Initial check in

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shrkey
2016-02-28 22:29:02 +00:00
parent de14f2d672
commit e394638a5a
8 changed files with 1123 additions and 0 deletions

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test.py Normal file
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import pygame, sys, time
from pygame.locals import *
pygame.init()
pygame.joystick.init()
joystick = pygame.joystick.Joystick(0)
joystick.init()
screen = pygame.display.set_mode((400,300))
pygame.display.set_caption('Hello World')
interval = 0.01
# get count of joysticks=1, axes=27, buttons=19 for DualShock 3
joystick_count = pygame.joystick.get_count()
print("joystick_count")
print(joystick_count)
print("--------------")
numaxes = joystick.get_numaxes()
print("numaxes")
print(numaxes)
print("--------------")
numbuttons = joystick.get_numbuttons()
print("numbuttons")
print(numbuttons)
print("--------------")
loopQuit = False
while loopQuit == False:
# test joystick axes
# outstr = ""
# for i in range(0,4):
# axis = joystick.get_axis(i)
# outstr = outstr + str(i) + ":" + str(axis) + "|"
# print(outstr)
# test controller buttons
#outstr = ""
#for i in range(0,numbuttons):
# button = joystick.get_button(i)
# outstr = outstr + str(i) + ":" + str(button) + "|"
#print(outstr)
for event in pygame.event.get():
if event.type == QUIT:
loopQuit = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
loopQuit = True
# other event tests, but polling seems to work better in main loop
if event.type == pygame.JOYBUTTONDOWN:
print("joy button down")
if event.type == pygame.JOYBUTTONUP:
print("joy button up")
if event.type == pygame.JOYBALLMOTION:
print("joy ball motion")
# axis motion is movement of controller
# dominates events when used
#if event.type == pygame.JOYAXISMOTION:
# print("joy axis motion")
pygame.display.update()
time.sleep(interval)
pygame.quit()
sys.exit()