trapq: Remove move_fill()
Now that all callers use the trapq system to queue moves, it is no longer necessary to individually allocate and fill a 'struct move'. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@@ -58,15 +58,13 @@ defs_itersolve = """
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"""
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defs_trapq = """
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struct move *move_alloc(void);
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void move_fill(struct move *m, double print_time
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void trapq_append(struct trapq *tq, double print_time
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, double accel_t, double cruise_t, double decel_t
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, double start_pos_x, double start_pos_y, double start_pos_z
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, double axes_d_x, double axes_d_y, double axes_d_z
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, double start_v, double cruise_v, double accel);
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struct trapq *trapq_alloc(void);
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void trapq_free(struct trapq *tq);
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void trapq_add_move(struct trapq *tq, struct move *m);
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void trapq_free_moves(struct trapq *tq, double print_time);
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"""
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@@ -94,7 +92,7 @@ defs_kin_winch = """
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defs_kin_extruder = """
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struct stepper_kinematics *extruder_stepper_alloc(void);
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void extruder_move_fill(struct move *m, double print_time
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void extruder_add_move(struct trapq *tq, double print_time
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, double accel_t, double cruise_t, double decel_t, double start_pos
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, double start_v, double cruise_v, double accel
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, double extra_accel_v, double extra_decel_v);
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