3>
} {
// Simplify this problem (approximate) by using the distance between each of their vertices.
// TODO: Compute actual min and max distances between the two objects.
a.updateMatrixWorld();
b.updateMatrixWorld();
// FIXME: Working for points and lines, but not triangles...
const aVertices = a.geometry.getAttribute('position').array;
const aCenter = new Vector3();
const bVertices = b.geometry.getAttribute('position').array;
const bCenter = new Vector3();
let minDistance = Infinity;
let minDistanceVertices = [new Vector3(), new Vector3()];
let maxDistance = -Infinity;
let maxDistanceVertices = [new Vector3(), new Vector3()];
for (let i = 0; i < aVertices.length; i += 3) {
const v = new Vector3(aVertices[i], aVertices[i + 1], aVertices[i + 2]);
//a.localToWorld(v);
aCenter.add(v);
for (let j = 0; j < bVertices.length; j += 3) {
const w = new Vector3(bVertices[j], bVertices[j + 1], bVertices[j + 2]);
//b.localToWorld(w);
bCenter.add(w);
const d = v.distanceTo(w);
if (d < minDistance) {
minDistance = d;
minDistanceVertices = [v, w];
}
if (d > maxDistance) {
maxDistance = d;
maxDistanceVertices = [v, w];
}
}
}
aCenter.divideScalar(aVertices.length / 3);
bCenter.divideScalar(bVertices.length / 3);
return {
min: minDistanceVertices,
center: [aCenter, bCenter],
max: maxDistanceVertices
};
}