improve error handling navigation

This commit is contained in:
Johannes
2022-06-14 22:13:41 +02:00
committed by GitHub
parent bf2023aa3e
commit 57c5449dfc

View File

@@ -241,9 +241,13 @@ class LuiController(object):
if button_type == "button":
if entity_id.startswith('navigate'):
# internal for navigation to nested pages
self._previous_cards.append(self._current_card)
self._current_card = self._config.searchCard(entity_id)
self._pages_gen.render_card(self._current_card)
dstCard = self._config.searchCard(entity_id)
if dstCard is not None:
self._previous_cards.append(self._current_card)
self._current_card = dstCard
self._pages_gen.render_card(self._current_card)
else:
self._ha_api.log(f"No page with key {entity_id} found")
elif entity_id.startswith('scene'):
self._ha_api.get_entity(entity_id).call_service("turn_on")
elif entity_id.startswith('script'):