implements #287 #398 by @WhistleMaster

Add support for alarm_control_panel and sun
This commit is contained in:
WM
2022-08-17 22:03:35 +02:00
committed by GitHub
parent 76d6105ecf
commit fdb0dcb18d
2 changed files with 41 additions and 3 deletions

View File

@@ -115,6 +115,22 @@ def map_to_mdi_name(ha_type, state=None, device_class="_", cardType=None):
return sensor_mapping[device_class] if device_class in sensor_mapping else "alert-circle-outline" return sensor_mapping[device_class] if device_class in sensor_mapping else "alert-circle-outline"
elif ha_type == "alarm-arm-fail": elif ha_type == "alarm-arm-fail":
return "progress-alert" return "progress-alert"
elif ha_type == "alarm_control_panel":
if state == "disarmed":
return "shield-off"
if state == "armed_home":
return "shield-home"
if state == "armed_away":
return "shield-lock"
if state == "armed_night":
return "weather-night"
if state == "armed_vacation":
return "shield-airplane"
elif ha_type == "sun":
if state == "above_horizon":
return "weather-sunset-up"
if state == "below_horizon":
return "weather-sunset-down"
else: else:
return "alert-circle-outline" return "alert-circle-outline"

View File

@@ -22,7 +22,7 @@ class LuiPagesGen(object):
self._locale = config.get("locale") self._locale = config.get("locale")
self._send_mqtt_msg = send_mqtt_msg self._send_mqtt_msg = send_mqtt_msg
def get_entity_color(self, entity, overwrite=None): def get_entity_color(self, entity, ha_type=None, overwrite=None):
if overwrite is not None: if overwrite is not None:
if type(overwrite) is list: if type(overwrite) is list:
return rgb_dec565(overwrite) return rgb_dec565(overwrite)
@@ -35,7 +35,19 @@ class LuiPagesGen(object):
attr = entity.attributes attr = entity.attributes
default_color_on = rgb_dec565([253, 216, 53]) default_color_on = rgb_dec565([253, 216, 53])
default_color_off = rgb_dec565([68, 115, 158]) default_color_off = rgb_dec565([68, 115, 158])
icon_color = default_color_on if entity.state in ["on", "unlocked"] else default_color_off icon_color = default_color_on if entity.state in ["on", "unlocked", "above_horizon"] else default_color_off
if ha_type == "alarm_control_panel":
if entity.state == "disarmed":
icon_color = rgb_dec565([13,160,53])
if entity.state == "armed_home":
icon_color = rgb_dec565([223,76,30])
if entity.state == "armed_away":
icon_color = rgb_dec565([223,76,30])
if entity.state == "armed_night":
icon_color = rgb_dec565([223,76,30])
if entity.state == "armed_vacation":
icon_color = rgb_dec565([223,76,30])
if "rgb_color" in attr: if "rgb_color" in attr:
color = attr.rgb_color color = attr.rgb_color
@@ -307,6 +319,16 @@ class LuiPagesGen(object):
else: else:
text = "Return" text = "Return"
return f"~button~{entityId}~{icon_id}~17299~{name}~{text}" return f"~button~{entityId}~{icon_id}~17299~{name}~{text}"
if entityType == "alarm_control_panel":
icon_color = self.get_entity_color(entity, ha_type=entityType, overwrite=colorOverride)
icon_id = get_icon_id_ha(entityType, state=entity.state, overwrite=icon)
text = get_translation(self._locale, f"frontend.state_badge.alarm_control_panel.{entity.state}")
return f"~text~{entityId}~{icon_id}~{icon_color}~{name}~{text}"
if entityType == "sun":
icon_color = self.get_entity_color(entity, overwrite=colorOverride)
icon_id = get_icon_id_ha(entityType, state=entity.state, overwrite=icon)
text = get_translation(self._locale, f"backend.component.sun.state._.{entity.state}")
return f"~text~{entityId}~{icon_id}~{icon_color}~{name}~{text}"
return f"~text~{entityId}~{get_icon_id('alert-circle-outline')}~17299~unsupported~" return f"~text~{entityId}~{get_icon_id('alert-circle-outline')}~17299~unsupported~"
def generate_entities_page(self, navigation, heading, items, cardType): def generate_entities_page(self, navigation, heading, items, cardType):