homing: Remove no longer needed homing time delay code
Now that homing is implemented via "drip moves", it is no longer necessary to round the homing speed and it is no longer necessary to add a delay for cpu processing time. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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KevinOConnor
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@@ -66,10 +66,7 @@ class CartKinematics:
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else:
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forcepos[axis] += 1.5 * (position_max - hi.position_endstop)
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# Perform homing
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limit_speed = None
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if axis == 2:
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limit_speed = self.max_z_velocity
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homing_state.home_rails([rail], forcepos, homepos, limit_speed)
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homing_state.home_rails([rail], forcepos, homepos)
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def home(self, homing_state):
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# Each axis is homed independently and in order
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for axis in homing_state.get_axes():
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