toolhead: Remove kinematic move() call
Now that all kinematics use the trapq system, there is no need to call into the kinematics on each g-code move. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@@ -48,8 +48,6 @@ class WinchKinematics:
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def check_move(self, move):
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# XXX - boundary checks and speed limits not implemented
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pass
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def move(self, print_time, move):
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pass
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def get_status(self):
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# XXX - homed_checks and rail limits not implemented
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return {'homed_axes': 'XYZ'}
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