toolhead: Remove kinematic move() call

Now that all kinematics use the trapq system, there is no need to call
into the kinematics on each g-code move.

Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
This commit is contained in:
Kevin O'Connor
2019-10-29 11:52:56 -04:00
parent ef53ded6bc
commit befd263260
7 changed files with 0 additions and 13 deletions

View File

@@ -104,8 +104,6 @@ class PolarKinematics:
z_ratio = move.move_d / abs(move.axes_d[2])
move.limit_speed(
self.max_z_velocity * z_ratio, self.max_z_accel * z_ratio)
def move(self, print_time, move):
pass
def get_status(self):
return {'homed_axes': (("XY" if self.limit_xy2 >= 0. else "") +
("Z" if self.limit_z[0] <= self.limit_z[1] else ""))}