toolhead: Remove kinematic move() call
Now that all kinematics use the trapq system, there is no need to call into the kinematics on each g-code move. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@@ -104,8 +104,6 @@ class PolarKinematics:
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z_ratio = move.move_d / abs(move.axes_d[2])
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move.limit_speed(
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self.max_z_velocity * z_ratio, self.max_z_accel * z_ratio)
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def move(self, print_time, move):
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pass
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def get_status(self):
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return {'homed_axes': (("XY" if self.limit_xy2 >= 0. else "") +
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("Z" if self.limit_z[0] <= self.limit_z[1] else ""))}
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